Angels:
Mind the structure and the rightness of the universe, or so they claim. Some serve the gods; many -- most -- continue on in their own inscrutable hierarchy. Some are worshiped as gods themselves, though this is ill-favoured.
An angel acts to further the existence and the structure, the order if you will, of the world. This does not make angels innately compassionate; if they must end a thing, a life, a creation, to preserve the pattern the Host adheres to, they will do so without hesitation.
To break from the hierarchy of type and calling is to fall to individualism.
It is to Fall.
Leurie, the White Ones:
Ivory wings and blood like milk flowing freely, sacrificing to nurture.
5 HD, AC 14, +2 bludgeon (1d4), ML 10, flying, mundane immune, absolve wound, milk and honey: feed 20 + 1d10, holy
Niri, the Subtle Ones:
A mortal living a mortal life, surely. Pay no mind to their inquisitiveness, nor to the subtle nimbus haloing their reflection.
5 HD, AC 13, +5 weapon or fist (1d8), ML 8, flying, Husk: appear as mortal to all purposes, mundane resist, 1d4 spells, empathy 100', mindread 50', holy
Kuria, the Distant:
Seldom speaking, held apart from the gross matter of existence; wrapped in misty plumes, a ghostly presence pulling unseen threads.
6 HD, AC 14, +6 shiver (1d6+1, lose next action), ML 9, flying, physical immune, 2-in-6 magic resist, astral portal, lure spirit, exorcism, holy
Parasc, the Foundations:
Featureless white-light humanoids shrouded in elemental aureole, blind eyes tuned to irregularities in the force they sing of.
7 HD, AC 14, +7 elemental bolt (2d6 ranged, 1d4 targets), ML 9, phase [element], transmute [element] 20' cu., mundane resist, [element] invuln, holy
Djaha, the Grey Ones:
Attenuated, shrouded in dust, returning to dust, reclaimed from dust. Grey pinions offer insight into an unknown future.
8 HD, AC 16, +8 souldread (2d4 + Fear + Bleed 1), ML 11, flying, mundane immune, 1d6+1 spells, Fated: geas target to complete command within [period] or -3 all tests; success grants +1 to tests for [period], read fate, read desire, holy
Vorjolthe, the Balance:
Blood-soaked finery and blackened extremities; but not fallen, no. Swift punishment has its own place.
8 HD, AC 16, +8 weapon (1d8+1, Bleed 2) or spirit bite (Bleed 1, all in 40' rad.), ML 12, flying, mundane immune, Lifesip: 1d6 damage to random stat or 1d3 stats for 24 hrs; read guilt; Revelation of the Damned: target experiences their victim's agonies( 24 hrs), holy
Ashak, the Beasts Of The Vault:
Crowned with stars upon three heads -- wolf, raven, ram -- to mark their wardenship of the starry heavens.
9 HD, AC 16, +9 mace (2d8) or starshard (1d6, s0' rad., blind, stun, Fear), ML 10, flaying mundane immune, prophecy, 2d4 spells, holy
Hegien, the Magistry:
Of ever-shifting form, but for the consistency of their coronet of iridescent energies, the eddies of magic, enchantments born and dying.
9 HD, AC 15, +9 bolt (2d6, ranged, ignores armour), ML 9, flying, 3-in-6 magic resist, mundane immune, 6d4 spells min., Swift Lesson: grant or remove spell knowledge in target, Enchanter: create 1d4 expendable items, magic sense 100', disenchant, holy
Tantagiel, the Wardens:
Gleaming metal etched with song; great armour and greater weaponry enclosing nothing but a voice pure enough to bring tears of blood. None shall pass. We will not fall.
10 HD, AC 18, +10 barrier axe (2d10+2, confusion), ML 11, flying, burrow, mundane immune, Shatter: destroy target armour every other action, Shelter: redirect damage to self, regenerate 2d4/action, calm emotions, holy
Surrur, the Swarm:
Scores of beasts, all crowned with branching colourless fire; all of one spirit set to prowl the wilderness and maintain its purity or its price.
12 HD, AC 15, +12 maul (3d4 + trample: lose 1d4+1 actions), ML 11, mundane immune, myriad movement, Fear 120' rad., command beasts, Berserk: 1d4 hrs, Assimilation: spread to new host if one swarm form survives, holy
Maten, the Figuring-Smiths:
With halos of golden figures, mauls of bright calculations, wings of burning proofs, they work the underpinnings of all that is, must be, must not.
13 HD, AC 17, +13 calculating maul (3d8 + implant of proof: stunned, but then +2 to one action), ML 11, flying, mundane immune, Immutable Algebraic Revelation: give answer to one question or perform one 'wish', Correct Calculations: heal/mend/destroy target completely, holy
Sarith, the Final Breaths:
Wings black slashes into the world, a match for the empty void that is their gaze. A touch that is eternal cold. All must end.
14 HD, AC 17, +13 touch (6d6, or Save else dead), ML 12, flying, phase, mundane immune, 4-in-6 magic resist, Be Undone: up to 20' cu. is annihilated, Walk With Me: entourage of 1d6 souls, Final Hour: reveal fated death (Save or stunned 24 hrs), Black Melody: eases grief and removes magical/emotional influences 100' rad., holy
Mind the structure and the rightness of the universe, or so they claim. Some serve the gods; many -- most -- continue on in their own inscrutable hierarchy. Some are worshiped as gods themselves, though this is ill-favoured.
