Friday, April 25th, 2025 09:50 am
Lol I planned to make at least four posts on here this month if not more, and that sure as hell didn't happen; mostly because the month happened, because lo! the world continues to be on fucking fire. I do have some spells written longhand, but we'll see when they get typed up (I refuse to panic about it).

This isn't about that -- it's about the prickling tingling notion of making another little Lindwyrm minizine.

Truth be told, I've also had an earlier notion (of a wee tiny planar thing, small enough to fit in that minizine), but this one is specifically of an expansion of "domain rules" things. Where "domain rules" is actually including not really domain stuff like other longer-range or 'downtime' endeavours like trade, and also upkeep, and events, maaaaybe something more on hirelings/followers, and etc.

Now, the traitor brainweasels are in full stompy mode with the argument of basically the following:

- what useful anything can possibly be shoved into 16 (actually 14) 1/8 pages on any one of these subjects, let alone several
- why do this when there's in-depth and detailed zines and books and blogposts on the subject already

To which, frankly, my answers are

- because I fucking want to
- because I squinched down dungeon suggestions and factions in "core" Lindwyrm so why the fuck not
- because simple rules-light takes on the ideas sure can't hurt
- because having the scaffolding available for Lindwyrm is fun and even useful
- because I fucking want to that's why.

Similar with the teeny tiny planar idea, which will not be the one sprawled across the blog (though I'll likely use ringwalking because I quite like it). Might even eye my spacehack to strip down someday. but my critters, my dozens of beloved critters ...

But, yeah. Maybe another Lindwyrm mini in the futurish, pending successful brainstorming and the like.

Because I fucking want to.


Also some more classes some time, and maybe even some new class modifiers, because I want to. Or thumbnail settings. Or both. Who knows!


All of which is a bunch of words (hey, I'm also breaking in a new keyboard lol) to reiterate (mostly to myself) yet again that

it is not only fine but Good, Actually to make things just for wanting to be making them.


It's not a competition here. No matter how much some voices, deliberately or (faaaaar more often) unconsciously, pressed and press otherwise.


Now I get to think the thoughts on just what I want to do and how it might work lololololololol distraction time over --
Monday, January 6th, 2025 08:51 am
First post of 2025 isn't game stuff either. (behold, the universe.)


People are making plans ... )


Antisocial media ... )


Making ... )


Honestly there was going to be at least more useful navel-gazing, or commentary on Where I Feel I Fit In (Or Don't), or something; but I don't have the energy and, in the end, does it matter?

*adds dandelions to angels, potions, and that make-your-own-Athas idea-thing*
Tuesday, December 17th, 2024 10:37 am
Sorry, it's not game stuff today. The month/season/year/etc continues doubling down on kicking my arse -- and also the non-psionics bits of Lindwyrm Liberty went up last week, and there's that.

Instead I'm going to ramble on about using Creative Commons for some of my stuff, because why not.

=> Why did I do it? Why do I do it?

Why the hell not?

I like the idea of letting people have access to my stuff -- which is why virtually all of it is free or pay what you want to begin with -- and, hey, letting people be able to play with stuff in their own published stuff (as long as my contribution gets a nod) is just one more step.

It's a sharing thing, basically?

=> But then, why not everything?

Because of a lot of reasons, some of which are here in no particular order:

- some things I feel strongly about personally (and am not done with)
- some things might have more iterations in the future (so, also not done with)
- not every bit and bob and table I dump out of my skull is going to be useful that way
- some things I'm just more attached to and that is also okie
- fanworks and homages are really, really not going CC do I look that stupid

=> Creative Commons can't be revoked, what if someone awful uses your stuff

I'm going to be level with you here, hypothetical person actually reading this: the absolute kaleidoscope of terrible fuckholes that infest this hobby and cottage industry absolutely do not give one single solitary fuck about other people to begin with, so it's not like anything's stopping them from lifting my stuff anyway.

I don't fancy locking down everything for everyone in a futile attempt to keep out the Fuckhole Factor[tm].

