Tuesday, September 30th, 2025 08:07 am
Made it to the end of Swordtember! Yaaaaaay ~

I suppose the last four of these are maaaaaybe cheating; but it's been a beat or two since I made a seasonal set, and I wanted to, so there *lol*

Unrelated to swords, there may be a few more critters incoming in the semi-nearish future ...


one last gathering of blades, for now )
Saturday, September 20th, 2025 10:21 am
Ten more swords, come git yer swords ~
Even if "sword" gets a bit loose at times ~

ten more blades )
Wednesday, September 10th, 2025 11:42 am
I'm not dead, the world just sucks right now.

That, and when I've been writing rpg stuff at all it's mostly been for a "Final Fantasy game+setting running on Lindwyrm" personal project; there's also been a couple of non-rpg writing things, and also expanding my videogame hoard again. But highly a case of "the world sucks" with a side-order of "and summer can fuck itself".

But enough of that! September means Swordtember, and I miiiiight have another thing percolating for the month (we'll see), and here I am with the first third of Swordtember's swords in nice punchy and system-neutral description ~


Ten Swords, Singular And Otherwise )
Monday, October 7th, 2024 08:19 am
A dozen scrolls are known to scholars,
drawn from the ruins of Serpent-Spired Kovoruk and a few other, lesser ruins;
their contents form the core of many extant schools of magic,
all expanding on the truths perceived in colours.

True chromatic scrolls are rumoured to hold secrets still,
hidden within the subtle play of hue and shade
that make up the colour of their fabric,
that strange substance; translucent,
as if vellum were made of horn,
and picked across the surface in dizzying calligraphy.



The Scrolls Of Chromatic Sorcery )


Others whisper, quieter still, of three scrolls yet unknown;
one of Silver,
one of Gold,
and the third
-- breathe it near-silently --
of the blasphemy of the Colourless.
Wednesday, August 28th, 2024 08:20 am
Subtle Revolutionary: A finger-ring of -- in its base form -- iron and red glass, enchanted to take on whatever role is required of it. This magic expresses itself in the following ways:

* Whoever wears Subtle Revolutionary can choose the ring's appearance and it will shift accordingly; a heavy silver signet, a thin brass ring, a woven linen band, threaded glass beads, whatever one likes.

* Touching a different, specific ring (or its wearer) while wearing Subtle Revolutionary allows that exact shape and appearance -- but no enchantments, if present -- of that ring to be assumed by Subtle Revolutionary for one hour within the next 12 hours.

* Touching a seal or stamped/inked impression of any kind, or its ribbon, while wearing Subtle Revolutionary allows the ring to reshape itself to imprint a copy of that seal or stamp, even enlarging or changing shape (for example to a block stamp). It may do so for one successful sealing or stamping before reverting to ring form.
Thursday, August 22nd, 2024 08:41 am
Eternal Record (Scrivener's Folly): The Record appears to be a slim tome, often well-worn, sporting a cover of dense but unremarkable leather -- which, granted, is often dyed or stained in a deep colour or heavily ornamented -- of a compact size suitable to be carried as a girdle-book. (in fact, many Eternal Records have been bound as girdle-books.)

Inside the covers, the pages may be of nearly any material suitable for the purpose; rag paper, mulberry paper, fine vellum, papyrus, densely woven silk, all have been known. The pages may be stained or dyed, the inks of any kinds. Many Records have their inside covers slowly becoming dense with tiny notations of numbers or short two-or-three-word phrases, scribbled in many hands.

The reason is this.

To all visual signs, an Eternal Record has perhaps 80-100 pages to be filled. Once the last leaf in the Record is turned and its surface completed -- there is another, waiting. And another. And another. And another. And. And.

The Record never grows in size; the pages simply keep on coming, those earlier pages seeming to slip away as one works or writes or reads -- unless one turns back to them, knowing where to find the page one seeks. This is what the notations of numbers or phrases are for: think of a page number (one written onto a corner of a page; highly unlikely to be an accurate "page number") or a key phrase (perhaps a header, a very good habit to apply to an Eternal Record), and one can turn countless pages in an instant to find it. Good luck doing so after the first ~100 pages, otherwise.

As of yet no (known) sorcerer has risked the gamble of discovering whether spells can be recorded in an Eternal Record and what the consequences of such a thing might be.
Monday, August 19th, 2024 08:29 am
Phantasm Nodules: Small ovoids of a slightly tacky resinous substance, translucent and with a swirling, faint glow at the core, ranging in size from that of a thumbnail to that thumb's first joint.

