Thursday, April 3rd, 2025 01:15 pm
Angels:

Mind the structure and the rightness of the universe, or so they claim. Some serve the gods; many -- most -- continue on in their own inscrutable hierarchy. Some are worshiped as gods themselves, though this is ill-favoured.

An angel acts to further the existence and the structure, the order if you will, of the world. This does not make angels innately compassionate; if they must end a thing, a life, a creation, to preserve the pattern the Host adheres to, they will do so without hesitation.

To break from the hierarchy of type and calling is to fall to individualism.

It is to Fall.


some sample angelic hosts )
Friday, February 7th, 2025 01:43 pm
So you want a Dark Sun-esque setting of your own, eh?

At the minimum concept, for an Athas-like sword-and-sorcery post-apocalyptic (how many hyphens are we gonna use here) world, you need:

- a hellblasted desert, courtesy of the apocalypse
-> with a scattering of Weird or Extra Hazardous (or Both) Geographies
- water rules
- psionics
- using magic is more difficult, destructive, kind of sucks, and gets you In Deep Trouble like as not
- despotic city-states with themes to fight and free the people of
- one Walking Apocalypse kaiju-type monster or entity
- non-metal weapon rules if you insist and you hate yourself


let's throw some inspirational stuff around to get things started! )
Wednesday, October 16th, 2024 04:25 am
Psionics! Some people hate psionics in fantasy rpgs -- and D&Dish stuff in particular -- and claim there’s no psionics in fantasy; and those folks can, putting it politely, go fuck themselves. Possibly with the entire Deryni series with a Valdemar series chaser, just to start.

I digress, though.

This here is a (slightly wordy because not trimmed down to fit tiny pages, ha) set of psionic powers + a class to go with them for Lindwyrm. There’s also two additions/tweaks to existing stuff, and a tiny faq because I do those on some class posts I guess, it’s not the first time.

Onward --



Psychic (Psionicist, etc)
d6 HD. Armour: light. Weapon: 1d6
- Awareness: mindspeech to 100’, 2-in-6 chance to sense psychic energy/effects/active minds
- The Gift: Choose two paths; choose a starting power from them. Gain 1 power/lvl, and 1 path/3 lvls. A psychic can use powers lvl/day freely, then 1 hp/usage.


Basic Psionic Rules

Psychics and other psi-using characters don’t carry spellbook equivalents; they know their powers innately.

It is possible to create a record of a power (an “imprint” or “pattern”), like a spell scroll, and they are used similarly. A psychic can learn a power from an imprint if it belongs to one of their paths; if it doesn’t, they can still use the imprint itself.

* Using a power: A psychic can use 1 power/level freely per day. More usages cost 1 hp each. Healing magic or psionics doesn’t restore psychic energy, only rest does.
-> a psychic can also spend extra hp to boost a power’s level, 2 hp : 1 lvl

* Psionic and magic interaction: Everyone always makes this complicated. It doesn’t have to be bloody complicated.
- a spell or power can only affect the opposite “category” if it says so explicitly (a magical ward against magic won’t stop psionics)
- a general effect can be affected by both psionics and magic because the effect is the significant part. Fire damage is fire damage, whatever the source and whatever the source of fire resistance.


Sample Paths )


Tweaks To Existing Lindwyrm Stuff: Not much, basically this –

- The esper species in Lockbox instead uses psionics (I mean they’re espers, come on) and choose a path to pick their power from. Maybe two or three paths, if that’s what the group prefers.

- Talent (class modifier): Choose one psionic path. Gain one power and another every 3 lvls, access to a second school at lvl5. Have one power use / 2 lvls free before requiring hp.


FAQ )

Now in Creative Commons finally as promised, as part of Lindwyrm Liberty --

Lindwyrm Liberty: more additions and fancies by E. A. Bisson is licensed under CC BY-SA 4.0

Monday, October 7th, 2024 08:19 am
A dozen scrolls are known to scholars,
drawn from the ruins of Serpent-Spired Kovoruk and a few other, lesser ruins;
their contents form the core of many extant schools of magic,
all expanding on the truths perceived in colours.

True chromatic scrolls are rumoured to hold secrets still,
hidden within the subtle play of hue and shade
that make up the colour of their fabric,
that strange substance; translucent,
as if vellum were made of horn,
and picked across the surface in dizzying calligraphy.