An angel acts to further the existence and the structure, the order if you will, of the world. This does not make angels innately compassionate; if they must end a thing, a life, a creation, to preserve the pattern the Host adheres to, they will do so without hesitation.
To break from the hierarchy of type and calling is to fall to individualism.
It is to Fall.
Leurie, the White Ones:
Ivory wings and blood like milk flowing freely, sacrificing to nurture.
5 HD, AC 14, +2 bludgeon (1d4), ML 10, flying, mundane immune, absolve wound, milk and honey: feed 20 + 1d10, holy
Niri, the Subtle Ones:
A mortal living a mortal life, surely. Pay no mind to their inquisitiveness, nor to the subtle nimbus haloing their reflection.
5 HD, AC 13, +5 weapon or fist (1d8), ML 8, flying, Husk: appear as mortal to all purposes, mundane resist, 1d4 spells, empathy 100', mindread 50', holy
Kuria, the Distant:
Seldom speaking, held apart from the gross matter of existence; wrapped in misty plumes, a ghostly presence pulling unseen threads.
6 HD, AC 14, +6 shiver (1d6+1, lose next action), ML 9, flying, physical immune, 2-in-6 magic resist, astral portal, lure spirit, exorcism, holy
Parasc, the Foundations:
Featureless white-light humanoids shrouded in elemental aureole, blind eyes tuned to irregularities in the force they sing of.
7 HD, AC 14, +7 elemental bolt (2d6 ranged, 1d4 targets), ML 9, phase [element], transmute [element] 20' cu., mundane resist, [element] invuln, holy
Djaha, the Grey Ones:
Attenuated, shrouded in dust, returning to dust, reclaimed from dust. Grey pinions offer insight into an unknown future.
8 HD, AC 16, +8 souldread (2d4 + Fear + Bleed 1), ML 11, flying, mundane immune, 1d6+1 spells, Fated: geas target to complete command within [period] or -3 all tests; success grants +1 to tests for [period], read fate, read desire, holy
Vorjolthe, the Balance:
Blood-soaked finery and blackened extremities; but not fallen, no. Swift punishment has its own place.
8 HD, AC 16, +8 weapon (1d8+1, Bleed 2) or spirit bite (Bleed 1, all in 40' rad.), ML 12, flying, mundane immune, Lifesip: 1d6 damage to random stat or 1d3 stats for 24 hrs; read guilt; Revelation of the Damned: target experiences their victim's agonies( 24 hrs), holy
Ashak, the Beasts Of The Vault:
Crowned with stars upon three heads -- wolf, raven, ram -- to mark their wardenship of the starry heavens.
9 HD, AC 16, +9 mace (2d8) or starshard (1d6, s0' rad., blind, stun, Fear), ML 10, flaying mundane immune, prophecy, 2d4 spells, holy
Hegien, the Magistry:
Of ever-shifting form, but for the consistency of their coronet of iridescent energies, the eddies of magic, enchantments born and dying.
9 HD, AC 15, +9 bolt (2d6, ranged, ignores armour), ML 9, flying, 3-in-6 magic resist, mundane immune, 6d4 spells min., Swift Lesson: grant or remove spell knowledge in target, Enchanter: create 1d4 expendable items, magic sense 100', disenchant, holy
Tantagiel, the Wardens:
Gleaming metal etched with song; great armour and greater weaponry enclosing nothing but a voice pure enough to bring tears of blood. None shall pass. We will not fall.
10 HD, AC 18, +10 barrier axe (2d10+2, confusion), ML 11, flying, burrow, mundane immune, Shatter: destroy target armour every other action, Shelter: redirect damage to self, regenerate 2d4/action, calm emotions, holy
Surrur, the Swarm:
Scores of beasts, all crowned with branching colourless fire; all of one spirit set to prowl the wilderness and maintain its purity or its price.
12 HD, AC 15, +12 maul (3d4 + trample: lose 1d4+1 actions), ML 11, mundane immune, myriad movement, Fear 120' rad., command beasts, Berserk: 1d4 hrs, Assimilation: spread to new host if one swarm form survives, holy
Maten, the Figuring-Smiths:
With halos of golden figures, mauls of bright calculations, wings of burning proofs, they work the underpinnings of all that is, must be, must not.
13 HD, AC 17, +13 calculating maul (3d8 + implant of proof: stunned, but then +2 to one action), ML 11, flying, mundane immune, Immutable Algebraic Revelation: give answer to one question or perform one 'wish', Correct Calculations: heal/mend/destroy target completely, holy
Sarith, the Final Breaths:
Wings black slashes into the world, a match for the empty void that is their gaze. A touch that is eternal cold. All must end.
14 HD, AC 17, +13 touch (6d6, or Save else dead), ML 12, flying, phase, mundane immune, 4-in-6 magic resist, Be Undone: up to 20' cu. is annihilated, Walk With Me: entourage of 1d6 souls, Final Hour: reveal fated death (Save or stunned 24 hrs), Black Melody: eases grief and removes magical/emotional influences 100' rad., holy
Tags: