April 2025

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Tuesday, April 26th, 2022 02:18 am
The City of Chains exists everywhere and nowhere, they say — an endlessly unfurling urban maze of black-and-jewels, ancient stone and stranger metals, built upon deeper labyrinths still while the great chains arc and coil far overhead across the glassy dome of the strangely coloured sky.

Few come to Wilusa deliberately, at least at first. Most travelers find themselves in its winding streets by fouling their transit between other worlds entirely; some have been cursed there. It’s a rare wanderer, in comparison, who’s travels lead them directly to this realm …

Many choose never to use the pale ghost-iris, native to the city, to shiver their way back onto a different path, preferring the push-and-pull of the City Of Chains:
to stake their fate on plumbing the Quicksilver Labyrinth;
joining one of Wilusa’s kaleidoscope of guilds, orders and sects;
gathering precious things from uncountable worlds in the City’s dazzling markets;
learning ancient tales from the inhabitants of a catacomb for jeweled saints;
or seeking more dangerous secrets beneath the blade angels’ blank and watchful gazes —

Those who fail quickly find the Keep of Rings and learn the City’s unpredictable pattern, or feed drops of their blood to a ghost-iris and flee back to the world of their home, lest their body and soul feed the ever-widening City and its kaleidoscope of inhabitants.

Wilusa lies outside of the worlds and yet alongside it, and there is none — or, none known — who has ever succeeded in claiming the City for their own.

Those who have tried have left little more trace than whispers and half-remembered poems.

* skulduggery * performance * arcana * *polychrome * cosmopolitan * layers * labyrinths *





while I wouldn’t normally add to a post, Wilusa actually has itself a collection of tables to build out your own City Of Chains over on Itch; pwyw means grab if you want, free and clear ~

Friday, April 22nd, 2022 02:05 am
It’s a calm, unassuming sort of plane at first, the Shadow is. Plenty of broad fields and lush water meadows, sprawling copses of luxuriant trees with game ready for one’s snare or arrow, nothing is burning or discorporating or transmogrifying before one’s eyes. But then – then the eternal creeping sunset registers, and the strange, sprawling compounds and complexes of milk-marble that dot the countryside, crowning hilltops and guarding riverbends, prove far, far more common than a village or farmstead.

Then one might also notice the clashing forces between those pale holdings, who are more than happy to sweep up any strangers into their conflicts.

Who don’t seem to always stay dead – or alive – from day to day. Who sometimes seem to replicate themselves.

Who sometimes have another you amongst their number. Or more than one. And never seem to comment on it. Not even when the not-so-strangers are also long dead and gone.

Who might be found amongst their number, if only one searched …

Some sages of the realms cast their thoughts across these things and find themselves at odds over whether it is strange, or simply expected, that those who find their origin in the Shadow are resolute in the face of near-anything that should shake one’s resolve or self-identity and have little fear of death even worlds away from their quixotic homeland.

And the clashing warriors are not alone: across the lands prowl remnants such as the echoes of the lost, riddling umbra crows, and the silkily lumbering marble titans.

But, still, the Shadow can be a refuge, and many a would-be warlord has taken a marble castle for their own. As many have ventured down deep below the pale milky donjons to find themselves agape at the broken, wheeling, tattered artefacts and ruins of aeons and realms uncounted that press, wailing faintly, through the twisting passages. It’s almost enough to distract one from finding the milky plinth or archway or obelisk that will whisk one to another world. Or back to one’s own.

The Shadow is a passage across and throughout the Corerealms. Through rings, through portals, through duress and the passing of a shadow across the wall — all these may grant passage. Terribly easy. Fiendishly simple.

What it gains in return, well …

* mementos * gathering * ruin * echoes * connections * nostalgia *
Tuesday, April 19th, 2022 02:00 am
You’re spinning up a new idea (or trying to), and you’re stuck.
Your players just found a way to yeet themselves into a random plane.
You are a player and you want some way out there place to call home.

You can’t think of a new idea for a plane D: Curse that brain block! DX

For all the folks who’d just like a bit of inspiration once in a while — or need a few planar hooks fast — these tables are for you. A little bit of quick theming to hopefully get the ol’ creative juices flowing again.

d20Theme: CompositionTheme: NatureTheme: Modifier
01.fireutopiandivided
02.cosmicillusoryserene
03.cellularpunishingjaded
04.airlabyrinthinepleasure-seeking
05.earthstillmercenary
06.shadowentropicdying
07.aethergenerativeriotous
08.waterdeathlybureaucratic
09.lightcyclicalrepressive
10.celestialbountifulartistic
11.cththonicdystopicdreaming
12.pastoralwanderinglegalistic
13.hellishisolatedcourtly
14.wildernessreptilianbaroque
15.barrenfungalviolent
16.voidavianindustrial
17.urbanizedmammaliansleeping
18.icyspiritualanarchic
19.metallicseasonalfragmented
20.verdantmechanicalcontemplative
roll on each category as much as you like, really