By holding a nodule in one's closed hand and concentrating briefly, it can be imprinted with a specific visual illusion it will now project for the following 12 hours (if adhered to the desired location within one minute of visualization).

The nodule's imagery adapts to whatever environment it has been applied to. For example, if attached to a living subject, the projection fully sheathes that being; if placed on a floor or wall or the like, it will project up to a 20' x 20' (x 20') area, as defined by position and/or the desired projection imprinted by the nodule's activator. A larger area can be covered by placing several nodules spaced out as needed.

These "phantasms" appear three-dimensional; they are not flat images. They aren't solid either, though, so interaction with one will give away the mirage fairly quickly without further props or guile.

after 12 hours the nodule ceases its projection, but it can be reactivated after an hour or two in bright light. Phantasm nodules are often found in batches of 2-5, allowing for quick cycling and maintenance of a phantasm.
Saturday, August 17th, 2024 06:43 am
Infusing a construct with the capacity for motion is simple enough, as sorcerous artifice goes; there's any number of motive sources, from chained sigil scripts to heartstones to samples of eternal flame and solid lightning and even more esoteric things. Link one or more of these to the pulleys and gears and wire-sinews of one's creation and all is well.

But for sparking actual awareness -- making something capable of acting independently -- the arcanist can but fall back on increasingly obscure and dangerous ploys ... or they can acquire a slice, a nodule, from the Grand Matrix.

Just what the Matrix is, is hotly contested by the sages and arcanists aware of it. Physically, it is a massive growth of a smooth, crystalline substance the size of a substantial hut; ribbed and striated in places, it resembles nothing so much as a great series of glassy lobes of liver or perhaps bracket fungi. And, much like a fungus, it grows in and from a substrate, in this case the shattered and half-overgrown remnants of a truly gargantuan and strange metallic structure.

The Grand Prism slowly heals over slices or chippings cleaved from it.


Setting a fragment from the Grand Prism into a wire cage or net woven from the five great magical metals inside a construct -- even one not originally intended for one -- and energizing the slice requires pouring in as many spells' worth of energy as the construct has Hit Dice and making a Save of 18. (the arcanist gains +1 to this roll for each level over 4th attained.)

If the energization is successful, roll 2d6:

02: Nothing; inert or damaged slice
03-08: Simple responses; aware, follows single command at a time
09-11: Doglike awareness and ability
12: Full sapience

A reaction test is then immediately required by the sorcerer-engineer to see how the construct responds unless further precautions have been taken.
Wednesday, August 14th, 2024 09:13 am
Once in a while, claiming treasure troves or riffling through ruins -- those of the long-fallen Pinion Kingdoms, in particular -- turns up a vitreous weapon. These relics are highly prized, as they can turn the tide in conflicts; but they are also fragile when used, and quick to be used up.

They are, after all, glass.

Glass that is tinted steely or silvery, deeply jewel-toned or a multitude of dawn colours, dappled with ripples deep in its form, or otherwise striking. Oddly they cannot be melted (though broken remnants can be); and simply carrying or transporting one or even several runs no risk of breakage. Only usage, or deliberate destruction, will do so.

* Vitreous weapons grant the ability to harm targets immune to mundane damage.
* Vitreous weapons grant +2 to attack rolls, and stage up damage by one die.
* Vitreous weapons may be wielded by anyone, granting the ability to do so if necessary.
* In the hands of a relatively inexperienced combatant ( lvl < 3, for example), add an additional +1 to attack and damage rolls.

* Every time a vitreous weapon is used, it runs a 2-in-6 chance of shattering.

Vitreous foci -- glassy wands or amulets or inscribed tablets -- that offer a +2 boost to a cast spell's level are rumoured, but so far unsubstantiated.



(why yes this is an adaptation of something and I am not sorry lol)
Sunday, August 4th, 2024 02:20 am
A skyjewel is a palm-sized orb of some cool, glassy substance, translucent and shifting colour from inky black to midnight violet and deepest indigo, flecked with tiny silvery pinpoints.

