Friday, April 29th, 2022 02:21 am
A world of endless towers, this.

Towers of purest precious ice, delicate and ethereal, a colourless beauty to steal one’s breath.

A realm of shining latticework minarets, of smoothly bulbous spires and clockwork obelisks, of ever-shifting, ever-growing, ever-branching towers upon towers that build themselves upwards — ever upwards — and onwards, forever towards the glittering white-crystal dome of the heavens above which may be, in turn, yet more growing, splitting, duplicating, fusing, elaborating towers.

As they climb ever higher these fragile structures change, the ice of their structures now glassy, now frosted, now whirled and patched with dead-white milky zones; now a touch of silver, now deepest azure or most royal teal, forms precious and rare; now sharp as razors, now smooth and bulbous.

A new sub-tower branches free; a lacy bridge reaches delicate fringes to cross — to maybe cross — the frigid span of emptiness as countless spans have crisscrossed, above and below. Sometimes a plaza slowly spreads, a dizzying plate of ice, hanging over the endless heights below.

Sometimes there are great curving balconies and balustrades, thick with intricate ornamentation; sometimes the ice grows strange pistons and levers and gears delicate as snowflakes.

Sometimes there are delicate gardens, growing from grains of ice instead of soil, trailing luxuriant vines of a million shining leaves and tiny blossoms over slender rails and down curving tower walls.

And sometimes towers fall.

Oh yes, they fall.

They shatter — losing entire sections, whole spires — under their own weight, under a flawed growth-angle, under the onslaught of would-be conquerors not satisfied with the ephemeral beauty they already possess.

They fall, losing part of themselves, until the ice begins to flow and grow once more towards the glittering silver-white perfection far above.

* ice * fragility * pathways * rejuvenation * patterns * beauty * ephemerality *
Thursday, April 28th, 2022 02:20 am
There are mysteries in the deeps; mysteries and secrets and lost things, and the spinning tales and of unfathomable beings to be found nowhere else but in the fathomless deep. And then, there are also those that prefer to keep themselves amongst those lost and secret things —

The darkness of water conceals all: the dead, the dreaming; the seeking, the broken, the pining; the silent and the strange; the hunter and the prey. And Yroon is very dark indeed, a watery darkness of teals and ultramarines, black as emeralds and fathomless in truth, an ocean without beginning, ending, bottom or surface.

But not featureless, no.

Beyond the ripples of great serpentine forms that glide through the depths, just out of reach, beyond what little is to be seen in the wan shimmer that light-sources offer — for all such things brought to Yroon are muted, tinted, lessened — and the ghosts of all finned things, there are yet things that may be touched. Drifting globes of tangled weedery, lacy and plump and violet-green, tawny-rust, blackened bronze, bleached pearl, the size of cities. Communities of the hidden, perhaps cities themselves, in delicate, cherished, carefully pierced and sealed orbs — of bubbles — of silk-thin nacre.

Lesser things: drifts of clinging silt, of melting iridescent jelly, of burning salts, of slicks of clay, that shape and spawn strange wonderful things on fins and ghosts and the blood of the deeps.

And now the currents whisper of something else: something that will unfurl in the deepest darkness, and …

* water * hidden * darkness * infinity * nurture * secret * secrete *
Wednesday, April 27th, 2022 02:19 am
That’s right, doing terrible things with other languages now to fit letters —

How about a few interesting folks to meet on your travels? Love and friendship not, alas, guaranteed; but it’s not impossible ~


01. Linet Woodwalker

Born and raised in Rowan’s Cross, a sprawling broch complex in the Shadow, Linet sports both the milky eye-tint common to the locals and their casual unconcern for death and what might come afterward. The latter serves her well when she’s bartering her services as a guide and portal tracker to lost and confused newcomers to her neck of the (metaphorical and literal) woods; maybe not so much when her brashness takes her through the Shadow and into a Corerealm. Linet honours all her contracts regardless. It’s the principle of the thing — and once she reaches one hundred contracts fulfilled, the salt-and-shell curse will be lifted from her sister.

: driven : delver : practical : punctual :


02. Silphil

Most fleshy throats cannot pronounce this scintillant mathemagician’s actual name, so “Silphil” it is. It doesn’t mind; no more than it minds the necessity of simulating fleshy words in eerie tones by vibrating scores of its rapidly rotating light-rings together. Silphil wants the calculations of the afterworlds, and it collects them constantly and eagerly, identifying those calculations by its own inscrutable standards — proofs and poetic stanzas, perfect solids trapped in realm-stuff and intangible integers tangled in thought, it absorbs them all into its chiming form. It’s happy to crack mundane esoteric maths if approached politely, seeing it as a gentle hobby.

: melodic : flighty : acquisitive : enchanter :


03. The Water-Lion

There’s not a trace of actual felinity in this senior Ringwalker’s bearing; but any questions about his name are met with nothing but a faint smile and a shake of his head that sets his mane of silver-shot sooty hair swinging. The Water-Lion’s taught more would-be explorers than he likes to think about, these days, and far too few of those have come back to Guildhouses intact, a fact that gnaws at his innards and dulls his silver-bright eyes — and keeps his prodigious notations private and his riversteel blade in its scabbard. But the right reason, the right cause, could well lure him out; and he knows both many strange magics and the secrets of delving hearts and minds.

