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Wednesday, June 21st, 2023 02:49 am
I like elementals and elemental critters and elemental effects and elemental enchanted whosits. Like, I like them a lot — an affection going all the way back to when I first started poking at rpgs.

Every once in a while I start tinkering with the basic elemental lineup; while I do love playing around with the extended base-para-quasi-elemental collection from AD&D, it’s not so practical outside of those particular scenarios (but boy howdy do I love them all in Planescape!), and in any case there’s that tinkering habit.

This time around it’s less tinkering-tinkering as a collection of thematic traits for an elemental spread, and also a few tables for sprucing up any given elemental that might pop up in one’s adventures ~

AirEarthFireWaterLightningIceSunMoonDarknessBlood
whitedeep brownscarletdeep bluewhite-goldwhitedeep goldsilvercharcoalcrimson
transparencyochreorangetealpale violetpale greyrosepale goldpitch blackblack-ruby
pale bluegreyyellowpearlice greensilverambercreammidnight bluedeep red
clarifyingmendingpurifyingcleansingrevealingpreservingnurturingchangingconcealinggrowing
fuguedestructionviolencebetrayalspitecallousnesszealotrydelusionennuihunger
inquirydedicationpassionpatienceinspirationclarityhopetranquilityreliefpromise
yes half of the entries are colours. no i don’t care. colour is important.


d10TypeShapeDemeanourLanguage
01.Airleoninehostilenone
02.EarthserpentineneutralHelltongue
03.FiredraconiccuriousHigh Primal
04.Wateramorphousfriendlycommon speech
05.LightninggeometricgrovellingFirst Speech
06.IceavianoverbearingHeavensong
07.SunhumanoidarrogantHigh Primal
08.Moonarthropodwarydruid’s speech
09.Darknesspiscinebargainingbeastspeech
10.Bloodhybrid or metamorph (roll twice more, combine)fearfularcane cipher
granted, most elementals are also probably not speaking with mouths. but they might. you never know.


d12Elemental Quirk
01.divides on defeat (2 elementals of half original HD-or-equivalent)
02.can offer creation of material goods
03.elemental jewel heart
04.primal nobility; expect fallout if maimed or destroyed, potential boons if aided
05.not vulnerable to opposing element
06.100′ range teleport ability in addition to normal actions
07.can bestow immunity to element for 24 hrs
08.elemental infection or engulf, continual damage to victim after successful attack
09.“explodes” on defeat (= HD-or-equivalent)
10.knows 1d12 spells
11.can shapeshift into flesh and blood form or forms at will
12.can carry touched creatures to native plane
yeah, some of these are kind of mean. I like elementals.