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Friday, September 12th, 2025 08:11 am
Oh hey lookit that, it's a second post. Goddamn. :O

Here's some critters for you, in Lindwyrm/generic-basic-but-ascending-AC/my usual kind of shorthand format. Maybe some more later in the month, ooo ~


Breathless Jelly
A small, concerningly fluid blue-green jelly. Very quick. Likes warm, dark, moist places.
1 HD, AC 10, +2 infest (1d2), ML 12, climbing, infest: struct target is scaled by jelly which will force into lungs in 1d3+1 actions, cutting off air; magifear: spell cast on victim will make jelly retreat

False Wish
How did your most precious thing, the most desired, the most cherished, get here? Better retrieve it. Pay no mind to the flicker of a coppery sphere.
1 HD, AC 13, +1 jolt (1d6 force, 20'), ML 9, all movement, desire reflection: create all-senses illusion of target's precious thing, dulling touch: 1d4 Wis per 10 min. contact (recover 1d4 Wis per 24 hrs)

Ghost Roses
Stems, leaves, shrubbery, briars, blossoms -- all equally ghostly grey-white and translucent. Eerily at home in forest undergrowth, abandoned gardens and dim dungeons, growing between the very stones.
2 HD, AC 12, +0 (no attack), ML 12, fire vuln, draw: contact with the rose, whole or as a cutting, drains 2 hp/hr unnoticed; grey veil: -3 to Saves, but interact with spirits and aetherial creatures, 30' rad.

Iiruv, Astral Serpent
Twin-headed viper the colour of a night sky spangled with stars, coiling on wings of starlight. Inquisitive but distant and quick of affront.
3 HD, AC 14, +3 bites (1d6/1d6 + venom), ML 8, flying, cold/lightning immune, venom: voidstruck -- 1d4 Con and Wis (24 hrs), paralysis (1d4 hrs)

Snowbound
This hooded figure in white linen and grey mantle clutches chains of ice, their eyes hard as sapphire glaciers. All must still and freeze. Quiet now.
3 HD, AC 11, +3 chains (1d6, freeze) or ice talon (1d4 cold), ML 8, cold immune, fire vuln, 1d4 spells, freeze: Save or tangled in chain (immobilized for 1d4+1 actions or until freed, autodamage, death creates another snowbound)

Surrure
A big spider. A very big, very green-opal spider, watching every move from its perch on delicate kaleidoscopic silks. What brings you? What can you offer?
6 HD, AC 14, +6 bite (2d4 + venom), ML 9, climbing, magic immune, spellweave: spells cast on it can be spun into silk to be triggered at another time by touch (2d4 spells available in web), entangle: silken strands (immobilize), venom: disorientation (-3 to rolls, 1d3 hrs, hallucination; or autofail Save vs next 1d4 spells), allspeech

Warspite
A ribbonlike banner of sanguine fog hovers around its victim, before victim becomes host and vector for bloodlust around a battle long since lost.
6 HD, AC 10, +6 possession, ML 11, flying, incorporeal, mundane immune, possession: Save or blood rage (berserk, +1 to attack/dam., lose 1d4 hp/action); 1d12 to max hp until rest if Save successful

Blumun
A baboon the size of a pony, tawny save for a mantle of silvery mane. And it carries a writing kit and a gleaming white curved chisel. Sometimes a statue. Patient.
7 HD, AC 15, +7 bite (2d4 + bleed 2) or chisel (1d4 + blind), ML 10, 2-in-6 magic resist, copy script, duplicate document, heal 3d6 (touch, 3d4 spells, stoneform (AC 18)

Andulis
Thundering between worlds, this great war-horse of deepest unearthly indigo canters to a halt, ivory eyes uncanny and wise. And who might you be?
8 HD, AC 16, +8 hooves (2d4/2d4) or trample (2d8+2 + stunned), ML 10, air run/water walk, mundane immune, worldwalk, mindspeech 100', mark: turn object or sigil indigo, track mark

Woodwyrm
A gnarled dragon cloaked in rough brown scales, in stark contrast to the bloody "heartprints" on its wings and breast. Also 'witchwyrm', which says much about its habits for good and ill.
10 HD, AC 16, +10 bite (2d8+4) or claws (1d6/1d6) or breath, ML 10, flying, greenwalk, breath: 60' cloying attar 4d10 + sleep, 2d4 spells, raise briarwall, implant emotion, heartbreak: -2 to all actions until lifted or quest completed