: experienced : timeworn : honourable : haunted :


04. Malifleur

He was the heart of a world, once. That’s what Malifleur claims, anyway, to anyone who listens — or finds themselves trapped in his grip, or entranced by the grinding rumble of his broken voice. He’s a sight to behold, certainly, with his titanic stature and his brazen skin, tangled crop of blood-rust ringlets and eyes like blue-green suns. Pay no mind to the wounds of throat, palms, navel, brow, eternally weeping ichor; pay no mind to the ghosts of shattered aureoles that dog him like a faded mockery of peacock-eyed lost glory. Malifleur brings far greater things to be concerned over: the goldshadow echoes of his might; his drive to claim any knowledge, any power that may restore him; and the possibility that his claims may be true.

: prideful : resentful : primordial : lessened :


05. Aatacana

Inquisitive and insightful, with a canny mind behind her lilting tongue, Aatacana has been traveling throughout the realms for a very long time indeed. She can be found throughout the Manifold Palaces — having less interest in the Foundations of the planes — and currently chases down whispers and gossip about the dreaming Mirror, willing to pay in starjewels and honey-dust and even mundane coin. Pay no mind to her great lemon-gold coils, or gleaming silver eyes, or to the simple fact that she is a massive serpent the thickness of a warrior’s thigh, festooned with hovering pouches and two “hands” of magical force.

: wanderer : secretive : dreamer : amused :


06. Master Thea

Oh she’s sharp, is Thea. You don’t wend your way to prominence as the captain of a merchantry that spans six realms without being sharp. Sharp as a blade, and just as likely to cut if crossed the wrong way — as many discover when they think they can pull the wool over the Master Of Fortunes. Thea’s tossed more than one such fool over the rail of an umbraship into the nothing between realms for that, and for less; her temper’s as sharp as her mind, these days, and none know what has her so worked up. Even when tallying up her earnings, her shimmering tail lashes like an angry cats’. Oh and never ask about that appendage, come to think — that will earn a bloodglass blade in the gut instead.

: cunning : vengeful : methodical : betrayed :
Tuesday, April 26th, 2022 02:18 am
The City of Chains exists everywhere and nowhere, they say — an endlessly unfurling urban maze of black-and-jewels, ancient stone and stranger metals, built upon deeper labyrinths still while the great chains arc and coil far overhead across the glassy dome of the strangely coloured sky.

Few come to Wilusa deliberately, at least at first. Most travelers find themselves in its winding streets by fouling their transit between other worlds entirely; some have been cursed there. It’s a rare wanderer, in comparison, who’s travels lead them directly to this realm …

Many choose never to use the pale ghost-iris, native to the city, to shiver their way back onto a different path, preferring the push-and-pull of the City Of Chains:
to stake their fate on plumbing the Quicksilver Labyrinth;
joining one of Wilusa’s kaleidoscope of guilds, orders and sects;
gathering precious things from uncountable worlds in the City’s dazzling markets;
learning ancient tales from the inhabitants of a catacomb for jeweled saints;
or seeking more dangerous secrets beneath the blade angels’ blank and watchful gazes —

Those who fail quickly find the Keep of Rings and learn the City’s unpredictable pattern, or feed drops of their blood to a ghost-iris and flee back to the world of their home, lest their body and soul feed the ever-widening City and its kaleidoscope of inhabitants.

Wilusa lies outside of the worlds and yet alongside it, and there is none — or, none known — who has ever succeeded in claiming the City for their own.

Those who have tried have left little more trace than whispers and half-remembered poems.

* skulduggery * performance * arcana * *polychrome * cosmopolitan * layers * labyrinths *





while I wouldn’t normally add to a post, Wilusa actually has itself a collection of tables to build out your own City Of Chains over on Itch; pwyw means grab if you want, free and clear ~

Monday, April 25th, 2022 02:16 am
Sand. All around is sand, golden and drifting, broken up by white-gleaming ziggurats and their sprawling cities picked out in azure and jade, by fallen tawny ruins, by precious expanses of pale green growth ringed around pools of sweet water dark as the eternal night above with its rippling sky-vault and great electrum stars. The Sage Princes gather their hosts, raise festivals, bar doors and great white walls against the sable-coated hunting cats that prowl, singing, in the night.

Sea. All is sea, wine-dark, flecked with waves and foam, filled with coiling glass-clear arms of deeply things and the swirling bronze shoals of long-finned swimmers, dotted here and there with islands and island-citadels of pale sandstone spotted with precious orchards from which the fleets of the Reaver Commons sail their uncountable ships beneath the endless day, that golden dome spotted with turquoise moons.

Between, the thinnest wisps of cloud and mist, and the cloud serpents, and the flocks, the bridges of birds, a riotous rainbow of wings that have no care for where they began, the sand or the sea. The messengers who cross that Fulcrum with far more ease than the great speckled wicker-ships, the shimmering fishscale-ships, of the endless battles of day and night as they wing across to clash and contest against each other for glory and for memory.

So it has always been, so it shall always be.

* balance * duality * questing * opposition * heroism * opportunism *
Sunday, April 24th, 2022 02:13 am
Welcome to the White Winds, traveller:

with its endless skies churning gently through all the shades of blue and twilight to the deepest violet-darkness and back again;
with the namesakes of the plane, the white winds that etch elaborate scrolls and spirals and twisting knots into the masses of pearly cloud that form and drift, break and re-form anew;
with its silver storms — spun up when the white winds whirl through their dances too fervently — that race through the realm and leave rain like silk and shimmering hailstones in their wake.

