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  <title>Lone Knight</title>
  <link>https://loneknight.dreamwidth.org/</link>
  <description>Lone Knight - Dreamwidth Studios</description>
  <lastBuildDate>Wed, 01 May 2024 02:22:34 GMT</lastBuildDate>
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    <url>https://v2.dreamwidth.org/17154189/4173058</url>
    <title>Lone Knight</title>
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  <guid isPermaLink='true'>https://loneknight.dreamwidth.org/4925.html</guid>
  <pubDate>Wed, 01 May 2024 02:22:34 GMT</pubDate>
  <title>[spacehack] Who Lives In The Void?</title>
  <link>https://loneknight.dreamwidth.org/4925.html</link>
  <description>Posted by: &lt;span lj:user=&apos;taichara&apos; style=&apos;white-space: nowrap;&apos; class=&apos;ljuser&apos;&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/profile&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[personal profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/&apos;&gt;&lt;b&gt;taichara&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Of course, what are the Void and the Shard Sea without someone &amp;mdash; or  several someones &amp;mdash; to inhabit them and the worlds found within them?&lt;br /&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Sample Kinds&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;em&gt;Haouu (Owlfolk)&lt;/em&gt;&lt;br /&gt; Tall, sturdy and feathered, with small wings folding neatly away, taloned hands and feet and the visages of tufted-eared owls&lt;br /&gt; &amp;ndash; Advantage against illusion, charm or other mystifying effect&lt;/p&gt; &lt;p&gt;&lt;em&gt;Miuren (Catfolk)&lt;/em&gt;&lt;br /&gt; A kith sporting retractile claws, an expressive tail, a soft pelt of fur and the features of a domestic feline&lt;br /&gt; &amp;ndash; Advantage on a test to avoid damage of any kind 1/day&lt;/p&gt; &lt;p&gt;&lt;em&gt;Sebau (Shardfolk)&lt;/em&gt;&lt;br /&gt; -Humanlike, sporting a scatter of tiny &amp;ldquo;false stars&amp;rdquo; in the hair and eyes of brilliant jewel colours&lt;br /&gt; &amp;ndash; mindspeak with Nearby sapients&lt;/p&gt; &lt;p&gt;&lt;em&gt;Melitti (Beefolk)&lt;/em&gt;&lt;br /&gt; Bipedal, fuzzy bee people, with four arms, two wings and variable colours to their plush&lt;br /&gt; &amp;ndash; create simple tools at will&lt;/p&gt; &lt;p&gt;&lt;em&gt;Parad (Greenfolk)&lt;/em&gt;&lt;br /&gt; Sapient plant people varying from green-tinted exemplars of other folk to gnarled wood-wights and all gradations between&lt;br /&gt; &amp;ndash; Advantage to resist or overcome poison and disease and similar afflictions&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-title&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-content&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&amp;nbsp;&lt;br /&gt; &lt;strong&gt;Kinds Table&lt;/strong&gt;&lt;/p&gt; &lt;table border=&quot;1&quot; width=&quot;100%&quot; cellspacing=&quot;0&quot; cellpadding=&quot;4&quot;&gt; &lt;colgroup&gt; &lt;col width=&quot;51*&quot; /&gt; &lt;col width=&quot;51*&quot; /&gt; &lt;col width=&quot;51*&quot; /&gt; &lt;col width=&quot;51*&quot; /&gt; &lt;col width=&quot;51*&quot; /&gt; &lt;/colgroup&gt; &lt;tbody&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;20%&quot;&gt;01. Beefolk&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;05. Daemonen&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;09. Glitterwing&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;13. Crystalin&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;17. Greenscales&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;20%&quot;&gt;02. Human&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;06. Brazen Ones&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;10. Fair Folk&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;14. Minotauros&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;18. The Wise&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;20%&quot;&gt;03. Ghuls&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;07. Sebau&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;11. False Angels&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;15. Bonefolk&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;19. Shadowalkers&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;20%&quot;&gt;04. Alabastri&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;08. Parad&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;12. Wolfen&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;16. Living Lights&lt;/td&gt; &lt;td width=&quot;20%&quot;&gt;20. Naga&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;And, if you fancy adding a change or two, some physical quirks:&lt;/p&gt;  &lt;table border=&quot;1&quot; width=&quot;100%&quot; cellspacing=&quot;0&quot; cellpadding=&quot;4&quot;&gt;&lt;colgroup&gt; &lt;col width=&quot;128*&quot; /&gt; &lt;col width=&quot;128*&quot; /&gt; &lt;/colgroup&gt; &lt;tbody&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;50%&quot;&gt;01. bits of body replaced by living copper, starvine, bloodwood, crystal, royal resin&lt;/td&gt; &lt;td width=&quot;50%&quot;&gt;11. oddly-coloured or luminescent blood&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;50%&quot;&gt;02. third eye, round and gemlike&lt;/td&gt; &lt;td width=&quot;50%&quot;&gt;12. corpse eyes&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;50%&quot;&gt;03. additional pair of slender limbs&lt;/td&gt; &lt;td width=&quot;50%&quot;&gt;13. antennae, or extra antennae&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;50%&quot;&gt;04. moonblade tusks&lt;/td&gt; &lt;td width=&quot;50%&quot;&gt;14. bioluminescent strands in hair or other pelage&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;50%&quot;&gt;05. bioluminescent patterns&lt;/td&gt; &lt;td width=&quot;50%&quot;&gt;15. symbiotic algae in skin or pelage&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;50%&quot;&gt;06. perpetually charred flesh patches&lt;/td&gt; &lt;td width=&quot;50%&quot;&gt;16. glassy nails or claws&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;50%&quot;&gt;07. one or more pairs of slender translucent tentacles&lt;/td&gt; &lt;td width=&quot;50%&quot;&gt;17. molts unusual dust (golden, iridescent, ashy, tiny scales, pollen)&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;50%&quot;&gt;08. brassy scales, feathers or fur in patches&lt;/td&gt; &lt;td width=&quot;50%&quot;&gt;18. implanted voidbloom&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;50%&quot;&gt;09. bone thorns&lt;/td&gt; &lt;td width=&quot;50%&quot;&gt;19. drinks blood/ichor&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;TOP&quot;&gt; &lt;td width=&quot;50%&quot;&gt;10. a tail, or an extra tail&lt;/td&gt; &lt;td width=&quot;50%&quot;&gt;20. filmy or glassy vestigial wings (of any kind)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=loneknight&amp;ditemid=4925&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://loneknight.dreamwidth.org/4925.html</comments>