Of course if I come across any given terrible fuckhole using my work, I'm going to have my blood pressure spike in absolutely unhelpful ways, because those guys can rot in the lowest levels of the most frigid iron-mawed hell imaginable. But it's not really a gamble opening things up for those with good intentions, when I know nothing -- not a lack of license, not a warning, not a "not for you" notice -- will stop fuckholes from being fuckholes. Because they're fuckholes.

=> Why CC-BY-SA?

Do you want the reason, or the reason?

On the one hand, it's because I'd like some small acknowledgement for having made something, something that another person liked enough to make use of (my life sucks enough as it is, just acknowledgement is nice if I can get it); and I want to encourage spreading more stuff under the same banner (that's the -SA part).

On the other it's because that's the result I got for my criteria in the license picker and it's the one Cairn uses and if it's good enough for Cairn it works for me.


There's probably even more I could ramble but this is long enough, I'm drawing a blank atm, and also a headache is threatening and I really should give in and feed myself so, good enough for now >.>
Wednesday, October 16th, 2024 04:25 am
Psionics! Some people hate psionics in fantasy rpgs -- and D&Dish stuff in particular -- and claim there’s no psionics in fantasy; and those folks can, putting it politely, go fuck themselves. Possibly with the entire Deryni series with a Valdemar series chaser, just to start.

I digress, though.

This here is a (slightly wordy because not trimmed down to fit tiny pages, ha) set of psionic powers + a class to go with them for Lindwyrm. There’s also two additions/tweaks to existing stuff, and a tiny faq because I do those on some class posts I guess, it’s not the first time.

Onward --



Psychic (Psionicist, etc)
d6 HD. Armour: light. Weapon: 1d6
- Awareness: mindspeech to 100’, 2-in-6 chance to sense psychic energy/effects/active minds
- The Gift: Choose two paths; choose a starting power from them. Gain 1 power/lvl, and 1 path/3 lvls. A psychic can use powers lvl/day freely, then 1 hp/usage.


Basic Psionic Rules

Psychics and other psi-using characters don’t carry spellbook equivalents; they know their powers innately.

It is possible to create a record of a power (an “imprint” or “pattern”), like a spell scroll, and they are used similarly. A psychic can learn a power from an imprint if it belongs to one of their paths; if it doesn’t, they can still use the imprint itself.

* Using a power: A psychic can use 1 power/level freely per day. More usages cost 1 hp each. Healing magic or psionics doesn’t restore psychic energy, only rest does.
-> a psychic can also spend extra hp to boost a power’s level, 2 hp : 1 lvl

* Psionic and magic interaction: Everyone always makes this complicated. It doesn’t have to be bloody complicated.
- a spell or power can only affect the opposite “category” if it says so explicitly (a magical ward against magic won’t stop psionics)
- a general effect can be affected by both psionics and magic because the effect is the significant part. Fire damage is fire damage, whatever the source and whatever the source of fire resistance.


Sample Paths )


Tweaks To Existing Lindwyrm Stuff: Not much, basically this –

- The esper species in Lockbox instead uses psionics (I mean they’re espers, come on) and choose a path to pick their power from. Maybe two or three paths, if that’s what the group prefers.

- Talent (class modifier): Choose one psionic path. Gain one power and another every 3 lvls, access to a second school at lvl5. Have one power use / 2 lvls free before requiring hp.


FAQ )

Now in Creative Commons finally as promised, as part of Lindwyrm Liberty --

Lindwyrm Liberty: more additions and fancies by E. A. Bisson is licensed under CC BY-SA 4.0

Friday, August 30th, 2024 07:51 am
I am actually not at all fond of the traditional "traps", by which I mean various mechanical-or-otherwise contrivances placed just to fuck up an unwitting PC's (and sometimes player's) day -- especially when there's so many littered around, or the traps are so all-encompassing, the suspension bridge of my disbelief just snaps in half when I try to fathom how a dungeon's inhabitants function at all.

nonetheless, rambling and a table under here ~ )
Tuesday, August 27th, 2024 01:57 pm
We interrupt the usual nonsense for a different kind of nonsense --

I like making zines.

so of course I'm going to ramble along on the subject staring at my navel the whole way )

I'd like to say there was a point or a punchline to all this, but not really? Just needed to get the words into words, I guess?