All in the boundless, bottomless, endless skies.

But the realm is not without its anchors.

There are great mountains within the Wind; massive, twinned peaks, craggy, and chiseled by the storms, translucently dense honey-tinted cloud cores garlanded top and tail with their insubstantial brethren — and each such peak hosts in its depths, clinging to its crags, and carved into the valleys of its knotted spirals a blossoming of hermitages and hidden palaces, strange graven echoes of histories long ended, and slowly growing, ever-expanding crypts and grottoes of, not the dead, but those who wait.

Not even the rain saints and the luminous torrents disturb such sleepers. They shy away from the grotto mouths, prowl silently at the mausoleum portals before being carried off by wind and rain and storm, and choose their prey from amongst the denizens of amber palaces and unwary gatherers of mist.

* air * serenity * dormancy * cycles * concentration * distillation * endlessness *
Saturday, April 23rd, 2022 02:10 am
You can pick up all sorts of oddments as you wind your way around, across and through the worlds, really ~


d100 
01psychopomp’s lantern, a staff of black heartwood hung with lantern-cage and
soul-pyxes
02double handful of solaurum and lilyglass clockworks, eternally moving and
softly chiming
03shard of ivory-like substance shot through with silvery paeans to infinity
in delicate script
04six bluestone tablets inscribed with invokations to a comet-crowned exarch
saint
05slender sword of ruby-rust wood, sharp as the wind and hard as steel
06mantle of soft cloud that shifts in subtle hues of grey
07packet of waxed parchment tied with string, inscribed on the inner surface
with a ring-pattern
08three bangles of blue-silver, eternal ice, slender and gleaming
09choker and pendant of red gold and sapphire in the most baroque of
Cerulean Hell styling
10a rune, viridian, luminescent and undecipherable, that floats idly around
the flesh
11fractal censer of a dozen metals, smoking with honey myrrh kneaded with
souldust
12the black iron Blade That Sunders Oaths, with two strikes remaining before
shattering
13a sprig of radiantly luminous eternal asphodel
14a memory pearl large as one’s palm, translucent like a feather-engraved egg
15hundred hell-jade coins, waxily golden and ruby, sealed in a sculpted,
fang-jawed coffer
16tattered fragments of an ancient cerulean scroll naming seven Cores and
their imperial desires
17ledger of translucent silk paper recording the exchange of souls between
several afterlives
18violet-and-rose torc shaped from fragments of Wilusan sky-shards
19scaly saddlebag filled with thirst-quench-stones, smooth and inviting
20brace of corpse shadows knotted together for transport
21porcelain and bronze swanbolt caster with a dozen charges of cygnine
22flower-embossed crystalline box containing nine cubes of delicate
dream-marrow
23diary of a long-lost ringwalker, bound in copperscale and sealed with Iron
Judge’s solder
24petrified reptilian skull, long of jaw and of a deep tyrian hue, and still
quite chatty
25a string of minuscule suns in the colours of the visible spectrum
26a robe of stardust, glimmering softly
27a skin-tight full-covering suit of bony chitin, with a spore-body filter
in its snarling mask
28delicate crystal globe filled with pale rainbow flames
29a perfectly matched pair of void sapphires the size of a thumbnail
30personal cutlery set carved in delicate lacework from a death’s black bones
31three arrows formed of fire-omen shards
32cake of crumbling ambrosia, soft, sweet and sticky, wrapped in godskin
33nearly complete collection (7/10!) of pearl-bound volumes of Deific
Battle-Lands Reclaimed
34half-melted sheet of crumpled copper with the lion’s share of a
“bounteous” ring-pattern scratched on it
35two cobalt blue stoneware bottles, sealed, of finest crimson garden sweetwine
36drinking bowl carved, with delicate fluting, from a hollowed out firepearl
37delicate woolen blouse embroidered with shadow prayer in faithglass seed
beads and gold thread
38matched bronze daggers inlaid with calligraphy praising the largesse of
the cerulean host
39folding starshell writing tablet and stylus, its wax impressed with
angel’s sigils
40paired flutes, transparent and cool to the touch, carved from a
songwraith’s core
41five glass-smooth sparkling orbs, palm-sized, that orbit one slowly and
randomly
42a single massive, peach-like pit, head-sized and silvery, wrapped in heavy
waxed cloth
43a roughly bound folio, bloodily fingerprinted, supposedly copied from an
Iron Court archive
44a fluttering, singing nightingale of animate, rosy crystal
45twelve skyjade death masks belonging to a lineage of sphinx-kings
46a halo, a thin semi-tangible ring of brilliant ruby-gold light
47full set of long voidstone nails, black and glittering, to cover or
replace one’s own
48a leather satchel containing a loaf of sweetbread, a horn of nectar, and four
sable peaches
49two bundles of porcelain and steel limbs shorn from Eternal Forge workers
50a titan-brass blightcaster, slim and spiraled, needing only to be recharged in balefire
51painstakingly dyed cloth scroll detailing half a dozen incursions into one
single realm
52a slender necklace forged of tiny herringbone links of bleak carbuncle
53four thick, plush furs, deeply violet-bronze in colour and trimmed to be
blankets
54three bolts of gossamer woven from midnight whispers
55Pakrathi’s Joy, a luminous blood emerald, pendaloque-cut and the size of
one’s eye
56an elaborately engraved adamantine flask containing a great lord’s
soulstuff
57paired finger rings of an impossibly hard, matte black substance,
strangely cool
58a gelatinous, faintly lavender voidmask for nose and mouth, good for
twelve hours
59six palm-sized tablets of pink glass whose cinnabar etchings describe the
Caul-Render’s Seventh Cycle
60a gnarled teardrop ingot of of orange-violet metal, tears forged from a
wailing sun
61rough crystal prism, a blunted shaft of greenish gold, imprinted with
scenes of flame-winged glory
62a net large enough to catch an ox knotted from coarse, green and white hair
63a water-heart, fist-sized, teal and aqua and azure, translucent and cool
and soothing
64string of a dozen smoked angel-faced trout, tied up neatly for storage
65bluelight sword blade, with finished frosting, ready for mounting
66the tangled silvery maze drawn with difficulty from an elder monolith’s
mind
67a well-worn folio sporting battered brown leather covers, scores of
unknown flowers pressed between its pages
68a single deep indigo horn, recurved, etched with a trail of scarlet
glyphs, hollowed for drinking
69a chaplet of briar canes insubstantial as milky shadow
70set of snakestone aegis jewels meant for implanting into the skin at the
pulse points
71a palm-sized aloes box containing a rosy-orange sliver of bone that
murmurs prophecy
72multi-stranded necklace of pressed-petal beads, green-black with age and
still headily aromatic
73creamy brow-stone, rippled with patterns of flame-and-waves, filled with
lost dreams
74a riding cat of smoky spun glass, harnessed with bright bronze lace
75six bales of mistgrass basketry, wrapped up in speckled olivine oxhides
76a collection of teeth of many and varied shapes, all of glittering
ruby-red metal
77arm-length ribbonsnake of blue-gold flame that coils slowly along the body
to warm one
78an apple green lens, palm-sized, that reveals ringwalkers and other such
travellers
79plans for a ten-crew umbraship, metallic bone-ink on battered starfilm
80six silverglass amphorae of plasmic wine from a Corerealm afterlife
81mummified arm sporting two forearms with taloned paws, studded with
flesh-pearls
82seven turquoise foam-leather scrolls, a portion of the Ooailaen Theurgy
83a delicate finger ring woven of a dozen different hair-fine jewel filaments
84fist-sized, shivering black jewel drawn from the brow of a nightmaster
85a fragment of the abyss, quivering, suspended in a tiny solaurum cage
86a changestone, lenticular and rippling chromatically, wrapped in rough wool
87a warrior’s panoply fashioned by a master’s hand from black scaled leather and
pale cherry-pink, milky metal
88a cutting from a golden sugar plum tree, heavy with roughly glistening fruit and carefully
trimmed
89pair of heavy torc-like armbands of lunargent, finials filled with stars
90four cloak-lengths of finest cloth-of-moonrise
91twisted staff of gnarled wood, its ashy bark cracking to reveal black wood
veined with still-wet blood
92dice set carved of nightmare amber, warm and concerningly inviting to the touch
93wanderer’s astrolabe of smoky adamantine, set with delicate needles ready
to inscribe the patterns it finds
94a spare shadow folded in a limewood box
95an IOU on silver tissue for two units of soulstuff from a sage of the
graven heavens
96a frozen note, its ancient sound lost to the planes for now
97diviner’s stones in a dragonsaint’s crop, sundrops and glassy shards and
ovals of strange greenish metal
98tucked in a worn linen pouch, ten silver coins, a wooden toy frog, and a
folding knife of bloodiron
99a glassy ampoule filled with the breath of the elder sun
100a radiant lacquer case of hundreds of pigments, a dazzling array of
impossible colours all tied up in squares of voidskin
where did all these come from?
who can say for some of them?
why not try to find out?
Friday, April 22nd, 2022 02:05 am
It’s a calm, unassuming sort of plane at first, the Shadow is. Plenty of broad fields and lush water meadows, sprawling copses of luxuriant trees with game ready for one’s snare or arrow, nothing is burning or discorporating or transmogrifying before one’s eyes. But then – then the eternal creeping sunset registers, and the strange, sprawling compounds and complexes of milk-marble that dot the countryside, crowning hilltops and guarding riverbends, prove far, far more common than a village or farmstead.

Then one might also notice the clashing forces between those pale holdings, who are more than happy to sweep up any strangers into their conflicts.

Who don’t seem to always stay dead – or alive – from day to day. Who sometimes seem to replicate themselves.

Who sometimes have another you amongst their number. Or more than one. And never seem to comment on it. Not even when the not-so-strangers are also long dead and gone.

Who might be found amongst their number, if only one searched …

Some sages of the realms cast their thoughts across these things and find themselves at odds over whether it is strange, or simply expected, that those who find their origin in the Shadow are resolute in the face of near-anything that should shake one’s resolve or self-identity and have little fear of death even worlds away from their quixotic homeland.

And the clashing warriors are not alone: across the lands prowl remnants such as the echoes of the lost, riddling umbra crows, and the silkily lumbering marble titans.