  <category>random tables</category>
  <category>spacehack</category>
  <lj:security>public</lj:security>
  <lj:poster>taichara</lj:poster>
  <lj:reply-count>0</lj:reply-count>
</item>
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  <guid isPermaLink='true'>https://loneknight.dreamwidth.org/3881.html</guid>
  <pubDate>Wed, 01 May 2024 02:07:36 GMT</pubDate>
  <title>[spacehack] Some space critters</title>
  <link>https://loneknight.dreamwidth.org/3881.html</link>
  <description>Posted by: &lt;span lj:user=&apos;taichara&apos; style=&apos;white-space: nowrap;&apos; class=&apos;ljuser&apos;&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/profile&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[personal profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/&apos;&gt;&lt;b&gt;taichara&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Comet Lobster&lt;/strong&gt;&lt;br /&gt; 1 HD&lt;br /&gt; Only has 1d4 hp; Clinging Pinch does 1 damage every moment after attack unless removed&lt;br /&gt; &lt;em&gt;Cold, pale, tasty, vicious, and comes in swarms.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Corsair&lt;/strong&gt;&lt;br /&gt; 1 HD&lt;br /&gt; Mocking Banter makes adversary lose next action on failed WIS test.&lt;br /&gt; &lt;em&gt;Folks of all kinds take up the pirate&amp;rsquo;s life, but these folks consider themselves experts.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Shipcat&lt;/strong&gt;&lt;br /&gt; 1 HD&lt;br /&gt; 1d2 Claws, 50% chance to warn of incoming danger to ship&lt;br /&gt; &lt;em&gt;Sleek, proper, and said to grant favours to captains who treat them well; honest mousers, too!&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Dazzle Swarm (Dazzlers)&lt;/strong&gt;&lt;br /&gt; 1 HD&lt;br /&gt; 1 damage, Flickering Strobe: CON test or blinded 1d4 moments&lt;br /&gt; &lt;em&gt;These floaty shimmery mote-y things do nothing on their own and  little when in clouds, but their lights flash at the worst times.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Mirrorling&lt;/strong&gt;&lt;br /&gt; 1 HD&lt;br /&gt; Can mimic the shape of anyone it comes across, attack 1d2 and -1 WIS&lt;br /&gt; &lt;em&gt;An amorphous conglomeration of silvery, mirror-bright floss, until it insinuates itself amongst the crew.&lt;/em&gt;&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&lt;strong&gt;Glassine&lt;/strong&gt;&lt;br /&gt; 1 HD&lt;br /&gt; Acid Spit 1d3, Disadvantage to attacks on glassine made with blunt weapons&lt;br /&gt; &lt;em&gt;An infestation of these arm-length translucent slugs in riotous  colors can wipe out ship stores in days, and their spores are  everywhere.&lt;/em&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Aerojelly&lt;/strong&gt;&lt;br /&gt; 2 HD&lt;br /&gt; Inanimate organics that come in contact dissolve the next moment, immune to cold and fire&lt;br /&gt; &lt;em&gt;Wispy, nearly transparent jellies that will ooze over asteroids, ships, anything really.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Ringfire&lt;/strong&gt;&lt;br /&gt; 2 HD&lt;br /&gt; Blazing Corona, CON test or continue to take damage every moment until successful CON test.&lt;br /&gt; &lt;em&gt;Exactly what it says on the tin: hoops of sullen red-orange flame, oddly spongy and as wide as the average adult is tall.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;The Withered&lt;/strong&gt;&lt;br /&gt; 2 HD&lt;br /&gt; Two Claws 1d4, WIS test or flee in fear 1d4 moments, mindspeech&lt;br /&gt; &lt;em&gt;The shriveled, dry remnants of voidfarers gone awry, all too eager to feed from planting that terror in others&amp;rsquo; hearts.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Shardlost&lt;/strong&gt;&lt;br /&gt; 2 HD&lt;br /&gt; Chilling Touch 1d6 + INT test or hallucinations for four hours&lt;br /&gt; &lt;em&gt;Some folks get too much of the shardfield into their system. Figuratively, or literally.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Ammonitus&lt;/strong&gt;&lt;br /&gt; 2 HD&lt;br /&gt; Shellshield 2 AP + can be sundered, multiattack 1d3 three times, shipwrecker&lt;br /&gt; &lt;em&gt;Bulky, ribbed spiral shell, pyrite and grey, and a dozen grasping, hook-studded tentacles, oily black.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Aether Crane&lt;/strong&gt;&lt;br /&gt; 3 HD&lt;br /&gt; Beak Stab + bleed, 2 hit points per moment, or Wing Buffet 2d4 and CON test or stunned one moment&lt;br /&gt; &lt;em&gt;This huge and multicoloured crane can be ridden through the void; it  will carry two riders, or one rider plus some very compact cargo.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Glitterjelly&lt;/strong&gt;&lt;br /&gt; 3 HD&lt;br /&gt; Prism Tentacles (2d4) + CON test or take another 2d4 damage of fire, ice, or light&lt;br /&gt; &lt;em&gt;Sweet, glimmering jellyfish; nice to eat, if they don&amp;rsquo;t get you first. The fire ones are nicely spicy.&lt;/em&gt;&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-title&quot;&gt;&lt;strong&gt;Bloodspike&lt;/strong&gt;&lt;br /&gt; 3 HD&lt;br /&gt; All DEX tests rolled with Disadvantage, CON test or Drains 1 Level with Hit&lt;br /&gt; &lt;em&gt;A shark of the void, blood-black and savage, that feeds on the spirit more than the flesh.&lt;/em&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Great Nudi&lt;/strong&gt;&lt;br /&gt; 3 HD&lt;br /&gt; May cast a beneficial spell of level 1-3 if offered food&lt;br /&gt; &lt;em&gt;Why yes, that is a billowing, ruffling multicoloured nudibranch the size of a cow undulating through the void.