Not only does the orb evoke the night sky, take it in one's hands and whisper the thought and a vista of the void and the worlds beyond the world unfolds in the air (or is it in the mind's eye, sometimes?) -- the shifting placement of stars and constellations and burning comets, drifting luminescent nebulae and the worlds themselves. One singular planet-light is always marked with a shining sigil, regardless of any other identifiers, known or unknown; it is marking the world the orb rests on, or ...?


The skyjewel in fact belongs to a larger artifice called a voidsleight, among other names, most commonly encountered on the ground as a matched and strangely magic-linked armour and armament. It is meant to socket into a nearly insectile carapace of completely enveloping, cunningly-jointed armour of unearthly-enamelled alloy and steelsilk lining; not only will the orb project its vista inside the armour's blank black-glass visor, it powers the carapace and allows for breath and survival in hostile terrain -- specifically the void between worlds.

For its own part, the armour of the voidsleight is crafted of a piece with one or more great weapons -- massive claymores and baroque polearms and strange bolt-casters are most common -- and that weapon or weapons is called a "skimmer" or "glider" no matter its shape. A strange name, until its bearer commands it: then it unfolds and reshapes itself into a strange sleek frame, angular and winged with a single seat on its scaffold-like frame, capable of carrying its armour-enveloped master and some small essentials across the land, through the air, or across the void of space itself (though, let's be truthful, it will not be the most comfortable of long voyages).


[in the barest of game terms, consider the carapace as heavy armour that encumbers as light armour and has a minor bonus to its protection, like +1 AC in many OSR systems; give similar to the glider. with the skyjewel, add the environmental/sealed protection + the vehicle form of the glider, and an extra +1 or an elemental resistance.]

[but basically any system you like, lol]
Saturday, May 4th, 2024 10:12 pm
After I put Lindwyrm together, I was tempted to (and nudged, a bit, to) make a supplement to it. I dithered about it because that's my default mode these days --

-- and then a patronizing shithead in geminispace pretty much guaranteed the work would get done.

Spite is, as ever, a powerful motivator.

So Lindwyrm got itself a minizines'-worth of extra; and who knows, I might do more some time ~

Lindwyrm Lockbox )
Friday, May 3rd, 2024 10:34 pm
I challenged myself, late last year, to write an rpg that was (a take on) a "Basic D&D" that fit into one minizine printed on one sheet of paper.

A few months ago I actually did it, and the result is Lindwyrm. I'm actually pretty tickled with it.

Print-and-fold versions can be found here, along with Lindwyrm Lockbox which I will hopefully be posting the text of tomorrow.



Lindwyrm )
Saturday, October 7th, 2023 03:29 am

A week late compiling, but here I am (whoops) — I really did think I’d posted these already >.>;;

Nonetheless, here we go, the last third of Swordtember ~
 

21. Rosetta (“ornamented”)

Named for the duchess who stymied spies and assassins with her wonderfully baroque blade, “rosettas” are not practical weapons. With slender blades but heavy basket hilts adorned with metal “cords” or vines, blooms and crests and rosettes – in a matching sheath – a rosetta is utterly impractical.

Their worth is in the tiny blades, hidden hollows and secreted phials, cutting-wires and other clever fancies hidden in the sword’s fancy dressage.
 

22. Grand Claw (“bestial”)

There are Great Beasts upon the world. The Dragon is one such, as is the Gryphon, the Leviathan, the Roc. They are immense, ancient; and in the rare times a Beast falls, another takes its place.

Most Claws are found where the ancient creature slept its last. Massive, curved, keratinous, such a sword is suited for tearing and puncturing; it grants wild wisdom and beastspeech. Victims injured by a Claw may be tracked by the bearer with ease.
 

23. Essencyst (“sorcerous”)

An essencyst doesn’t look like a sword: a smooth oval lens of some crystal-like substance that nestles comfortably in the palm.
When a spellcaster pours magic into the essencyst, a needle (or other shape; some are broad wedges of sizzling force, twisting element dragons or stranger shapes) of eldritch power hovers before their hand, following every motion. The stronger the spell sacrificed for a strike, the greater its potential to harm.
 

24. Umbran (“shadow”)

What’s a good way to hide a sword on one’s person?
Put it where it cannot be seen.

Umbrans are spun from wisps of their bearer’s shadow, and so long as the donor exists, no one else may touch its shadowstuff. More the silhouette of a blade, an umbran is only as solid as its bearer wishes and it may be returned to one’s shadow. The edge of an umbran is hair-fine and its wounds strange; they may go unnoticed until the victim, overwhelmed, collapses.
 