But, still, the Shadow can be a refuge, and many a would-be warlord has taken a marble castle for their own. As many have ventured down deep below the pale milky donjons to find themselves agape at the broken, wheeling, tattered artefacts and ruins of aeons and realms uncounted that press, wailing faintly, through the twisting passages. It’s almost enough to distract one from finding the milky plinth or archway or obelisk that will whisk one to another world. Or back to one’s own.

The Shadow is a passage across and throughout the Corerealms. Through rings, through portals, through duress and the passing of a shadow across the wall — all these may grant passage. Terribly easy. Fiendishly simple.

What it gains in return, well …

* mementos * gathering * ruin * echoes * connections * nostalgia *
Thursday, April 21st, 2022 02:04 am
Warmth, banked against future need in the face of the cold, inside or out.

Quiet contemplation, waiting to be stoked to white-hot readiness at a moment’s notice.

Flame, contained, in the flow of syrupy rivers, rumbling orange and sizzling gold; in the banks of steady-glowing embers breaking through black-ashen hill-crests; in the deeply ruby carbuncle glow of the great forests before they erupt into great harvests of flamepods and drifts of fluttering sparks.

Contained, as well, in the vast basalt kilns and glassworks that creep across the rugged crumbling land, turning dust, ash and obsidian into objects of craft, tools of production, works of beauty; and in the proud and bright-riveted forgeworks that temper and test metal and mettle both. And, not least, contained within the communes and creches, of glass and brick, pumice and ember, where ravages of the body and woundings of the heart alike are tended with slow-burning, warming intensity.

The realm makes, and re-makes. The plane prepares, stores away its great workings: for the needful, for the mindful, for the traveler, for those in travail. All things, all existences, have a purpose, needing only to have their embers stoked to burning brilliance at the right time, and the proper place.

If ashpards prowl and sword-wights tear loose from their circles, if conflicts erupt in molten glass and forge-hot metal, no matter; the fires will bank themselves in time, all shall be righted, all shall be soothed, mended, put to rest. Should even the crimson fireblossoms of the skies above be stained black by stormsoot or malediction, invasion or revolt, Rahaure continues.

A single ember is all that is ever needed.

*fire * generation * temperance * preparation * craft * restoration *
Wednesday, April 20th, 2022 02:02 am
There are realms which unfold beneath the great expanse of the skies, whatever those skies may be. There are planes of seemingly infinite void, with or without structure or object to mar them.

The Iron Court is not one of these realms.

No matter where, no matter how one passes into Quietus, one’s arrival is always the same: within a soaring, sharp-ribbed hall of dizzying immensity, lined with uncountable blackened pillars — and the statue-still guardians that stand at the ready behind the podiums that line that hall, engraving pens and glaives at the ready — beneath the strange chiaroscuro light of flickering godtallow lamps.

The guardians will hear your case, your plea, your reason for entering the Iron Court.

They do not like disruptions.

They will guide you to what you require, if that is necessary.

Beyond the Hall lie: labyrinthine corridors of curving plates and mathematically precise riveting and portals that pivot on unseen hinges;
ornate courts of trial, awash in godtallow light, the ranks of the courtroom hidden from each other with elaborate and precisely symmetrical screens of intricately pierced and patterned metal;
serried warrens of scriptoria, where scribes draft and copy, illuminate and elaborate, in endless scratching whispers of metal against metal;
soaring archives dating back, back, back beyond mortal ken, records of iron, of massive slabs and delicate sheets the envy of a goldsmith;
immense domed arenas where iron legions mass, unmoving, baroque and sharp and silent, waiting.

Waiting for the word from the depths of the Court that the Black Iron March shall contend with violation beyond violation.

There are those who seek out the Iron Judges: the Iron Court will rule on oaths, uphold contracts, draft proclamations, make judgement on disputes, issue condemnations, research prior principles. It will render these things to any who petition.

None wish to see the Iron March.

The March does not occur on a whim. Quietus does not act on whims.

All is precise.

All is weighed, analyzed, deliberated, judged, composed, filed.

All beneath the weight of endless black iron.

The iron that is Quietus, from the most ancient First Pillar — its ribs worn smooth from ferrous caresses — to the tightly-pulled metal flesh and angled bone of the sharp-chiseled Judges who deliver the judgement of the Courts implacably and without remorse.

* judgement * legality * bureaucracy * preservation * precedent * inevitability *
Tuesday, April 19th, 2022 02:00 am
You’re spinning up a new idea (or trying to), and you’re stuck.
Your players just found a way to yeet themselves into a random plane.
You are a player and you want some way out there place to call home.