The Scrolls Of Chromatic Sorcery )


Others whisper, quieter still, of three scrolls yet unknown;
one of Silver,
one of Gold,
and the third
-- breathe it near-silently --
of the blasphemy of the Colourless.
Friday, August 30th, 2024 07:51 am
I am actually not at all fond of the traditional "traps", by which I mean various mechanical-or-otherwise contrivances placed just to fuck up an unwitting PC's (and sometimes player's) day -- especially when there's so many littered around, or the traps are so all-encompassing, the suspension bridge of my disbelief just snaps in half when I try to fathom how a dungeon's inhabitants function at all.

nonetheless, rambling and a table under here ~ )
Tuesday, August 27th, 2024 07:59 am
Werewolves -- one Lindwyrmy take: A werewolf is akin to a wolf beastfolk, a human being (or sometimes another kith) able to change into an animal form; but for the werewolf, a change of shape is often involuntary -- and just as often a time of mindless violence.

werewolf whyfores under here )
Sunday, August 25th, 2024 07:31 am
Luma (the Illuminated)

Once human, the ancestors of these folk have been changed by long exposure to the Light. Strangely, the marks of those changes are not always or even usually luminous -- and some wonder what that means.

* child of light: create candlelight (in form unique to individual) for an hour, 1/day per level. -2 to all rolls when in total darkness.
* roll or choose one of the following: 01. [element] dart 1d3 ranged or infuse weapon; 02. base AC 11; 03. heal 1d4, 1+ 1/2lvl daily; 03. sense [element/creature/energy/etc], 2-in-6, 100’; 04. repair/destroy object, lvl/day; 05. decipher any text, 2-in-6; 06; otherspace pocket, carry up to 1’ cu. undetected

Roll 2d6 1d3 times for physical appearance:

02. metal growth (barbs or thorns, scales) on patches of skin
03. claw-like nails
04. large tail
05. fangs or other sharp teeth
06. luminous eyes
07. white/ivory/brassy/golden/grey markings or hair or eyes
08. small/thin tail
09. horns
10. bioluminescent markings
11. floating ‘aureole’, orbiting shape, or other phantom outgrowth
12. translucent, prism-like scales or other growths on patches of skin

Saturday, August 17th, 2024 06:43 am
Infusing a construct with the capacity for motion is simple enough, as sorcerous artifice goes; there's any number of motive sources, from chained sigil scripts to heartstones to samples of eternal flame and solid lightning and even more esoteric things. Link one or more of these to the pulleys and gears and wire-sinews of one's creation and all is well.

But for sparking actual awareness -- making something capable of acting independently -- the arcanist can but fall back on increasingly obscure and dangerous ploys ... or they can acquire a slice, a nodule, from the Grand Matrix.

Just what the Matrix is, is hotly contested by the sages and arcanists aware of it. Physically, it is a massive growth of a smooth, crystalline substance the size of a substantial hut; ribbed and striated in places, it resembles nothing so much as a great series of glassy lobes of liver or perhaps bracket fungi. And, much like a fungus, it grows in and from a substrate, in this case the shattered and half-overgrown remnants of a truly gargantuan and strange metallic structure.

The Grand Prism slowly heals over slices or chippings cleaved from it.


Setting a fragment from the Grand Prism into a wire cage or net woven from the five great magical metals inside a construct -- even one not originally intended for one -- and energizing the slice requires pouring in as many spells' worth of energy as the construct has Hit Dice and making a Save of 18. (the arcanist gains +1 to this roll for each level over 4th attained.)

If the energization is successful, roll 2d6:

02: Nothing; inert or damaged slice
03-08: Simple responses; aware, follows single command at a time
09-11: Doglike awareness and ability
12: Full sapience

A reaction test is then immediately required by the sorcerer-engineer to see how the construct responds unless further precautions have been taken.
Thursday, August 15th, 2024 06:19 am
So this is a bit different, I suppose, because I'm not writing up a critter or two. Instead, I'm going to toss up the way I (most likely) would describe the various player character species that I added to Lindwyrm in Lindwyrm Lockbox.

Why? Why not? *lol* Space is at a premium in minizines and I didn't want to restrict how folks could apply the info, so I didn't squinch anything in, but I might as well ramble somewhere.

Going in the same order as I squinched them into Lockbox -- but with an important first stop --

under the cut, kith and kin )
Sunday, August 11th, 2024 03:41 am
These relentless automatons are the advance forces and shock troops of the expansionist, colonial Seven-Stars League, which prefers to send in such proxies whenever possible rather than dirty their own hands directly.

on the Bloodless Tide )


critter stats, the Bloodless Tide )
Friday, August 9th, 2024 08:25 am
Tales of adventurer's antics get around! Especially if the party -- or some extremely notable bodies in the party -- has done some really spectacular (or gnarly) things!

