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Wednesday, August 14th, 2024 09:13 am
Once in a while, claiming treasure troves or riffling through ruins -- those of the long-fallen Pinion Kingdoms, in particular -- turns up a vitreous weapon. These relics are highly prized, as they can turn the tide in conflicts; but they are also fragile when used, and quick to be used up.

They are, after all, glass.

Glass that is tinted steely or silvery, deeply jewel-toned or a multitude of dawn colours, dappled with ripples deep in its form, or otherwise striking. Oddly they cannot be melted (though broken remnants can be); and simply carrying or transporting one or even several runs no risk of breakage. Only usage, or deliberate destruction, will do so.

* Vitreous weapons grant the ability to harm targets immune to mundane damage.
* Vitreous weapons grant +2 to attack rolls, and stage up damage by one die.
* Vitreous weapons may be wielded by anyone, granting the ability to do so if necessary.
* In the hands of a relatively inexperienced combatant ( lvl < 3, for example), add an additional +1 to attack and damage rolls.

* Every time a vitreous weapon is used, it runs a 2-in-6 chance of shattering.

Vitreous foci -- glassy wands or amulets or inscribed tablets -- that offer a +2 boost to a cast spell's level are rumoured, but so far unsubstantiated.



(why yes this is an adaptation of something and I am not sorry lol)

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