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Alabastri&lt;/strong&gt;&lt;br /&gt; 3 HD&lt;br /&gt; Pale Bolt 1d6 up to Far Away target, up to three targets; shatters wood or glass, shipwrecker&lt;br /&gt; &lt;em&gt;Strange creatures of articulated milky shells and long, long spikes, like an insectile hedgehog.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Void Ivy&lt;/strong&gt;&lt;br /&gt; 4 HD&lt;br /&gt; Continues to inflict initial damage every moment until needle coils removed, only damaged by fire&lt;br /&gt; &lt;em&gt;A malignant coiling knot of greenery that moves of its own accord; the spores of a corrupted starvine seed.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Frozen Ocean Sage&lt;/strong&gt;&lt;br /&gt; 4 HD&lt;br /&gt; Can cast 1d6 first level spells, 1d3 second level spells and 2 random higher level spells; 1d6 Phantom Staff&lt;br /&gt; &lt;em&gt;A frozen ocean sage will never reveal their features, but they are  willing to offer words of advice wherever they may be found in exchange  for their whimsical requests.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Stardrake&lt;/strong&gt;&lt;br /&gt; 4 HD&lt;br /&gt; 2 claws 1d4 + Bite 1d8, Breath 2d10 on 2d8 Nearby targets once every six moments (shipwrecker)&lt;br /&gt; &lt;em&gt;A sturdy carbuncle-hide dragon that can fly through the void, carrying two riders plus their personal cargo in harness.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Jurai Bee&lt;/strong&gt;&lt;br /&gt; 4 HD&lt;br /&gt; Sting 1d10 + CON test or add 2d10 poison damage or paralysis&lt;br /&gt; &lt;em&gt;The monstrous, usually docile bees that nest within and pollinate the most ancient of starvine trees.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Shardwyrm&lt;/strong&gt;&lt;br /&gt; 5 HD&lt;br /&gt; Bite 1d6 and CON test or petrified&lt;br /&gt; &lt;em&gt;This massive viper-like creature sports waxy scales and lurks amongst the debris of the Shard Fields.&lt;/em&gt;&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&lt;strong&gt;Anemohydra&lt;/strong&gt;&lt;br /&gt; 5 HD&lt;br /&gt; Six Tentacles 1d8 and CON test or paralyzed, will sprout another attack  tentacle when injured unless damaged by fire in that moment&lt;br /&gt; &lt;em&gt;A barrel of soft translucent flesh, gaping maw and a corona of  writhing, stinging tentacles, found anchored on any solid surface.&lt;/em&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Cold Mannequin&lt;/strong&gt;&lt;br /&gt; 5 HD&lt;br /&gt; Lure &amp;mdash; WIS test or be drawn towards mannequin, Frostburst 2d8 damage to any Close targets every 4 moments&lt;br /&gt; &lt;em&gt;Scattered throughout the void are inscrutable statues of seamless white metal that stand guard and wait.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Vespain&lt;/strong&gt;&lt;br /&gt; 5 HD&lt;br /&gt; Bite 1d6, Sting 1d6 + acid spray 2d4, immune to piercing attacks, shipwrecker&lt;br /&gt; &lt;em&gt;Gigantic hunter wasps from the starvines and greenworlds, armoured in ominous crimson and blue-black.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Gnarlomeba&lt;/strong&gt;&lt;br /&gt; 6 HD&lt;br /&gt; STR test or Bound in place along with equipment, CON test or stunned 1d6 moments after successfully struck&lt;br /&gt; &lt;em&gt;A glistening, gritty, gigantic cell of pseudopods found amongst asteroids and other rocky debris.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Ebon Spider&lt;/strong&gt;&lt;br /&gt; 6 HD&lt;br /&gt; Black Web &amp;mdash; DEX test or Entangled + 2d8 damage per moment, Bite 1d12 + 1d4 next moment after attack, shapeshift&lt;br /&gt; &lt;em&gt;These massive black arachnids can take the forms of any creature that they have devoured.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Godsthorn&lt;/strong&gt;&lt;br /&gt; 6 HD&lt;br /&gt; 2 Barbs 1d8, healed by magic (2 Hit Points per level of spell)&lt;br /&gt; &lt;em&gt;An amalgamation of black briars and brass armour in roughly humanoid shape.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Void Manta&lt;/strong&gt;&lt;br /&gt; 6 HD&lt;br /&gt; Becomes Invisible until it attacks, as an action; shipwrecker&lt;br /&gt; &lt;em&gt;The colour of the void and speckled with twinkling lights &amp;hellip; when you see it coming.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Pearlshell&lt;/strong&gt;&lt;br /&gt; 7 HD&lt;br /&gt; Darkness cloud affecting all Nearby, 2 Tentacles 2d6 + INT test or dazed one moment&lt;br /&gt; &lt;em&gt;And out of the dark drifts a pale-fleshed nautilus nestled in a shell of shimmering ivory, two tendrils trailing.&lt;/em&gt;&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&lt;strong&gt;Fatescythe&lt;/strong&gt;&lt;br /&gt; 7 HD&lt;br /&gt; Ambusher&amp;rsquo;s Aim &amp;mdash; holds action for two moments then WIS or DEX test or  target is OoA, all DEX tests are rolled with disadvantage, can cast 1-4  1st level spells&lt;br /&gt; &lt;em&gt;Elegant, sharply sculptured mantids, wise of eye and swift of strike.&lt;/em&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;The Waxen&lt;/strong&gt;&lt;br /&gt; 7 HD&lt;br /&gt; Create Objects (of resin or wax), Create Meal, Charm (as an action), Teleport to Nearby location once per fight&lt;br /&gt; &lt;em&gt;Strange shelly creatures all but hidden under their protective domes, but amenable if not attacked.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Ghost Ship&lt;/strong&gt;&lt;br /&gt; 7 HD&lt;br /&gt; Will reform and hunt those that defeat it, vulnerable to fire, unliving, shipwrecker&lt;br /&gt; &lt;em&gt;Sometimes an entire vessel and its crew persists beyond death, if the mission was fraught enough.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Myrmich Lord&lt;/strong&gt;&lt;br /&gt; 8 HD&lt;br /&gt; Spawn &amp;ndash; create 1d6 2 HD myrmichs every moment, Quicksilver Bite 3d4 and liquifies metal it touches&lt;br /&gt; &lt;em&gt;Gargantuan ant-like conqueror as at home inside planetoids or grand cities as it is deep inside shards.