25. Guide (“diabolic”)

Some bids for mortal proxies, and mortal souls, are more subtle than others.

A guide is a sword of fine but unremarkable make; but it soon grows comfortable in the hand, a favoured weapon and tool, a most treasured possession.

It is also a devil shaped into the form of a sword, and all too content to encourage its “owner” with subliminal nudges and frissons of pleasure when they act in ways – large or little – that accord with hell’s own plans.
 

26. Hundred-year (“pearl”)

In the remnant “empire” of Rekhoy is the tradition of the hundred-year sword.

It’s monstrous cloud-oysters that finish the work, after a mastercrafter pares down a blade to a hair-thin shadow of the glory it will hopefully become. That sliver is placed inside the oyster’s mantle, and the wait begins. If successful, a hundred-year sword: gleaming, nacreous, wind-sharp and granting freedom to slip beneath the waves and upon the clouds themselves.
 

27. Liar’s Blade (“mirage”)

A liar’s blade can look like any old sword – because looks are deceiving, right?

And lie it does. Should its wielder choose, any would dealt by the liar’s blade is but whimsy and illusion, a temporary twisting of perception. Even a fatal blow, though blood flow and breath stop, is a lie. Within a half-day at most the wounds vanish as if they never were, sometimes to the great surprise of the “dead” – or those who assumed they were dead.
 

28. Firmament (“celestial”)

A sword of the firmament is a shortsword, with few exceptions, mostly daggers. It takes a lot, after all, to spirit away a smooth curved shard of the sky itself; cerulean to indigo, dotted with stars.

Fortune favours one with such a blade: their luck is strong, their intuition stronger, and future insights flash through their mind. Bearing a fragment of the great beyond creates a longing in many, however, to join the rest of the heavens above.
 

29. Oathblade (“ceremonial”)

Is a sword with no edge still a sword?
An oathblade is crafted of such material as porcelain or wicker or stiffened silk, without edge or point, suitable to wrap a hand around. Doing so and swearing a vow seals that vow; the vowed one is marked, protected against attempts to force them to breach it.
But an oathblade also serves another purpose. Touched to the heart of one trapped in a forced binding of any kind, it destroys it utterly.
 

30. Fellmark (“wooden”)

Some creatures of the night shrug off steel and even silver as if shedding raindrops. But fellmark swords, and the deft woodwrights who carve them, show those monsters that mortals yet fight back.
Dark with age or freshly cut, a fellmark is carved of wood – oak or cherry, cedar or peach – cunningly doweled and dovetailed, not a touch of metal. It ignores immunity. And it is lethal to the unliving, to demons, to the fae and to malignant spirits.

Thursday, September 21st, 2023 03:13 am
More days, more swords ~~~


11. Blooded (“royal”)

Many kingdoms, such as Avren, Rechiv, and the Swan Kingdom, award those of their royal house with Blooded swords, from slim rapiers for courtly souls to broad bastard blades for royal warlords.

All bear inscriptions naming their bearer, and pull blood from the very pores of any not of the line who dare to wield it; but, if a single droplet be deliberately placed upon a Blood blade, it will indicate whether that one is of any sort of royal line.


12. Stone-Sword (“antique”)

Sometimes, when foundations are dug deep, or a mine expanded, or a new dungeon burrowed into the earth, one or more swords are found embedded in the stone. Strange stony swords, of middling size; sturdy blades like hexagonal prisms, with simple hilts.

No one has an answer yet, and the gods refuse to explain; but the swords take enchanting well, and absorb blows meant for their wielder. Some give hazy visions of a strange fern-forested land.


13. Finality (“glass”)

A sword of finality is a lovely sight: perfectly balanced, often etched with a dedication or oath — and worked entirely from one piece of gleaming, perfectly transparent glass.

Its frightful edge causes any struck to bleed freely unless treated swiftly; but there is always a 2-in-6 chance to break. The name comes from the decision to commit — one terrible blow that trebles the injury, bleeding the wielder as well from the cataclysmic shards.


14. Starglass (“futuristic”)

So-called starglass swords are exceedingly rare, all known examples stemming from one exploration by the Swan Knight and their companions through a metallic dungeon deep in the Rorolit Forest.

These swords, at rest, are a black ceramic hilt mounting a stiff “wire” of a glassy, unbreakable substance. At will it flares to life: a blade’s outline in burning light of many colours , the “flat” intangible and yet gleaming and capable of parrying.