You can’t think of a new idea for a plane D: Curse that brain block! DX

For all the folks who’d just like a bit of inspiration once in a while — or need a few planar hooks fast — these tables are for you. A little bit of quick theming to hopefully get the ol’ creative juices flowing again.

d20Theme: CompositionTheme: NatureTheme: Modifier
01.fireutopiandivided
02.cosmicillusoryserene
03.cellularpunishingjaded
04.airlabyrinthinepleasure-seeking
05.earthstillmercenary
06.shadowentropicdying
07.aethergenerativeriotous
08.waterdeathlybureaucratic
09.lightcyclicalrepressive
10.celestialbountifulartistic
11.cththonicdystopicdreaming
12.pastoralwanderinglegalistic
13.hellishisolatedcourtly
14.wildernessreptilianbaroque
15.barrenfungalviolent
16.voidavianindustrial
17.urbanizedmammaliansleeping
18.icyspiritualanarchic
19.metallicseasonalfragmented
20.verdantmechanicalcontemplative
roll on each category as much as you like, really
Monday, April 18th, 2022 01:56 am
Oh, there’s uncountable scores of guilds and sects, factions and orders and sworn-kinships and organizations, cults and councils and fate knows what else out across the planes, no doubt about it. Some of them are notably, almost painfully local; some span many of the realms; some make it their goal to spread …

Here and here are two d66 tables of such odd fellowships one might populate the planes with — and presented right here are another eight such, tuned a little more to the afterworlds in particular:

d8Faction NameFaction Details
01Ringwalkers“The worlds are uncountable. So are experiences. Find as many as both as you can,
and share them — with care! — whenever possible.”

Hands-on researchers of planar travel — to the point that no one’s really
sure if they named the process, or took their name from it — and founders of
countless waystops, wanderer’s caches, and guild centres dedicated to
cataloguing and spreading knowledge of the planes and how to travel to them.
– several varieties of particoloured or prismatic spectra; rainbow ring
– hooded cloak or longcoat with lots of pockets, collection of chapbooks or
scrolls, ring-pattern logbook, sturdy knife, pouch of small souvenir samples
from across the planes
02Last Breath“Get them to their final destination, one way or another.”
Self-appointed psychopomps, dedicated to gathering up wayward deceased souls
from the Corerealms (and even, at times, from elsewhere) and ferrying them back
to where they belong before the dead are carved up in a treasury somewhere.
– white, violet, and silver; paired wings (shape may vary)
– directory of common Core afterlives, lantern staff, soul-pyx, pouch of bone
coin, scrollcase of unsigned contracts
03The Eternal“We will unpick the knot of secrecy and claim a forever existence.”
A motley organization with one feature in common — these folk have seen the
existence of unchanging entities, and they have every intention of divining the
source of true immortality for themselves.
– gold and rose; five-petaled blossom
– personal research notes, grimoire of ancient beasts and daemons, flask of
dubious elixir, chirurgeon’s kit, ritual blade
04Squires Of Iron“The judgements of the Iron Court are absolutes — absolute in their
impartiality, absolute in their insight, absolute in banes and blessings both
— and it is well to carry their words and be their hands.”

The Iron Judges may be famed across the worlds, but seldom does one such grim
luminary leave the black iron embrace of the Court; this they leave to lesser
lights who have, for reasons of their own, pledged themselves to Quietus and its decrees.
– black and grey; barbed chain
– courier’s satchel, collection of summons, decrees and judgements, iron token
of the Court, grey shawl or mantle, return-jewel for the Court
05Silver Talons“No greater hunger, no greater desire, no greater delight.”
There’s no beating around the bush with these folks; souleaters through and
through, they relish the shards and fragments — and, sometimes, souls entire
— that they acquire, considering themselves gourmets of the highest order and
always searching for new ‘flavours’. Most are Faded, but not all.
– silver and steel; clutching claw
– papers of admittance to a Soul Market (forged), deathsbone calipers and
scale, personal logbook, tiny pouch of souldust, silverglass dagger
06Fortuna“Each and every one of the myriad worlds resonates with its own rhythm, its
own melody. If you could weave those into one symphony, what wonders might be?”

Musicians, poets, and wanderers all, searching out the intangible jewels that
they call the music of the spheres and hoping to share those wondrous moments
of aural enlightenment with any who open themselves up to hear.
– royal blue and violet; single musical note (shape varies)
– satchel of musical notation and verse, crystal tube-chime, tuning fork,
musical instrument, flask of ambrosia-in-wine
07Incursicates“Show me where worlds collide.”
For some it’s not the realms that fascinate, it’s the times when one plane
reaches out to fuse with and overcome another, with all the chaos and the
clashing that that entails. Whether joining an incursion, throwing in with
defenders, or simply observing the results, it’s the act itself — and what springs from it — that counts.
– amber and brick; ten-armed star
– weapon of choice, warding charm, disruption compass, heavy cloak or
longcoat, baubles from incursion fusions past
08Weavers Of Mirrors“All things dream, though they may know it not. Let us show you what you’ve
lost.”

There is a world betwixt and between all worlds, the Weavers insist, a place
of dream and nightmare that unites all the Afterworlds as one but can only be
touched briefly by most. The Weavers insist, as well, that the patterns they
weave draw from that very mirrored whirlpool of all that was and is.
– chrome and pearl; unornamented disc
– portable loom, dream-spindle, satchel of strange cloth-bolts, sewing kit, dagger or other tool of unknown substance
and infinite others, of course, the worlds being what they are
Sunday, April 17th, 2022 01:55 am
Everything is the maw slashed into existence.

Existence is nothing except the maw, this endless chasm with no terminus; endlessly extending, splintering; endlessly long, endlessly plunging into the darkest depths, reaching endlessly upward with its bleakly striated walls towards the thin wan slit of pale-ghost light scavengers and exiles, bone-wings and darkcrawlers, hermits and exultants call the sky.

Try not to fall.

The darkness below croons a melody in the heart; ripples now and then with motion, dark on dark.

Try not to fall.