But that's what this place is for, so --
Thursday, August 15th, 2024 06:19 am
So this is a bit different, I suppose, because I'm not writing up a critter or two. Instead, I'm going to toss up the way I (most likely) would describe the various player character species that I added to Lindwyrm in Lindwyrm Lockbox.

Why? Why not? *lol* Space is at a premium in minizines and I didn't want to restrict how folks could apply the info, so I didn't squinch anything in, but I might as well ramble somewhere.

Going in the same order as I squinched them into Lockbox -- but with an important first stop --

under the cut, kith and kin )
Tuesday, July 2nd, 2024 03:42 am
I like cats; I like cats a lot, like, a lot a lot. (this is surely coming as a surprise to absolutely nobody, lol.) So cats, from tabbies to tigers, have a tendency to crop up in rpg stuff I write if I'm writing it for any real length of time --

But, hilariously, despite cat people being in at least two projects (one, admittedly, the unfinished "spacehack" here on this blog) and a few instances of folks who could have a feline other form here and there as well, there are no actual cat people in Lindwyrm (though there's the wise panther in Lindwyrm Lockbox, and in recent critters there's the clewe and the steelmender at least that I recall).

So what's an option for a cat person, for Lindwyrm or whatever? Hmm ...

How about:

- Felit: See in the dark; +1/lvl to tests involving athletics; 2-in-6 sense ghosts within 40'; unarmed damage half of weapon damage (claws)

What do felit look like? I don't know, you tell me -- I have my preferences (which can change with setting, lol), but it's not like I described the species options in Lockbox.

(maybe I'll do that in some other post some time, just for the giggles)


Can I add a few more other instances of felinity to this post? Let's see --


Pasht: Grey-coated cats the size of hunting hounds, with eyes like twin moons and glinting silver claws. Hunters of the dark.
2 HD, AC 13, +2 bite (1d3) or claws (1d4+1/1d4+1), ML 9, slash: if both claws hit, kick for 1d6 automatically; purify: claws deal double damage to shifters, demons and the dead; spellbreak, 1/4 actions

Tiger-Of-The-Sword: Sometimes an oath -- of binding, of fealty, of promise just that fervent -- calls forth a great burning beast of terrible majesty to witness it and hold it fast.
9 HD, AC 16, +9 bite (2d6) or claws (2d8/2d8), ML 12, mundane immune, 4-in-6 spell resist, ignore confinement, sword blessing: oathmaker receives +4 to an action in service to their oath, 1/month; sword's scourge: instant teleport to oathbreaker's location


And then, reaching ever higher --

* Ssefrrith, Queen Of The Sky
Great goddess, heavenly cat, whose patches are the clouds and whose spots are the stars, toy with the sun and the moon across the vault of the sky. Watch all below and send the rain, cool the land with the winds, rage tempests against those who raise violence against your people.
- Raise yourself up as I have raised myself up. Give hope -- more than empty words -- to those who need; have I not carried you in my own mouth, likewise, until you learned and walked? Defend your home and raise your people into light. -
Monday, July 1st, 2024 04:50 am
I like it when food comes up in a game. Reading about what gets commonly chowed down where is a great bit of worldbuilding or at least setting dressing -- and unlike the poor benighted souls of the Exalted fanserver, all agog over regional food and dishes being mentioned in Across The Eight Directions, I'm long-used to seeing (and writing!) that kind of thing. Even just a few well-placed phrases or a tavern menu (such as it might be) can really set the stage.

I've also been doing this long before anyone heard of Dungeon Meshi. Lol.
(I probably knew about Dungeon Meshi long before a loooot of the ttrpg bodies currently agog over it but that's neither here nor there ...)

This isn't about Dungeon Meshi or Exalted, though; it's just me yammering into the wind, lol.

So if it's not about eating your way through a dungeon, what's here?

Wizard Needs Food Badly )
Tuesday, June 4th, 2024 01:38 pm
As commented on before, here they are -- the fifteen core xD&D-type dragons, as tweaked by yours truly and statted up Lindwyrm-style.

A note or two:

* On breath weapons: Yes, I know I don't give a frequency of breath use here, or with a lot of other dragons I've written for that matter. This is entirely because there's so many idiosyncratic ways (3/encounter? 3/day? every [x] actions? etc etc) that, man, just go ahead and use the one you like. I'd advise that if you also decide to borrow in the xD&D version of "damage = (current) hit points" you miiiiight want to limit that breath usage, just saying *lol*

* No dragonfear?: Dragonfear is a pain in the arse. I believed that decades ago and I still do now. PCs should have a reason to be afraid of the scaly bastard that isn't "the mechanics made me do it" and automatic to boot.

Anyway, on to the beasties --



Wednesday, May 22nd, 2024 02:55 am
It goes in cycles, to piss on the dragons in published (x)D&D and its retroclones and spawn. So it is, so it shall ever be. Colour-coding dragons is dumb, they say! It's boring! So on, so forth.

Me, I like the dragon categories and honestly always have. Nice thematic packages and often (but not always, looking at you early-versions black dragon lol) great designs to back them up; and for a lot of them, the visuals work nicely with all the rest of them -- I mean, why wouldn't a dragon species that lives in the frozen hell-lands breathe ice and be white (or silver)? It's thematic! *lol*

(yes there are exceptions, one in particular, but you will take the striking contrast of a lapis lazuli-coloured blue dragon in the desert sands out of my cold dead hands. these colours work, damnit.)

Sometimes I wonder if a lot of the yelling comes from the alignment part of the equation; and that's a fairer cop, even if I'm not really bothered by alignment stuff in the game material I acquire (I use it if running Planescape, say, and by and large ignore it when it would be underfoot). Iirc there's been a few wobbles back and forth for a few critters on the alignment chart over the years or between [x]D&Ds, but honestly I'm too lazy to check something that unimportant ~

There's not really a point to this rambling, I was just thinking about dragons and had all this come to mind, possibly because I've posted some other kinds of dragons in various lists and whatnot recently. I like other themes and looks and such for dragons also! (I just really like dragons.)

But I can haz both.

It's not even that unknown to categorize species by colour name in the real world, lol. (blue jay, grey jay ... sable antelope, roan antelope, blue antelope/bluebuck ... red fox, grey fox ...)

Lol maybe that'll be another little project to put in the hopper, write up my own takes on the fifteen "core" [x]D&D-type dragons, maybe specifically for Lindwyrm because lol that's why.

And yes I said fifteen because the gem dragons are awesome and I said so. Nyeh. *lol*
Thursday, May 9th, 2024 08:43 am
My comment about rambling on this subject was haha only serious at the time, but why not? I could probably use some navel-gazing atm (lol) and in a sea of 236453784357456856+ retroclones and bespoke systems, why another one -- and why that one?

why did I make Lindwyrm anyway? )
Friday, May 3rd, 2024 03:49 am
This is where -- hopefully! -- I'll be starting to post up new rpg stuff that falls out of my head!


* As commented on yon ol' profile, all posts here previous to this one have been copied over from my WordPress ttrpg blog, because fuck Automattic right in the ear. A caveat: the formatted tables aren't as nice to the eye here on DW, at least not right now -- the WP blog is here if you want to crossreference for something nicer to print out, or whatever.

* Sometimes there are references to things (like Wandering Jewel Moons) or links to things that are on my itch.io page; look, stuff on there is Pay What You Want for a reason and if you don't want an itch account just ask me about a file here. I will flat out give it to you.


* Archived-from-WordPress posts haven't been put behind a cut because trying to decide where the cut would go was too stressful. Odds are pretty good that's changing with new posts from here on out.

* At the moment anonymous comments are turned on for folks coming from elsewhere without an OpenID (please sign your comments). I will turn these off in a fucking heartbeat if someone starts shit.
Thursday, March 16th, 2023 11:13 pm
Having finished up some other projects (and gotten some work- and family-related nonsense dealt with, at least for now), my thoughts are drifting back to my plan to do a new version of the Blue Lotus Hack using the Merry Mushmen’s CRACK! as a base.