15. Gigante (“oversized”)

There are greatswords, and then there are so-called gigante swords, the length of a claymore but easily three or more times the width. One needs unusual strength to wield it, but it deals twice the injury of a lesser blade and grants a bonus to strike any who has already been wounded.

Tales say the first gigante was forged for a merc whose brazen horns and towering height marked a titanic heritage, but glory-hounds throughout Nifasan covet them.


16. Godgift (“divine”)

It’s rare to find a godgift blade; these swords are not forged, but granted to a faithful one by a deity as a blessing or a tool for a divinely ordained mission. All godgifts have a numinousness clinging to them.

A godgift grants a boon pertinent to the faith: turning water to honey or blood to ice, carving through stone, etc. Anathema are maimed if they touch the sword; others who find a lost blade may be pressed to accept a lost soul’s mission.


17. Kin-crypt (“ancestral”)

Despite its ominous common name, a kin-crypt sword does not contain the remains of one’s kin. What these weapons do hold is the memories, knowledge and sometimes physical skills that former bearers chose to pass to their descendants.

A bearer may impart five memories or dreams and either a body of knowledge or physically learned skill. Accessing one of these familial echoes takes a minute’s meditation. If one is not kin, the blade is mundane.


18. Eternal (“inhabited”)

Many fear the end. Of those, most simply die; some pursue undeath or some esoteric state.

Then there are those who choose the embrace of cold sharp steel.

An Eternal is a once-mortal soul bound into a sword. They may communicate; dreams, mindspeech, ecstasy and goading pain, all known. A wych may share magic, a courtier political wiles, a warrior skill at arms. And any may place a geas to bring one closer to the Eternal’s own goals or ethos.


19. Paragon (“elemental”)

A swordsmith will only forge one paragon in their life. These are the exemplars of the form; exquisite in balance, edge, weight, silhouette. The pinnacle to which all other blades are compared.

The essence of “sword”.

A paragon is a wonder. It parts flesh like water and steel like flesh; it can sever the wind, sunder speech, cleave oaths. A blessed weapon by very nature, anathema to corruption and entropy. Like calls to like, blade to blade.


20. Bonewalk (“osseous”)

A bonewalk is an odd-looking sword; whether a cunning marquetry of closely-fitted shards or carved from a single bone, they are heavy in cross-section and duller than a metal blade.

No matter. A razor edge isn’t needed as long as the bonewalk draws any blood at all. And then, one of two things: the sword expands in an unfolding jigsaw to become a skeletal servant, or it leaves a shard in the victim to change their bones into a new bonewalk.
Sunday, September 10th, 2023 03:11 am
AuGhost finished — but of course now it’s time for Swordtember!

This time around I decided on three things:

– I was going to make my own list
– each entry would not be as long as last year’s entries
– this time I would stick to types of enchantments/materials/etc, rather than unique or semi-unique blades

Since these are short entries like the ones for AuGhost, I’m going to post them in batches, like AuGhost.

So! Here are the first ten sword(-type)s of Swordtember 2023!


01. Thornwrought (“fae”)

The blades of faerieland are distinctive, whether gifted to mortals (or stolen, or discovered by same) or forged by mortal hands from round billets of “faerie silver”, a disquietingly shimmering, translucent silver metal.

No matter its size, a thorn is as light in the hand as a dagger or dart. Its edge flares with silvery light if it strikes magic; wounds left by it fester, disgorging string and feathers and fishbones. Striking iron shatters it.


02. Oathbreakers (“cursed”)

Maybe not all of the swords branded oathbreaker owe their state to a literal broken oath, but the name sticks.

Whatever the cause — oathbreaking, failing a sworn quest, abandoning cause or creed — the result is the same: somewhere on the sword a tiny black barbed spiral appears, and the blade grows spiteful. Should its wielder, new or old, fall short in any way, the sword turns itself on them with the next strike, no matter how impossible.


03. Moon’s-Eye (“lunar”)

No matter the size or make of a moon’s-eye sword, this blade will follow the phases of the moon in the injuries it inflicts: full, two-handed or bastard sword; gibbous, longsword; half, shortsword; crescent, dagger; and during the new moon, a strike from a moon’s-eye sword will heal its target the equal of a full moon strike, but only once a day.

Moon’s-eye swords shift colour to reflect their phase, or sport a gem or glass that does so.


04. Revelation (“solar”)

Nothing escapes the light of the sun, and no falsehood survives the touch of a revelation blade. A wielder could use it simply as a source of light — golden to dawn, it is certainly that — but it is better deployed against lies and falsities.

One may choose to cause no injury with a revelation sword; instead a hidden truth is spoken, a true form is revealed as a sunshine silhouette, and so on. But the sword dissipates if its bearer turns false.


05. Martyring (“corroded”)

A martyring blade, whatever else its enchantments or qualities, is always rusted, tarnished, stained — unkempt-looking no matter what is done to clean it or mend it.

Each such blade has seven martyrdoms when first forged. At any time, the martyring sword may be touched to a broken object and it will make it whole. Touched to any wound it heals that wound. Each time, the sword deteriorates further, and at the end it falls to pieces.


06. Emberi (“flame”)

The blast of dragonfire; a lordly fire elemental’s heart; arcane forges, leagues-wide conflagrations — any and all of these may leave in their wake a tapering tongue of glowing essence in all the colours of Fire.

Such a congealed flame can be used as a blade on its own, but risks abound; adding it to fine metal produces a flame-hued sword that wounds like fire itself, warms its wielder, and bolsters any endeavour that requires a passionate response.


07. Gelidi (“frost”)

A rippled spar of transparent silver-blue or -teal, or a mass of glittering white nodules (best ground to powder and folded into metal now turned colourless and cold), gelidi is found at the heart of glaciers, in the permafrost of lands locked in eternal winter, and piercing the core of ice elementals.

Gelidi blades deliver winter’s numbing paralysis with their strike, and bolster any action that requires calm clarity. They are sometimes fragile.


08. Fulguri (“bolt”)

A sword of lightning? Never more literal than a fulguri blade, sharpened from a gleaming, soldified blue-gold bolt; rare as primal blades go, found in the arc of a dragon’s breath, hurled by vengeful — or magnanimous — stormlords, spun from the wake of eldritch storms.

Such a blade harms even the wielder to touch unless a pact is made. Then it boosts speed, sharpens senses, and is sure death to knights, to metal elementals, and to the constructed.


09. Dayneedle (“flower”)

On far-off mountains wreathed in clouds grow pink-golden lilies — lilies so titanic the stands of them are like bamboo forests adorned with blossoms broader than one’s armspan.

Plucked and dried unopened, mounted in cedar and silk, the right charms murmured, the bud of such a lily becomes sharp as a rapier and suited to any who won’t or can’t bear metal. Some even seep nectar into a hilt reservoir, a draft every three days that sustains for one.


10. Wychbane (“mirror”)

A wychbane sword is usually a shortsword or, rarely, a rapier; one very seldom sees, say, a wychbane claymore.

The hilt and trappings are simple — bronze or steel, leather plaiting — and the blade is unornamented. Why would it be, when its entire surface gleams like quicksilver?

It’s not for reflecting images, mind, but magic — a sword-blow can be against a spell, even mid-cast, and if the strike is true the magic is sent back to its source.
Friday, September 30th, 2022 08:50 am
Eyes Of The Moon

A shimmering silver sword — a silvery longsword, mounted in same, its grip engraved with overlapping scales (or maybe feathers?), its quillions slightly spiraled and capped with small silver spheres, its pommel a moonstone that changes its face as the moon does.

A silver sword just a little awkward to fight with, perhaps, as its blade is loosely, perpetually garlanded in indigo-blue cords and strings of tiny silver bells.

But that’s alright; the Eyes Of The Moon isn’t looking for battle. Not like that.

* Bells and garlands notwithstanding, one can fight with Eyes; there’s no great bonus to gain while doing so, however, as the blade is effectively simply a well-made longsword. It does bypass lycanthropic immunities, that said.

Kept at one’s side is where Eyes Of The Moon belongs, where it can gently whisper advice about one’s situation (it is a wise sage in matters of courtliness, politeness, gift-giving, falsehoods and white lies, and the whims of nobility in general and lunar highborn in particular) and — should its bearer actually be threatened — will animate and attack of its own accord in a nimbus of silver-white, interposing itself to block blows (armour as plate mail) and to disrupt underhanded spellcasting (2-in-6 chance to detect such, attacking caster if possible). Eyes will also watch over a sleeping bearer, hovering silently at times or perhaps murmuring soothing melodies.

* Though the Eyes Of The Moon can and sometimes does relate small anecdotes about former bearers (usually incorporated into its advice), no comment is made about the origin or creation of the sword save for the avowal that it, indeed, stems from the moon itself. The Eyes also retains a lingering affinity for its prior bearers and will absolutely refuse to cooperate with any who have claimed it by simply snatching it from its bearer’s cooling corpse or taken it away from a home — or grave — without cause or negotiation.

Some of the stories swirling around the blade include the exploits of Maruek Lightweaver, a sixth-son who came to carry the sword, the time an assassination attempt at a treaty-signed was thwarted by Eyes and the swift-thinking lady who listened to her blade’s warning, and the snow-silver figure of the Winter Knight, first known to have carried Eyes Of The Moon — and wore the bells in their hair that seem a very great deal like those now garlanding the blade.
Thursday, September 29th, 2022 08:49 am
Magpie

This trim longsword sports a blade engraved with shallow grooves along its midrib, and a more rounded than usual tip, along with short quillions tipped with blunt recurved “claws” and a grip composed of alternating plaques of black and white horn pegged into place with brass nails enameled in opposite shade, black against white and vice versa. The pommel is a steel ring, occasionally seen sporting a tassel, a trophy tail, a few dangling ribbons, or other unassuming and fairly random ornaments.

* Magpie doesn’t have to draw blood to wound and confound those feeling its steel. It’s still a sword, of course, and may be used to injure, and grants its bearer a bit of nimble-footed advantage in that regard (+1 to attack); but what it really excels at is wounding perceptions.

By stealing colour.

For every strike taken from Magpie, regardless of actual physical injury (or lack thereof), the victim and all they carry at the time have all their colours drain away. For the next hour they appear in shades of off-white at most, greyer where shadows land — and the victim themselves view the entire world similarly, a bleached existence licked by wan shadowing at best. The experience is unsettling, leaving the victim shaken and more likely to fumble any crucial endeavour (disadvantage on all things).

Magpie’s wielder may choose to prevent the blade from dealing any physical injury from a strike by the sword. Similarly, they may choose to omit the external evidence of Magpie’s colour theft.

* Magpie — originally an unsharpened blade — was forged as a teaching tool. Symbolic of the Empty Totality school’s beliefs in the necessity of learning to see beyond one’s comforting and familiar surroundings, the sword was enchanted by northern school branch’s Forgemaster by request of Lord Midnight Vath, who would drain the colour of those followers who wished to directly understand what disorienting emptiness, and enlightenment, a truly colourless world could bring them.

The sword was stolen in a raid during the Screaming Garden Wars and its subsequent use as — among other things — as a tool of social and political sabotage has been a source of embarrassment for the Empty Totality. The school would give much to have the blade returned.
Wednesday, September 28th, 2022 08:48 am
Greyspark

Most Greysparks are shortswords — some are daggers — and none have been created, to date, any larger, though the idea’s been bandied around. All bear the same look, more or less: a hilt of porcelain over hardwood, slim and sporting the merest hint of a guard or shoulder, a smoothly grey-gold glassy dome for a pommel-nut, and a slender twin-edged blade that tapers to a fine needle tip.

A blade that is — or at least looks — perpetually vibrating, so finely and so fast that the shape of it looks to be blurry and indistinct around the edges.

* Surprisingly, perhaps, touching a Greyspark’s shivering blade is not a surefire way to lose a finger. In fact, the sword can cause no harm at all to anything of living tissue or organic nature, or even more esoteric beings such as elementals. (It does tickle, though.)

However, wielding such a blade against any form of clockwork, constructs, or otherworldly metallic- or otherwise-forged entities is a whole different story — against such mechanized foes a Greyspark inflicts double damage and forces its victim, for its first successful wounding, into a shuddering halt as its internals stutter and glitch, losing its next two actions.

Some Greysparks also ignore mechanicals’ armour as well; or, more commonly, can cast a sizzling sparkbolt one to four times a day, dealing normal damage as a ranged attack up to 60′.

* All Greyspark blades stem from the same source: the hidden foundries of the Grey Guild, who fight from shadow and fen, alley and market, against the creeping tide of the Steel Wave March that the Emperor of Porcelain and Steel sends across portal after gleaming portal to harvest the land and its people. The Guild has found weaknesses in the warbling warrior constructs, and they gladly share with any who join the fight.