Which means that given enough spectacular and gnarly things, dear adventurers, you might actually start to be recognized. Which can be good or bad! *lol*


* a small bit of Lindwyrmy rules for that * )
Saturday, July 6th, 2024 06:36 am
Sometimes dungeons get … weird.

Different.

Adventurers hie themselves down twisting stairs, or follow a winding passage, or wrench open a door to a pillared chamber, and find themselves in a very different place. )
Tuesday, July 2nd, 2024 03:42 am
I like cats; I like cats a lot, like, a lot a lot. (this is surely coming as a surprise to absolutely nobody, lol.) So cats, from tabbies to tigers, have a tendency to crop up in rpg stuff I write if I'm writing it for any real length of time --

But, hilariously, despite cat people being in at least two projects (one, admittedly, the unfinished "spacehack" here on this blog) and a few instances of folks who could have a feline other form here and there as well, there are no actual cat people in Lindwyrm (though there's the wise panther in Lindwyrm Lockbox, and in recent critters there's the clewe and the steelmender at least that I recall).

So what's an option for a cat person, for Lindwyrm or whatever? Hmm ...

How about:

- Felit: See in the dark; +1/lvl to tests involving athletics; 2-in-6 sense ghosts within 40'; unarmed damage half of weapon damage (claws)

What do felit look like? I don't know, you tell me -- I have my preferences (which can change with setting, lol), but it's not like I described the species options in Lockbox.

(maybe I'll do that in some other post some time, just for the giggles)


Can I add a few more other instances of felinity to this post? Let's see --


Pasht: Grey-coated cats the size of hunting hounds, with eyes like twin moons and glinting silver claws. Hunters of the dark.
2 HD, AC 13, +2 bite (1d3) or claws (1d4+1/1d4+1), ML 9, slash: if both claws hit, kick for 1d6 automatically; purify: claws deal double damage to shifters, demons and the dead; spellbreak, 1/4 actions

Tiger-Of-The-Sword: Sometimes an oath -- of binding, of fealty, of promise just that fervent -- calls forth a great burning beast of terrible majesty to witness it and hold it fast.
9 HD, AC 16, +9 bite (2d6) or claws (2d8/2d8), ML 12, mundane immune, 4-in-6 spell resist, ignore confinement, sword blessing: oathmaker receives +4 to an action in service to their oath, 1/month; sword's scourge: instant teleport to oathbreaker's location


And then, reaching ever higher --

* Ssefrrith, Queen Of The Sky
Great goddess, heavenly cat, whose patches are the clouds and whose spots are the stars, toy with the sun and the moon across the vault of the sky. Watch all below and send the rain, cool the land with the winds, rage tempests against those who raise violence against your people.
- Raise yourself up as I have raised myself up. Give hope -- more than empty words -- to those who need; have I not carried you in my own mouth, likewise, until you learned and walked? Defend your home and raise your people into light. -
Tuesday, June 4th, 2024 01:38 pm
As commented on before, here they are -- the fifteen core xD&D-type dragons, as tweaked by yours truly and statted up Lindwyrm-style.

A note or two:

* On breath weapons: Yes, I know I don't give a frequency of breath use here, or with a lot of other dragons I've written for that matter. This is entirely because there's so many idiosyncratic ways (3/encounter? 3/day? every [x] actions? etc etc) that, man, just go ahead and use the one you like. I'd advise that if you also decide to borrow in the xD&D version of "damage = (current) hit points" you miiiiight want to limit that breath usage, just saying *lol*

* No dragonfear?: Dragonfear is a pain in the arse. I believed that decades ago and I still do now. PCs should have a reason to be afraid of the scaly bastard that isn't "the mechanics made me do it" and automatic to boot.

Anyway, on to the beasties --



Wednesday, May 29th, 2024 12:33 pm
And here is the last third of this pile o' critters -- I've been carrying around the inspiration for all these for a few years and it's so nice to have finally done something, lol ~


this way to the critters )

This work is licensed under Creative Commons Attribution-ShareAlike 4.0 International

Monday, May 20th, 2024 11:48 am
More critters! Another pile of twenty, to be precise ~ and hopefully one more batch before too long.

(an argument could be made that with Kaijune right around the corner I could have just done critters then but I have these now. maybe even more in June if I'm not eaten alive, lol)


more beasties under here! )

This work is licensed under Creative Commons Attribution-ShareAlike 4.0 International

Thursday, May 9th, 2024 08:43 am
My comment about rambling on this subject was haha only serious at the time, but why not? I could probably use some navel-gazing atm (lol) and in a sea of 236453784357456856+ retroclones and bespoke systems, why another one -- and why that one?

why did I make Lindwyrm anyway? )