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Crystir&lt;/strong&gt;&lt;br /&gt; 8 HD&lt;br /&gt; Blind all Nearby, Discern Fate, Create Illusions, Prismatic Bolt 3d6, shipwreck&lt;br /&gt; &lt;em&gt;Beneath the frost, a faceted sphere of living crystal as large as a ship that peers into the future and the past.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Living Comet&lt;/strong&gt;&lt;br /&gt; 8 HD&lt;br /&gt; Iceflame Aura 2d8 all Close subjects, 3d6 Ram + CON test or crushed prone, shipwrecker&lt;br /&gt; &lt;em&gt;It&amp;rsquo;s not the snow and ice that lives, but the spirit that rides the comet through the void &amp;mdash; but why?&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Luminous One&lt;/strong&gt;&lt;br /&gt; 9 HD&lt;br /&gt; Healing Fires 3d8 restoration, Claws 3d8, spells as 4th level spellcaster, grant Weal or Woe&lt;br /&gt; &lt;em&gt;A heron of blue-white light, a misty and vaguely humanoid shape, both at once, or neither; but a source of succor nonetheless.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Madmaw&lt;/strong&gt;&lt;br /&gt; 9 HD&lt;br /&gt; 1d10 damage next moment after attack, immune to elemental based attacks and slashing weapons, shipwrecker&lt;br /&gt; &lt;em&gt;This horror is part monster worm, part centipede, all iridescent barbed jaws, and perpetually hungry.&lt;/em&gt;&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-title&quot;&gt;&lt;strong&gt;Steelshard&lt;/strong&gt;&lt;br /&gt; 9 HD&lt;br /&gt; 2 Tentacles 2d8 + if both hit, grapple and Beak for another 2d8 damage, shipwrecker.&lt;br /&gt; &lt;em&gt;Sometimes, just being an enormous arrow-sleek steely squid is more than enough.&lt;/em&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Abyssan&lt;/strong&gt;&lt;br /&gt; 10 HD&lt;br /&gt; Immune to normal weapons, vulnerable to light, attacks stop healing  until healing magic or equivalent is used; a person killed by an abyssan  will become a ghoul (PC HD, paralytic touch) under the abyssan&amp;rsquo;s  control in 1d6 minutes&lt;br /&gt; &lt;em&gt;A colourless slash in the fabric of reality, wrapped around a conglomeration of the bones of scores of the dead.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Aethermist&lt;/strong&gt;&lt;br /&gt; 10 HD (special)&lt;br /&gt; Slows ship travel to 1/6 normal, disadvantage on all rolls, shipwrecker&lt;br /&gt; &lt;em&gt;A vast, foggy sargasso in the void that slowly saps the life out of  all inside it, its own essence dispersed through ten pale, false  ghost-hearts.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Siphonate&lt;/strong&gt;&lt;br /&gt; 10 HD&lt;br /&gt; Engulf &amp;mdash; any target smaller than 6 HD, 2d6 damage every moment; immune to physical weapons, shipwrecker&lt;br /&gt; &lt;em&gt;One of the eerier encounters in the void: a long and slowly  tumble-swimming tube of wispy plasm, more than capable of swallowing a  ship whole.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Bright Blizzard&lt;/strong&gt;&lt;br /&gt; 11 HD&lt;br /&gt; Beauty Of Snow &amp;mdash; WIS or Pilot test or be lured into centre of the Bright  Blizzard, 2d6 damage to all touching or within it, CON test or be  frozen solid after 1d6 minutes of being drawn inside, vulnerable to  fire, immune to cold&lt;br /&gt; &lt;em&gt;Elemental phenomenon like this huge storm &amp;mdash; ephemeral, delicate, but deadly &amp;mdash; can and do spring up without warning.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Zeuglon&lt;/strong&gt;&lt;br /&gt; 11 HD&lt;br /&gt; Disadvantage on attack rolls when Zeuglon attacks, immune to elemental damage, shipwrecker&lt;br /&gt; &lt;em&gt;Like a reptilian whale, drawn out sleek and menacing and equipped with four flukes to speed its fanged jaws ever closer.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Starvine Wanderer&lt;/strong&gt;&lt;br /&gt; 12 HD&lt;br /&gt; Inject Seeds, Engulf &amp;mdash; any target smaller than 8 HD, Chlorophyll  Infusion, Burning Sap 2d8 + 1d8 damage the following 1d6 moments,  shipwrecker&lt;br /&gt; &lt;em&gt;Uncountable glittering, emerald and bronze branches radiate from this young starvine tree&amp;rsquo;s woody core.&lt;/em&gt;&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&lt;strong&gt;Suneater&lt;/strong&gt;&lt;br /&gt; 12-15 HD&lt;br /&gt; Extinguishes all fire and light up to Far Away, 2 Claws 1d8 + 1 Bite  1d10, CON test or lose 2 levels (Pilot test or lose two levels/ship HD),  can cast 1d8 spells of any level, shipwrecker&lt;br /&gt; &lt;em&gt;A frightful and monstrous draconic creature with four insectile  wings, rows of hateful eyes, and a coal black hide glistening with  bone-violet.&lt;/em&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=loneknight&amp;ditemid=3881&quot; 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  <comments>https://loneknight.dreamwidth.org/3881.html</comments>
  <category>spacehack</category>
  <category>the black hack</category>
  <category>critters</category>
  <lj:security>public</lj:security>
  <lj:poster>taichara</lj:poster>
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  <guid isPermaLink='true'>https://loneknight.dreamwidth.org/3330.html</guid>
  <pubDate>Wed, 01 May 2024 02:01:47 GMT</pubDate>
  <title>[spacehack] Ships and Ship Combat</title>
  <link>https://loneknight.dreamwidth.org/3330.html</link>
  <description>Posted by: &lt;span lj:user=&apos;taichara&apos; style=&apos;white-space: nowrap;&apos; class=&apos;ljuser&apos;&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/profile&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[personal profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/&apos;&gt;&lt;b&gt;taichara&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Aetherships come in a bewildering variety of shapes, sizes and  building materials, restricted only by the imagination and resources of  the people building them (and, of course, what the GM has defined as  likely). Archaic galleons, massive flower buds, stony skeletons planked  with silk and bloodwood, sculpted asteroids &amp;mdash; anything is possible.  Equally varied are the possibilities for what actually makes the ship  move through the Void, from vaporized shard fragments to the blood of  fallen angels.