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Tuesday, October 7th, 2025 12:00 pm
Another small flock of strange fellows, mostly low-level for your low-level shenanigans.

Burrowing Stone
A concatenation moving through the earth; a stone of pigment, placid and stoic. Determined.
1 HD, AC 15, +1 bludgeon (1d6 earth, 1d3 targets), ML 9, burrow/earthglide, elemental, mundane immune, persist: grant +2 to next constructive endeavour or message

Cycling Coal
A coil of smoke carrying a softly glowing ember; banked passions, a final understanding. Hopeful.
1 HD, AC 12, +1 scorch (1d6 fire + lose action), ML 8, flying, mundane immune, elemental, revelation: grants +2 to next attempt at research or insight

Glimmering Drop
A rivulet of shimmery water, then a delicate shower, then a tiny pool; mercurial and wistful. Seeking.
1 HD, AC 11, +1 chill (1d4 water, 30' raged, 1d3+1 targets), ML 7, flying or swim, mundane immune, elemental, nourish: +2 to next healing work or making of sustenance

Trilling Wind
A breeze against the cheek; a soft melody in the air, gentle and curious. Pining.
1 HD, AC 13, +1 raw note (1d4+1 wind, 100' ranged, 1d6 targets), ML 7, flying, mundane immune, elemental, inspire: grant +2 to next creative endeavour

Cock Of The Moon
The name's a bit unfair; both cocks and hens of this large and gold-grey fowl sport long sharp spurs like silver crescents on their heels.
2 HD, AC 11, +2 spur (1d4 + Bleed 1, doubled against spellcasters, tripled against lycanthropes or corrupted), or buffet (1d2 + lose next action), ML 9, sense shifter, detect corruption, moontouched: under full moon, can heal 1d8+1 by peck or cure disease once/individual

Feefyre
A lantern, up ahead in the dark? A cluster of candles perhaps? What is that light?
2 HD, AC 12, +2 darkdread (1d4 + Fear), ML 11, flying, undead, incorporeal, dungeon recall: inflict memory of death (stunned) or implant memory of delve discovery or treasure

Krrokr, Bone-Tangle
Beneath the cracking, barbed mass of bone is a moving skeleton, growing more thorny with every break and shattering.
3 HD, AC 15, +3 gnarl (1d8 + Bleed 3), ML 12, undead, dead growth: add +1 to AC damage dealt for every 4 damage taken, reform (24 hrs), holy vuln (permanent damage)

Stonbik
This falcon statue is ancient and sleekly stylized, with obsidian eyes and green copper talons gripping it stony perch.
4 HD, AC 16, +4 talons (1d8/1d8), ML 12, flying (swooping dives), construct, mundane immune, teleport: return to high perch, screech: recorded message or (50%) installed spell

Carmym
A compact but diabolic drake of mottled red scales that prefers to hide and connive in mortal guise.
5 HD, AC 16/10, +5 bite (1d10) or claws (1d4/1d4) or sting (2d4 + venom) or weapon (1d6), ML 9, flying, 2d3 spells, humanoid form (at will, lower AC), venom: 3d4, then 2d4 1d6 hrs later

Thief-Of-Words
It's not the flickering glimpses of a shifting, smiling fang-jawed beast that maddens; it's the way anything written, anything communicating meaning, seems to run and flow into nothing in its presence and beyond ...
6 HD, AC 13, +6 bite (2d4 + wordtheft), ML 10, incorporeal, invisibility (at will), wordtheft: cannot understand text or glyphic representations (1d4 days), sacred vuln.