Winding up and down the chasm’s fissured faces, like the tiniest ants, look there: thin tracks carved into the cliff-face, splitting and meeting, hugging the wall, at times hemmed in with flimsy fencing, most times open to the air and the maw below, leading to tiny pockets of ruby-green, coiling weedery; or to larger, spiral-carved ledges and rough-hewn uneven cells stacked upon each other, like clinging growths emerging from the dusty sooty stone before burrowing deeper within its face. And within those cells, light flickers and furtive figures flit.

Penitents find their way here, and exiles, and those who know no other way, seeking release. None trust the strangers who seek to mine the maw’s splintered faces, nor the fools seeking the melodious dark.

And here, and there, strange luminous spars — like green-white glass, like smoky ghost-amber — reach fitfully across the maddening gulf. Creeping, inching, a hair at a time, tiny ripples of new growth stretching across the darkness. Sometimes they even meet. More often they shatter, and the denizens of the cells scavenge what they may.

Do not answer the melody.

Try not to fall further.

* isolation * unbalance * loss * bleakness * privation * penitence * abyss *
Saturday, April 16th, 2022 01:54 am
Blue-black roiling stormclouds as far as the eye can see.

The thunder that roars in your veins and speeds up your pulse.

The inky billows that hide neighbour, companion, enemy, danger, safety, all from one’s searching gaze.

And the winds that scream unceasingly, bringing savagery to the bruise-dark cloudbanks and lashing all in reach like a hail of unseen knives, flaying, merciless — and carving the paths through the endless thunderheads for the rivers of moon-pale lightning that flash and flow, sometimes left frozen and tangible, in the knife-winds’ wake.

Yet nestled in the shadows of the endless storm, drifting along the surface of frozen lightning and the echoes of thunder, are the cloudbowers; glossy, gently-glowing orbs with life in their bellies, of homesteads of windsilk grasses, meadows of thunderfruit, great cities of gleaming twisting storm-silver and wrought-lightning towers — and these primals claim kinship to the storms without, and always have, and always will. The storms’ bounty they claim for their own purpose, tying themselves and their bowers together with invisible bindings of promises and sharing of ichor, sharp as the wind’s own blades.

And though wild-bannered warlords may soar on black wrathwings through the storms by their uncountable numbers, none have yet brought that stormwar siege inside such refuges.

None, yet.

Some whisper of a change on the knife-winds, and a murmur of alien promises to storm-pearl war machines.

* air * tempestuousness * contrasts * shadow * comfort * honour *
Friday, April 15th, 2022 01:53 am
Welcome to the void, traveller — a void lit by a softly pastel, softly golden, softly bloody numen that never relieves the velvet lack-of-colour of the plane’s black emptiness.

But you are not alone, not at all, here within. You stand — as all things must — on bone dense as ivory, pale and tawny, indigo and maroon, golden and splintered, waxy and sporting strange patterns and ripples beneath it ancient cracked skin, like ripples in sand, like the dapples of a rice pudding, like a spiderweb of maddeningly intricate lace.

The soft faint light registers from that bone. The bony remains of some great unknowable — sage-beast, demon-saint, fell-angel, dead-god — immense, incalculable, spanning from horizon to horizon, as far as senses grant you. Twisted limbs, arms, wings, stranger things yet, arc upwards, downwards, skew-wards, framing the velvet of the void. Shattered fragments drift and return, swaying in place gently. So many limbs. So many ribs, curves of vertebrae, beyond comprehension. So many blank bony visages, looming, crowned with shattered osseus glory.

From these remains spring life-giving rivers, nurtured crops beyond imagining. And carved from the fallen — in wide shallow pits like open sores, in twisting tunnels — are bone-brick complexes, towered and domed, of lacy wonder; cysts of that numinous power, soft osseus jewels pastel and sanguine, murmuring spars of bone-amber thick with ancient faith and archaic enlightenment.

All worthy of the the great bone-ships that fly to war to spill ichor and blood across the remains of deific death. All worthy of the mighty powers that come to prowl and glide and slowly trail along the great bones, from across the realms entire, to seek greater power yet — or to humble themselves, to be humbled, by what they find.

All desire the light of divinity lost.
Thursday, April 14th, 2022 01:52 am
Motion is life is the heat within is emotion is the heat without.

Near-nonsense, perhaps, but it encapsulates all that Kharat is: its rolling plains of golden grasses, of melt-copper grain; the wild rapids of its rivers of roiling crimson fires, barely tamed by the whirl of flamewheel mills or endless flotillas of bright-sailed ashreed boats, slim and bound in silk like embers; the shifting of each Dancing City’s border pennons, the galloping of bright-burning steeds and roaring chariots, the oriflammes of ten thousand whirling, shifting allegiances fluttering wildly under the flickering flames of the eternal fires above.

None are surprised by a change of mind, in Kharat, nor of a change of taste, of preference, or even of patronage. Only oaths sworn over true flame are held inviolate.

Suspicion comes snapping instead at the heels of those without action, without emotion, without life. Such wretches find themselves cast outside the shifting networks of promises and passions to scavenge for shards of blisstouched obsidian beyond the polychrome walls of the Cities and their dazzling plazas.

Some give themselves to ashes; other swear vengeance unto eternity, and feel Kharat’s hot embrace enfold them once more.