&lt;/p&gt;    &lt;p&gt;For quick determination of ship materials and propulsion sources  within a given system (or for ships failing from a given system), roll  on the following tables or make a selection as desired:&lt;br /&gt;&amp;nbsp;&lt;/p&gt;    &lt;p&gt;&amp;nbsp;&lt;/p&gt;    &lt;p&gt;&lt;strong&gt;Ship Material&lt;/strong&gt;&lt;/p&gt;    &lt;figure class=&quot;wp-block-table&quot;&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;01. Voidseed&lt;/td&gt;&lt;td&gt;11. Moonsilver&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;02. Giant blossom&lt;/td&gt;&lt;td&gt;12. Porcelain&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;03. Godbone&lt;/td&gt;&lt;td&gt;13. Black iron&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;04. Hollowed crystal&lt;/td&gt;&lt;td&gt;14. Bone behemoth&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;05. Brass filigree&lt;/td&gt;&lt;td&gt;15. Hollowed asteroid&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;06. Lacquer and bamboo&lt;/td&gt;&lt;td&gt;16. Blown glass&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;07. An immense shell&lt;/td&gt;&lt;td&gt;17. Leather and bone&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;08. Glass mosaic&lt;/td&gt;&lt;td&gt;18. Tangled vines&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;09. Wood marquetry&lt;/td&gt;&lt;td&gt;19. Sculpted ivory&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10. A single leaf&lt;/td&gt;&lt;td&gt;20. Solid light (or darkness)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;    &lt;p&gt;&amp;nbsp;&lt;/p&gt;    &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-title&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-content&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;br /&gt;Ship Propulsion&lt;/strong&gt;&lt;/p&gt;    &lt;figure class=&quot;wp-block-table&quot;&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;01. Godblood&lt;/td&gt;&lt;td&gt;11. Elder bones&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;02. Aether shards&lt;/td&gt;&lt;td&gt;12. &amp;ldquo;Water&amp;rdquo;wheels&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;03. Royal jelly&lt;/td&gt;&lt;td&gt;13. Oars&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;04. Life force&lt;/td&gt;&lt;td&gt;14. Crystallized belief&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;05. Essence of amber&lt;/td&gt;&lt;td&gt;15. Distilled prayers&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;06. Pure magic&lt;/td&gt;&lt;td&gt;16. Elemental cysts&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;07. Physical exertion&lt;/td&gt;&lt;td&gt;17. Voidflowers&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;08. Void currents&lt;/td&gt;&lt;td&gt;18. Drake hearts&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;09. Cosmic wind&lt;/td&gt;&lt;td&gt;19. Precious stones&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10. Sunlight&lt;/td&gt;&lt;td&gt;20. Mental exertion&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;    &lt;p&gt;&amp;nbsp;&lt;/p&gt;    &lt;p&gt;&lt;strong&gt;&lt;br /&gt;The Nuts and Bolts of Ship Stats&lt;/strong&gt;&lt;/p&gt;    &lt;p&gt;An aethership is statted like a monster, with Hit Dice, damage, and a  handful of traits. Ships also use the standard monster damage-per-HD  chart; this damage is rolled only against other ships, ship-sized or  larger objects, and monsters with the [shipwreck] trait. Against small  squishy targets like trees, space cows or adventurers, it can be assumed  that a direct hit with a ship&amp;rsquo;s weapon means certain death. So,  adventurers, be on your guard.&lt;/p&gt;    &lt;p&gt;In similar fashion, a ship does not take damage from adventurer or  monster attacks unless explictly stated, usually via the [shipwreck]  trait. Dramatically setting sails on fire or severing all the guide  ropes, though, that&amp;rsquo;s perfectly allowed!&lt;/p&gt;    &lt;p&gt;&amp;nbsp;&lt;/p&gt;    &lt;p&gt;&lt;em&gt;* But What If I Want My Players To Smite More Stuff? (the Shipkiller Rule)&lt;/em&gt;&lt;/p&gt;    &lt;p&gt;Player Characters are capable of awesome feats, it&amp;rsquo;s true, and having  them have little effect on any ship &amp;mdash; to say nothing of the many  beasties with the [shipwrecker] trait &amp;mdash; could be disappointing. To  combat that, feel free to use the Shipkiller Rule:&lt;/p&gt;    &lt;p&gt;If a PC has two more levels than a ship (or equivalent beastie) has  Hit Dice, the PC can attack or otherwise affect that ship as normal. So a  fighter with some experience under their belt, say, could totally throw  themselves onto the hull of a ship and go ham with violent joy.&lt;/p&gt;    &lt;p&gt;Note that this does not offer protection from ship-sized weaponry,  which will still splatter a PC to particles. A normal DEX test to avoid  said splattering is allowed, though!&lt;/p&gt;    &lt;p&gt;&amp;nbsp;&lt;/p&gt;    &lt;p&gt;&lt;strong&gt;&lt;br /&gt;Ships by Hit Dice&lt;/strong&gt; (suggestions)&lt;/p&gt;    &lt;figure class=&quot;wp-block-table&quot;&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Fighter&lt;/td&gt;&lt;td&gt;1 HD&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Yacht&lt;/td&gt;&lt;td&gt;2 HD&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Clipper&lt;/td&gt;&lt;td&gt;4 HD&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Caravel&lt;/td&gt;&lt;td&gt;8 HD&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Merchantman&lt;/td&gt;&lt;td&gt;6 HD&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Corvette&lt;/td&gt;&lt;td&gt;10 HD&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Armada&lt;/td&gt;&lt;td&gt;12+ HD&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Station&lt;/td&gt;&lt;td&gt;15+ HD&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;figcaption&gt;(yes, these are more than a bit of nonsense as names.  I&amp;rsquo;m okie with that.  lol.)&lt;br /&gt;&lt;/figcaption&gt;&lt;/figure&gt;    &lt;p&gt;A ship has one weapon to attack with. Ship damage is more or less  standard, but the kind of weapon involved can be wildly variable;  would-be shipwrights are encouraged to get creative, or can roll on (or  choose from) the following table.