(I’ll be changing the title when/if I get it done.)

Leaving aside questions like “but why not stick with The Black Hack as a base?” (answer: 1) CRACK! looks fun and I want to use it, 2) Lotus is using TBH 1e and if I’m tweaking at all, might as well go on, 3) CC feels more comfortable to use than OGL right now, 4) CRACK! looks fun and I want to use it), there’s some things I need to contend with, but that’s okie.

– The Lotus classes are front-loaded and most of them also get more ability picks as they level, which I wrote one-half because I like it (still do) and one-half because Lotus was written as much as an exercise in distraction from a miserable work situation as anything else and more stuff = more to write = more distraction.

Contrariwise, CRACK! jobs are pretty compact, which I also like. Also, if I don’t make super-elaborate jobs, then dropping in any other jobs that look cool from other sources will be easier for anyone who happens to pick up and poke at Lotus mkII.

So, how to reconcile? I could make beefier jobs — and I suspect I by and large already do, if the handful I wrote and posted up here already are any indication — but then the compact little job blocks get lost, and I like them. So what I’m probably going to do is split some up and pull out abilities and make even more jobs.

Might even use one or two of those blog ones besides.

Jobs jobs jobs.

Yeesssss.

– Related to the above: BLH has kinds, humans + three others, which amounted to a smallish bonus to one thing. CRACK! as-is uses heritage-as-job. I would definitely miss having Puss-In-Boots-but-a-wizard, though, so atm I’m thinking of working up new small traits or adapting the ones I have (and may also include optional kind-as-jobs, in case someone wants them).

– I am absolutely ripping out levels for magic spells and psionic gifts moohahahahahahaha

– The systems for the above I have no decisions on whatsoever yet and it’s not impossible I just brazenly adapt what I use in pocketrpg, lol

– There are some things that aren’t in Lotus as it stands that I am really tempted to use this opportunity to get off my arse and add in; hirelings-and-henchmen rules, frex, or (related) how to recruit in a dungeon or whatever (probably borrowing from my navel-gazing on incorporating that into pocketrpg sheerly for the lols of using it with Lost Emblem Saga).

And of course the whole general tearing out of a rules set and putting in a new one, etc etc.

In a perfect world, I’ll also be adding more critters/spells/gifts/trinkets, because I’m me. I am absolutely looking forward to writing up little starting equipment kits for each territory in Varas let me tell you (I love writing little equipment kits the last few years and now I have an excuse for Lotus ahahahahaha).


Do I have any idea when I’ll get this done? Nope. I am not putting even an estimate on, because that way lies screaming and black brain spirals and terribleness, and also every time I turn around something Stupid[tm] happens in my life and derails my plans so I’m erring on the side of “this is a personal project anyway so”.

But I want to do it.

So I’m bloody well going to try.
Thursday, January 19th, 2023 10:59 pm
A thought that marched hand-in-glove with my tinkering with a B/X cultivator class (which took me the better part of a year to actually commit to and I can’t believe I’m admitting that ye gods), and that I kept on coming back over and over again, involved spirit stones.

Spirit stones (lingshi) are fancy mystical stones — or jewels, or crystals, or some kind of bit of shiny valuable rock/crystal/whatever — that have a pile of descriptions (or none at all, lol) in cultivation novels. They’re basically storehouses of spiritual energy, and cultivators can use them as energy sources or —

— this is the bit that I kept circling back to —

— to boost their cultivation level.

There’s even varying grades or levels of power for these stones, and apparently some series have higher powered versions also (“god stones” and the like) although I haven’t spotted those yet myself. Cultivators hoard spirit stones, use them like candy, treat them as currency, squabble over sources of them, and on and on. Sometimes they, or jewels a lot like them, get found inside the carcasses of powerful monsters or demons, even.