* fire * motion * passion * inconstancy * display * bedazzlement *
Wednesday, April 13th, 2022 01:28 am
Aqua above and aqua below, here in the endless slow flow fluid existence that is Joui; if “above” and “below” are words that mean a thing where the difference between water to drift and water to breathe is its density.

Perhaps true below lies under the drifts of translucently jade greenery — like verdant fluid barely contained within gelatinous skin — and the dense pearly foam that forms rafts, in places, enough to build upon. Above would be where water has become the mists, above the clinging weeds and banks of foam — drifting, eddying, thick enough to part like phantom curtains, a milk-pearl haze lit softly by an unseen light tinged with the aqua ripple of another endless ocean — threaded with the trailing, slowly twisting roots of wandering lilies lighter even than the mists.

Reach above and learn to float upon the mists. Reach below and learn to slip through the gently lapping depths.

Return.

Go back.

Return again.

Change to suit yourself, inside and outside.

In the aqua below, in the depths of the deepest of colour, sinuous shapes twist and dance. A flash of silver and a foam-ship disappears.

In the aqua above, the mists fill with winged, whirring barbs and shell-coiled trumpets. The above calls to the below to change, change again, join them, an endless shifting of shape and drifting of purpose.

Yet the Graven Wave and the Last Mist Weaver and a thousand thousand colourless wavekin and more muster with salt and nets and lances of frozen creation — so it is whispered, softly, in bafflement and doubt — to lock all forms forever.
Tuesday, April 12th, 2022 01:27 am
The realms that make up the great expanse of the afterworlds are not independent of each other, as much as some might hope for it. They are singular, yes, but they don’t exist in adamantine bubbles (or, at least, most of them do not); planes can, and do, reach out and touch each other.

This touch – an incursion – is very seldom passive and very rarely benign. A “lance” of realmstuff pierces the veil between worlds to plant itself into another plane, and wherever that tendril reaches, however it did so – called through great workings, willed into existence by a being of enough power, generated by fearsome machinery, dragged along by the metaphysical weight of the worlds themselves – wherever the incursion touches, any who desire to may cross over from the invading realm to the other.

(Travel in the other direction is more difficult, but also possible, in theory.)

More insidiously, the environment surrounding the incursion begins to slowly take on traits of the invading realm, living beings not excepted.

Incursions are not looked upon fondly. They are, after all, beachheads of invasion as often as not. Which means that those who can end them, or at least halt their influence, are often hailed as heroes (or villains, depending on who you ask).

Wilusa is an exception to these shiftings of realms; there are no recorded incursions into, or out of, the City Of Chains.
Monday, April 11th, 2022 01:26 am
Behold, a place unfolding before one that could near-belong within the Corerealms: snowy mountains, rolling plains, deep forests of mystery and ancient growth, stony badlands and foam-lashed coasts.

Here countless freeholds and kingdoms, petty baronies and free cities — and, yes, many proud duchies — wheel and strive, bicker and war and trade and draw up great binding oaths between them, sealed by the acknowledgement and kiss of one or more of the Great Elder Suzerains who speak with commoners and kings alike between their deep and unpierceable slumbers, deep within their puzzle-box domains high in the peaks and far below the soil.

Oh, they farm and joust, craft and ornament and dedicate and trade — trade in such lovely things as silvery moon-lace and a dizzying array of blossoms of all hues and patterns, tastes and scents, prized enough to send wise rulers to war and worse.

But then, but then: there is the sky, as dark as gore; and the sun, like an orb the colour of a dragon’s-blood ruby. And the ivory claws, the moon-shine eyes, of the Suzerains. And, above all, the great rivers and delicate springs and blessed pools alike, that run not crystal clear — though there do be those — but with a sweet-salt live-giving liquid far thicker, and more ruddy, than water or wine.

Those who come to the Duchies are often shocked to their marrow.

Those who leave the Duchies behind find themselves shocked to require more lively sources to quench their thirst.

* cultivation * bonds * sanguinity * courtliness * beauty * genealogy * the great game *
Sunday, April 10th, 2022 01:24 am
The soothing susurrus of sand; sand that drifts through knotted labyrinths of chambers strung like gemstones on tangled passages through dense and layered strata, and whirls across the smooth-swelling rolling plains and rising peaks of weathered stone like a murmur of dust beneath the million million glittering facets, the uncountable colours, of the jeweled dome glowing softly overhead.

Gebul is a place of soothing sounds, of patience, of implacability. A place where the murmuring sand weathers away time, memories, concerns as it does the features of uncountable statues that slowly thrust through the surface of the stone, collecting all in placers of preciousness that collect in the cracks where stone lilies and pale tubers feed from them. Where veins of soft and colourless crystal pebbles are valued; swallowed, they refresh as water refreshes.

And it is also a place of eternal ending, whether ending comes in the form of dissolution or the engulfing embrace of stone.

The spires of Gebul hold jeweled cathedrals, they say; geodic amphitheatres and gleaming pillared halls that twist and coil deep down into the rock. Softly moving, slowly moving artisans craft coffers and sarcophagi of delicately etched slate, murmuring stones-of-poems in a gentle, unending rhythm.

And they say, as well, that Kevoken, the Velvet Shard, massive of stature and dark of patience, gathers the shale-scaled and mica-dusted clans who offer praise and worship together beneath a new banner …

* earth * waiting * dissolution * quietude * erosion * release *