&lt;/p&gt;    &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-title&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-content&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;    &lt;p&gt;&lt;strong&gt;&lt;br /&gt;Ship Weapons&lt;/strong&gt;&lt;/p&gt;    &lt;figure class=&quot;wp-block-table&quot;&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;01. starlance&lt;/td&gt;&lt;td&gt;11. fairyflames&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;02. beaked ram&lt;/td&gt;&lt;td&gt;12. hull razors&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;03. thorncannon&lt;/td&gt;&lt;td&gt;13. plasma rain&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;04. light prisms&lt;/td&gt;&lt;td&gt;14. rotbolts&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;05. crusher ram&lt;/td&gt;&lt;td&gt;15. hullborer&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;06. stoneshot&lt;/td&gt;&lt;td&gt;16. thunder pikes&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;07. vinecaster&lt;/td&gt;&lt;td&gt;17. shellpiercer&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;08. vitality siphon&lt;/td&gt;&lt;td&gt;18. ambergel sprayer&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;09. steelshot&lt;/td&gt;&lt;td&gt;19. mauler jaws&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10. bone ballistae&lt;/td&gt;&lt;td&gt;20. slivershards&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;    &lt;p&gt;&lt;br /&gt;Additionally, for every HD a ship possesses, it gains two slots for extra traits. Sample ship traits include:&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&amp;ndash; Comfy Crewspace:&lt;/em&gt; Whether custom cabins or the special accomodations of a luxury liner, this ship has it. Rest and its benefits are assured.&lt;/p&gt;    &lt;p&gt;&amp;ndash;&lt;em&gt; Extra Crewspace:&lt;/em&gt; For each time this trait is selected, increase crew maximums by 20%.&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&amp;ndash; Speedy:&lt;/em&gt; Transit times are reduced by 25%.&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&amp;ndash; Responsive:&lt;/em&gt; The ship&amp;rsquo;s pilot has their Pilot score effectively raised by 1. This trait costs two slots.&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&amp;ndash; Reactive:&lt;/em&gt; Gain an extra ship action per Moment or equivalent. This trait costs two slots.&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&amp;ndash; Cargo Space:&lt;/em&gt; Roomy, outfitted with restraining loops, and  designed to keep your goods safe. Ships without dedicated cargo space  have room for crew belongings, ship&amp;rsquo;s stores, munitions and not much  else.&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&amp;ndash; Armoured:&lt;/em&gt; Plated with black iron, fibrous crystal, shelly  scales, mystic runes or stranger things, the ship gains 2 Armour Points.  (per HD? works as a shield? both?)&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&amp;ndash; Greenery:&lt;/em&gt; The ship possesses a greenhouse, hydroponic  deck, implanted microflora &amp;mdash; or is perhaps itself a plant &amp;mdash; and will  produce breathable air for the crew. This trait must be selected at  least once for every dozen crewmembers and it will nullify the penalties  for going unmasked in the Void while reducing Shard Sea effects to Void  levels. For food sources, see Living Larder.&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&amp;ndash; Living Larder:&lt;/em&gt; By growing or otherwise producing its own food sources, the ship lengthens the time between Supply Usage checks by half again.&lt;/p&gt;    &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-title&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-content&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&amp;ndash;&lt;em&gt; Self-Repair:&lt;/em&gt;  Whether enchantment, a living ship, dedicated clockworks or other, the  ship will mend 1d3 hp per day without needing repair work in a dockyard.&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&amp;ndash; Special Weapon Trait:&lt;/em&gt; Maybe a successful attack grapples the ships, or sets the target on fire, or oozes acid, or blinds with a brilliant flash, or &amp;hellip;&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&amp;ndash; Terrestrial Landing Capable:&lt;/em&gt; What it says on the tin.&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&amp;ndash; Aquatic Landing Capable:&lt;/em&gt; Also what it says on the tin.&lt;/p&gt;    &lt;p&gt;Traits may be selected more than once, to reflect even greater  dedication to that feature. Trait slots can be swapped for more weapons  at two slots per weapon.&lt;/p&gt;    &lt;p&gt;&amp;nbsp;&lt;/p&gt;    &lt;p&gt;&lt;strong&gt;&lt;br /&gt;Ship Combat&lt;/strong&gt;&lt;/p&gt;    &lt;p&gt;Attacks from the party&amp;rsquo;s ship are made as for a normal character,  using the attributes of whoever is helming the ship. The difference lies  in what is rolled: average the character&amp;rsquo;s DEX, WIS and INT scores,  this is their Pilot score that must be rolled under to attack and to  avoid damage. The Powerful Foes rule still applies to ship combat.&lt;/p&gt;    &lt;p&gt;A ship with a quarter or less of its hit points left can only attack  half as often, reflecting the struggling crew and ruined structure. A  ship taken to 0 hit points is effectively destroyed and all crew must  test CON or be killed as the ship breaks up.&lt;/p&gt;    &lt;p&gt;Hit points can be restored by repair work undertaken by the crew (1d4  hp/week) or in a dedicated port on land or in the void (1d8 hp/week but  might get pricy).&lt;/p&gt;    &lt;p&gt;&amp;nbsp;&lt;/p&gt;    &lt;p&gt;&lt;strong&gt;&lt;br /&gt;Life Aboardship&lt;/strong&gt;&lt;/p&gt;    &lt;p&gt;Unless the ship has one or more instances of the Comfy Crewspace  trait, the typical crewmember can assume to have enough space for a bunk  or webbed hammock, with space beneath for one or two storage chests and  a small shelf above, plus a lantern or other light source. Officers,  the ship&amp;rsquo;s helm and the captain can generally commandeer more space for  themselves, but not all do (and some ships simply don&amp;rsquo;t have the space  to permit it.