I bet you can see where I’m going with this ~


Spirit Stones and Experience Points

There’s a whole pile of extra bits and bobs that could get piled onto the spirit stone concept as applied to OSR stuff, but the crux that I’ve been rolling around is this:

If treasure = xp up to this point, but say you don’t want to just run a treasure hunter kind of campaign — or you can’t wrap your brain around just what the PCs are doing with that treasure to justify the xp gains, or the treasure piles are just piling up, well, why not decouple it altogether?

Have piles of normal loot for awesome normal loot reasons.

Have finding — or claiming, or stealing, or carving out — and then consuming spirit stones as the actual source of experience points.

You could even make up a set of tiers for grades of stones (type, colour, names, whatever) like in the source material; low-grade stones have 50 or 100 or whatever xp in them, sage-grade stones have thousands or more. Give them different appearances, and go to town.

– some combat encounters could give a lot of spirit stones/xp, if the target is likely to carry them. some, not so much. choose wisely.

– that said, think of the stone or stones likely to be found in the roiling innards of a mighty dragon, or condensed in the core of an ancient, sorcerous undead prince, or or or

Which brings me to notion number two!

Claiming stones from innately powerful creatures is one way to get powerful stones fast, if the GM enables that, yeah. But what if there’s a side effect of shortcutting one’s way through the shortcut, and too many spirit stones (too much xp) gained from a specific kind of source twists or changes you.

Consume too many demonic cores, start to take on demonic traits. That probably won’t go over well with a lot of people. Might be better to be cautious.

I’d probably decide on some particular ratio of “flavoured” xp vs. “standard” xp.


And yes, yes, I know, this sounds like some unholy amalgamation of “gold = xp” and “milestones” and an esoteric economy straight from satan’s arsecrack, but I’m still tempted to beat out a few more details and try it sometime, lol.

Imagine the possibilities! Players might even be tempted to slow their characters’ progressions (not consuming stones) in order to use them to wheel and deal and influence by trade/barter/etc etc. And that’s without layering on any other possible uses for the things …
Saturday, December 31st, 2022 09:08 am
By this time tomorrow, it’s going to be a new year.

I just finished the last page in a scribble-journal I’ve kept for a year, after several year’s hiatus.

I used to use Moleskine journals, but I couldn’t find one that just had dates, and this was more stressful than it needed to be; in the end I was saved by finding, oddly enough, an unused and very old (1975 at the youngest, by the calendar on the inside cover) government diary-pocket journal-agenda squirrelled away in the bookroom. (the gods only know where I found it initially, and when.) And it’s served admirably.

In 2023 I’m going to use a Moleskine again, and will just ignore the bujo notations down the side of the pages, and not let them bother me. I will fill larger pages than the little green diary, the way I used to; word lists and fragmented ideas, bits of prose and imaginary quotations, descriptions of places that don’t exist and that I might write someday, or not, or just in an expanded form on some other journal pages. And when I’m finished this one it will go stacked on a shelf with the other Moleskines, and with the little green diary.

Yes there’s a point I’m getting to here.

Sometimes, I miss days, in the Moleskines or the little green diary. I make them up when I have the opportunity; it’s the filling of the pages that I like to do, not flagellating myself if I double up a day down the way. Some stories need more than one page in any case.

By this time tomorrow, I’ll be starting Dungeon23.

In the time since I decided to take part — spurred by being aggravated at someone on the webs taking pass-agg “humorous” potshots at folks’ happy preparations and chatter — I’ve gotten myself settled into what I plan to do, which is still what I already posted about, more or less. (I’m kind of predictable?) I may leave some dangly bits on my maps to make linking bits together later easier, if I decide to.

I’m also not planning to transcribe my dungeons afterwards, at least not now, because I don’t want this to be a Thing[tm] — it’s something I want to tinker with and poke at and add to, and I might miss a day and catch up a day.

Like my journals, and all their contents that sit contentedly in their pile.

I might snap a picture or roughly scan dungeons to show, if I remember to. (that’s the plan, we’ll see if the plan survives.)

And that’s fine.

Some folks are planning to release their dungeons (or cities, or environments, or spaceships) as finished products.

That’s also fine.

Some folks are making theirs expressly to be played as they go.

That’s fine too.

