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Wednesday, May 8th, 2024 08:52 am
Finally, a new new post *lol*

Twenty new critters of various kinds, from the tiny to the tremendous ~


Mistfal: A butterfly now misty, now dawn, now smoky darkness, lands and softly murmurs.
1 HD, AC 12, +1 flutter (stunned 1d12+1 actions), ML 7, flying, create memory jewel

Mournwave: In the water, a silvery shadow; the echo of a merfolk, pining even after death.
1 HD, AC 13, +1 soulshock (1d6), ML 10, mournsong: Fear (1 hr.), dead kiss: water breathing 24 hrs then lose 1d4 hp perm., intangible, undead

Opaleuthis: Squid as long as your arm, before tentacles. Oh and they glow brilliant colours. And fly. In schools.
1 HD, AC 10, +1 swipe or bite (1d4), ML 5, flying, ink: blind 1d10 min.

Cybrute: Limbs and more replaced by crude but lethal alloy, this wight is belligerent or lost or both.
2 HD, AC 16, +2 implanted weapon (1d8+2), ML 8, lightning vuln, 2-in-6 berserk

Swiftshell: Sleek elongated insect, chrome and gleaming. Attracted to magic and lightning.
2 HD, AC 16, +2 bite (1d8), ML 8, heal lightning, absorb magic, burrow (metal)

Wildwise: Devotion shines in the eyes of this great grey hound, loyal to a calling greater than any mortal master.
2 HD, AC 12, +2 bite (1d6), ML 9, castigate (the powerful), blessing 2/day, call pack (1d6+1 dogs)

Creeping Daisy: Moving carpet of pale flowers looking for filth or flesh.
3 HD, AC 10, +3 rootlets (1d6+feed), ML 12, feed: 1d6/action while in daisies (which heal), fire vuln.

Deepsaurian: In the dark, in your shadow, raptorial exiles clench their claws and wait patiently.
3 HD, AC 12, +3 bite (1d6) or talons (1d4+1/1d4+1), ML 9, darksight, shadowstep 100’

Neverwraith: Glitching; a ghost of one who never was alive. Bring, or become, their fetter to give rest eternal.
3 HD, AC 15, +3 perception warp (2d6+ bleed 1d3), ML 11, undead, immaterial, inverted fetter: reforms until tie is gained, memory implant

Vitrosseus: A glittering skeleton, glassy particles trailing in its wake. No mind; but a desire – to share.
3 HD, AC 10, +3 fist (1d4+1, bleed 1d2), ML 12, undead, glitter: 10’ rad. Save or -2 to rolls, 1 hr; second Save or turn into vitrosseus in a day

Hexengrave: Such a witch may offer weal or woe, but always with a price paid in blood from the vein.
4 HD, AC 12, +4 sickle (1d6) or fangs (1d3+1, heals hexen), ML 9, sunlight bane, 2d4+1 spells, blood tracking, healing blood 1d8+1

Cor Diaboli: In motion, a gnarled gargoyle of bile; rooted, an ever-spawning incursion of hell.
5 HD, AC 14, +5 hellfire (1d10+1), ML 10, holy vuln, flying or spawn (1d3 2-HD spawn/day) + blight: hell-align environment 1 mil./week

Kludgn: Multiple clockwork limbs, multiple beaten-metal faces. A patchwork centipede of metal desires yours.
5 HD, AC 16, +5 bite (1d8+2), ML 9, sunder: destroy armour, devour: absorb target metal or tech

Raiser-of-stones: Colourless figure in worn vestments. Appreciates guidance to fallen shrines.
6 HD, AC 12, +6 rebuke (2d4), ML 9, heal 2d6, shape stone, bless foundation

Benthyx: A terrible knot of scales, maws and trailing fins, the castoff of too much magic in the waters.
7 HD, AC 14, +7 manyjaws (2d8, 1d4 targets), ML 12, aquatic, chum: +2 for attack, damage on already wounded target

Bygone: An aura of nostalgia, a silhouette of the heavenly past, in the shade of bright angelic wings.
7 HD, AC 15, +7 strike (2d6), ML 10, flying, evoke memory, mundane resist, holy

Field Dragon: Slow to move but not to think, lording over fields of growing gold and new crops with scales like grain.
8 HD, AC 15, +8 bite (1d8) or claws (1d6/1d6) or breath (hot wind 4d6), ML 10, flying, burrowing, 2d6 spells

Reginrosa: Greenery flesh and tumbling petal mane, robed in garden beauty and warning thorns; a regal figure. Judging. Weighing.
8 HD, AC 14, +8 thorns (1d10+2) or constrict (immobilized, 1d4/action), ML 10, create feast, 2d6 spells, fire vuln

Empty Vessel: Burning black pinions mantle crackling white bones stripped of heaven's glory. Repent thy sin.
9 HD, AC 16, +9 cold blade (2d6) or Shattered Word (1d10+2, stunned, blind, bleed 1d4, 40’ rad.), ML 12, flying, undead, 1d6 spells

Nehenar: A great monochrome dragon, sleek and stylized and featureless as glass. :Show me your path to the future.:
14 HD, AC 18, +14 bite (2d10) or claws (1d12+2/1d12+2) or blackbeam (8d6, Save or lose half hp total as glass memory sand), ML 11, 3d6 spells, flying, teleport, 2-in-6 magic reflect

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Technically for Lindwyrm -- insofar as they match my shorthand that turned into Lindwyrm -- but makes them basically for any BD&D-ish system as long as you go ascending AC.

(I should post some kind of rambling about why I did Lindwyrm beyond "felt like it" some time, lol)

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