Others have made special journals and workbooks and the like, some for free and some not, some fancy, some not.

Also fine. (I’m using a little one myself, I like it a lot.)

Whatever we want to do with our work, that’s fine.

You know what’s also fine? Feeling that the Dungeon23 activity — in whatever form — isn’t for you. Not all things are. I was feeling that it wasn’t for me, until I realized that no, all the folks pointing out that it doesn’t have to be a megadungeon were right.

And also that I don’t need to be a brilliant artist or anything either.

I can just make my dungeons.

My dungeons.

For however many weeks I have ideas for.

And that’s fine.

And if someone feels the need to cut down folks who are doing this thing that — one hopes! — makes them happy; or if someone feels the need to try to guilt those happy folks out of their fun and their conversations and their plans, just because they don’t feel it’s for them themselves; or if someone decides to start a tirade about how dungeons (never mind that not everyone is even making dungeon-dungeons) are BadWrongFun and terrible and we should all feel bad —

Well.

Yeet them all into the sun.

We got dungeons — and spaceships, and maps, and cities, and towers, and a zillion other things — to make.
Tuesday, December 13th, 2022 09:04 am
It took being spurred into it be getting annoyed as hell at some jerk being an attempted joykill after a week of folks making plans and sharing resources and etc etc, but I think I’m committed to giving Dungeon23 a shot.

(spite is, as ever, a wonderful motivation fuel. fuck that guy.)

Dungeon23 is the idea of Sean McCoy, who floated the notion of making one dungeon room a day, for a 365-room megadungeon by the end of 2023. This is really cool and seeing so many people also think it’s really cool has been one of the best things I’ve watched unspool in rpgland in aaaages.

But I don’t really do megadungeons, and I also do chunks of months of prompts already, and —

And, well, I can do smaller dungeons. It’s totally fine. 7-room one week dungeons. Longer 14-room or whatever dungeons. Make them so they can just daisy-chain however.

It’s all good!

I’ll probably stick with my usual kinds of themes and still basically fantasy; I have some scifi/space things dimly nibbling at me and before this came up, but I haven’t done scifi anything in a loooong time and I’d rather just go with the flow and whatever tips out of my head, especially since this is a big undertaking for me as is.

I might cruft together a weekly prompt list of my own (the gods know I have enough prompt lists of many many different kinds and lengths hoarded that I could pillage), or use Sean’s, or both. Maybe both. (probably both.)

Also, system neutral whenever possible, or as close as my brain tips out, because that’s theoretically shorter and easier.

I’m going to use Shouting Crow’s Monthly Mega Dungeon Maker notebook to write in, because I can make them as I need them and their ickle size and format means I won’t have a pile of unused journal when/if I crash out of the project. (also their notebook is both basically perfect for my needs and adorable.) There’s a bunch of other takes on Itch and elsewhere, though, as well as boughten journals and just scribbling up your own ~

If I can remember, I may make weekly or at least monthly posts on here about it, or at least take a picture of my scribblings and post it up …
Wednesday, January 12th, 2022 12:31 am
Over the last stretch of weeks, after contemplating the idea for most of last fall (I can be very slow), I’ve been putting together a set of psionic talents for pocketrpg stuff.

(I’m kind of thinking of tweaking the phrasing of a few of them and releasing a Creative Commons version of the talents themselves, like I did when I put out a hundred CC spells over the holidays)

And yeah, I basically used the tried-and-true thematic subdivisions, because

1) they work so why change it
2) they’ve existed through all branches of specfic as well as through sff rpgs
However! My end results have seven paths/schools/disciplines/whatever, instead of the “usual” (A)D&D six, for the following reasons and rambling train of thought to get to the end result:

1) I liked some of the ideas behind the Metapsionics discipline in 2e, but not all of them, and also the idea of locking stuff behind/into “the uber discipline” was and is annoying
2) similarly I really like the Metacreativity discipline in 3e, because making stuff is cool, manipulating ectoplasm — originally as much considering a psychic manifestation as a ~ghosty manifestation, thanks so much Ghostbusters *grumbles* — is cool, and why I never liked anything to do with crystal anythings why do you ask *shifty look*
3) if psionics is powered by your will, your “you”, your spirit/soul/insert-whatever-term, there should be spirit stuff in general
4) buuuut I hate the (often frankly creepy and not in a horror way) “occult” trappings that get slathered all over that end of things (a turnoff I have with Pathfinder’s approach to psionics, for example, because it lays it on thick)
5) I wanted to try to avoid the exoticizing/Orientalizing that keeps slinking into psionics stuff, from names to definitions

Also “telepathy” needed some tweaking, although in the end it really is about messing with people’s minds as much as talking to them and that’s annoying. I’ve avoided the worst mind control, though, I hope.

So in the end I have seven groups, labeled with one-word titles because frankly I think a good amount of the “psionics doesn’t belong in fantasy” crowd — aside from having missed whole branches of the fantasy genre in general for the many decades — are put off by the oft-deliberate pseudo-scientific name schemes in place.

To whit:

– Sight (“clairsentience”)
– Mind (“telepathy”)
– Body (“psychometabolism”)
– Forces (“psychokinetics”)
– Motion (“psychoportation”)
– Matter (3e “metacreativity”, tweaked just a smidge)
– Spirit (“metapsionics” 2e stripped down and recombined with spirit- and ghosty- and intangible stuff)

Twelve talents each, and I did my best to avoid jargon with the talent names also. (oh gawd I wrote another 80-odd thingers plz end me *lol*)


Hopefully I get some simple formatting done and these up by the end of the week or maybe next week. Definitely debating over a CC version also though.

And of course, nothing’s stopping anyone from using these, once they’re up, as just another pile of spells to add to a spell pool anyway; there’s nothing inherently different about them in the end. It’s all cool.
Saturday, August 21st, 2021 08:50 am

Or, more precisely, towards making at least an intro post for that setting idea I have.

I’ll have to make other subsequent posts, to flesh out the idea some — what characters might deal with, where they might come from — and things may mutate from the very first post a little along the way, but that’s okie. This is kind of an experiment anyway.

I’ll be tagging all relevant posts with “emberlight”.

Let’s bring a bit of hope back to a withered world or die trying, shall we?

Monday, June 21st, 2021 08:40 am

Or to system or not to system … That is the question, two questions in fact, when I have a notion rattling around in my head but not quite firming up quite yet —

There is an idea; it is most certainly a setting concept. I have my “pitch”, for lack of a better phrasing (lol), which would set the tone and also the thrust of, if not everything that a PC or several PCs would be doing, then certainly the flavour that would be overlaying what they did do a good deal of the time. But maybe “overlaying” would be a better plan in general? Instead of spinning out a whole new continent or part-of-continent again (though I do love making places), create a thing that could — at least in theory — be overlain over an existing location/setting/concept.

It’s a thought; a rather tempting thought. I could make up tables (tables ~!) to go with the broad strokes. Maaaaybe even a small community just as a jump-point, more easily insertable into an existing world.

But, oh, system. Wretched system.

Continue stubbornly pecking along using pocketrpg? Use Black Hack, or OSE, or Cairn, or another? (not Troika.) Give vague notations, hopefully easily parsed to a system of choice? Write up a new bespoke system, whether inspired by another or no? Or systemless, sort of like City Of Chains, which at the moment I think just might work.

I’d still need to decide just what I was making though, and I don’t think I’m quite there yet. Things are still percolating and firming up as the concept, and — just as important — I’m coming off a very rough spring and a miserable late spring, just in time to hit the start of summer and already breaking out in heat welts and tiny blood blisters for my pains. So things will probably still be slow, if they do start.

Maybe, if I get started, I could post it all on here. Maybe in chunks as I go; serialized setting bit-lets?

I haven’t forgotten my planar project, but I did burn out badly on it which is probably part the project itself (I need to dial back the sample planes to a drabble of words per plane, I think) and the lion’s share the above mess of the last few months. I have that other pocketmod of setting I’d like to revisit, also. And just write some more tables, and bits from prompts, and whatever else.

If I make it through the summer. Blegh.