&lt;/p&gt;    &lt;p&gt;&lt;em&gt;* Crew numbers&lt;/em&gt;&lt;/p&gt;    &lt;p&gt;A ship&amp;rsquo;s minimum crew is equal to twice its Hit Dice, to a minimum of  one for a sub-1 HD ship such as a fighter or a messenger shuttle. The  maximum number of bodies that can be housed is equal to three times the  minimum. (For example, a 6 HD ship would have a minimum crew of 12 and a  maximum of 36). However, the maximum crew number strains the  capabilities of a ship to support the bodies housed inside it, and the  captain must test CHA every week or face a mutiny from the over-packed  crew.&lt;/p&gt;    &lt;p&gt;&lt;em&gt;Supply&lt;/em&gt;&lt;/p&gt;    &lt;p&gt;While breathing is not an issue as long as proper precautions are  taken, a crew must still eat and drink. The ship&amp;rsquo;s water supply and food  stores must have their Usage Die checked on the following rotation:&lt;/p&gt;    &lt;p&gt;&lt;em&gt;* Minimum Crew:&lt;/em&gt; every month&lt;/p&gt;    &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-title&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-content&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;*&lt;em&gt; Median Crew:&lt;/em&gt; every fortnight&lt;/p&gt;    &lt;p&gt;* &lt;em&gt;Maximum Crew:&lt;/em&gt; every week&lt;/p&gt;    &lt;p&gt;The ship can try to eke out supplies, but working on less than full  rations will inflict Disadvantage on all rolls after a week and prompt  CHA tests from the captain to avoid mutiny every week thereafter in  addition to the Disadvantage penalty.&lt;/p&gt;    &lt;p&gt;Ship rations and similar &amp;ldquo;voidfood&amp;rdquo; includes syrup tapped from  voidblossoms and other cometary trees, and gelatinous billets condensed  from same; pickled starvine shoots and buds; more mundane corned meats  and biscuit; couscous; sugarwaxes; poppy cakes; aetherkrill, fresh and  dried; and a bewildering variety of nut and legume pastes and curds.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=loneknight&amp;ditemid=3330&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://loneknight.dreamwidth.org/3330.html</comments>
  <category>rules ideas</category>
  <category>tables!</category>
  <category>spacehack</category>
  <lj:security>public</lj:security>
  <lj:poster>taichara</lj:poster>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://loneknight.dreamwidth.org/3147.html</guid>
  <pubDate>Wed, 01 May 2024 01:59:15 GMT</pubDate>
  <title>[spacehack] The Void and the Shard Sea</title>
  <link>https://loneknight.dreamwidth.org/3147.html</link>
  <description>Posted by: &lt;span lj:user=&apos;taichara&apos; style=&apos;white-space: nowrap;&apos; class=&apos;ljuser&apos;&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/profile&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[personal profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/&apos;&gt;&lt;b&gt;taichara&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;The Aetherous Void&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;This  is &amp;ldquo;space&amp;rdquo; as commonly conceived of; mostly empty, but has planets and  moons and comets and asteroids (and odder things), and a sun or  something very much like a sun. What it isn&amp;rsquo;t is expansive &amp;mdash; the Void  consists of a single system, or, rarely, two or three or so such systems  sharing a common &amp;ldquo;void&amp;rdquo; (the source of the term) nestled inside the  vast Shard Sea. Most systems have their sun at their centre, but not  all.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;The  void of space is chilly (dress appropriately!) but is not a vacuum;  however, the aether is thin and slightly toxic and a mask is required  for long exposure and safety&amp;rsquo;s sake by most sapients. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;  * After a day of exposure, CON test or all rolls are at Disadvantage  until victim has breathed pure air for a day without interruption&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Rare  systems possess completely breathable aether and these are highly  valued for settling if there are no prior claims; in the past, more than  one war has broken out over the &amp;ldquo;true peoples&amp;rdquo; of such systems.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p lang=&quot;en-US&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;The Shard Sea&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Outside  of the pockets created by systems, the aetherous void is filled with a  biting cold and completely filled with a field of glittering, waxy,  solidified aether shards and stranger things still. From the vantage  point of a system&amp;rsquo;s interior, the brightest shards of the Sea&amp;rsquo;s inner  edge are the stars. From inside the Sea, all is darkness packed with the  sudden shining rubble of the shards themselves, stretching out in all  directions. Ships destined to sail the Shard Sea are best equipped with  some form of light. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Some  parts of the Sea are less filled with shards and remnants, as if some  immense creature burrowed its way through and left tunnels behind. Some  of these twisting lanes intersect, or open into pockets inside the Sea  that may hold derelict ships, eldritch lairs or sealed fortresses; the  most stable of these passages link systems one to another, so long as a  ship has the mettle &amp;mdash; and the supplies &amp;mdash; to make the trip.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-title&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-content&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Once  the safety of a system has been left behind and a ship is threading its  way along the twisting lanes of the Sea &amp;mdash; or, braver still, forging a  new path &amp;mdash; conditions worsen. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;  * A mask must be worn at all times, unless in the pure-air bowels of a  ship or similar structure; and the cold becomes a potential danger,  forcing a CON test each day or 1d4 hit points of damage are taken,  healed only by warmth and rest.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Plotting  travel through the Shard Sea is treacherous and many prefer to stay  within a system, or stick to the known shardlanes, already mapped and  relatively stable. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p lang=&quot;en-US&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;* How Do I Map The Shard Sea?&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;The  GM should theoretically have an abundance of ready-made &amp;ldquo;maps&amp;rdquo; of Shard  Sea lanes, whether known to the PCs via charts or being charted out by  the PCs and their intrepid crews &amp;mdash; dungeon maps make ideal facscimiles  of the Sea&amp;rsquo;s twisting lanes and unexpected hollows. Change the  elevations here and there, scale the size up, and fill with Sea  encounters and stranger things, and turn the party loose! &lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;* So, gravity &amp;hellip;&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Gravity  works by the rule of &amp;ldquo;the larger object attracts the smaller object&amp;rdquo;  and otherwise essentially by the rule of cool and the needs of the game  being played. Planets and even wee planetoids pull towards their  centres, gravity keeps a PC&amp;rsquo;s feet squarely on the deck of the ship, and  so on. Get tossed into the emptiness of the Void or the Sea, though,  and all bets are off.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p lang=&quot;en-US&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Travel Times&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Travel  via aethership is measured in &amp;ldquo;standard&amp;rdquo; days of 24 hours; similarly,  the length of time a given ship can travel without refueling or  replenishing water or stores is measured in days. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Typical transit times:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;* 1d4+2 days between two adjacent planetary objects&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;* 2d8 days from the innermost planetary object to the centre point of a system&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;* 1d12+2 days from the outermost planetary object to the inner edge of the Shard Sea&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;*  Shard Sea travel is unpredictable at best, and logged on individual  shardcharts; relatively straight travel from system to system, with no  complications, may still take 6d6+10 days or even longer&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p lang=&quot;en-US&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Warp Nebulae (Nebular Gates)&lt;br /&gt; &lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;These  rare manifestations, eerily resembling ghostly stained glass windows or  peaked doorways, can send a ship &amp;mdash; or anything else that passes through  their maw &amp;mdash; to another system without needing to find a route through  the Shard Sea. A knowledgeable observer can identify the sort of nebula  they&amp;rsquo;re looking at from the colours mixing in its whorls.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Some  nebulae are one-way trips, others will work from either &amp;ldquo;side&amp;rdquo;. Some  are permanent, and others are technically temporary but have such a  lifespan as makes no difference. Others have vanishingly swift lives.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p lang=&quot;en-US&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Building A System&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-title&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-content&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Sometimes  getting together the details of a system is inconvenient or you aren&amp;rsquo;t  feeling the inspiration right this moment.&amp;nbsp; Sometimes, you might just  want &amp;ndash;or need! &amp;mdash; to pull together a system to explore quickly.&amp;nbsp; For  those kinds of times, here are some steps and tables to spur the  creative process along &amp;mdash; but don&amp;rsquo;t feel constrained by their results.&amp;nbsp;  Pick and choose, alter the numbers of rolls, whatever you like.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;  The first step is to determine whether the system has an object at its  centre. Roll a d20; a result of 1-15 indicates a central object, 16-20  that the centre is lacking or destroyed. If a central focus is  indicated, choose or roll for the centre of the system using the  following table:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;System Centre&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;table width=&quot;444&quot; cellspacing=&quot;0&quot; cellpadding=&quot;4&quot;&gt; &lt;colgroup&gt; &lt;col width=&quot;213&quot; /&gt; &lt;col width=&quot;213&quot; /&gt; &lt;/colgroup&gt; &lt;tbody&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;01. sun (of near any colour &amp;hellip;)&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;11. city-fortress&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;02. diamond sun&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;12. frozen flame&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;03. dead sun&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;13. fire ring&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;04. abyss (black hole)&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;14. prismatic ring&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;05. cluster of sunlets&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;15. eclipsing sun&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;06. planet (sun is elsewhere)&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;16. luminous water orb&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;07. planet (no sun)&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;17. petrified elder starvine&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;08. nebular gate&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;18. neon aurora&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;09. frozen god&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;19. binary system (roll or choose two)&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;10. misplaced Shard field&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;20. trinary system (roll or choose three)&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;&lt;br /&gt;Then, roll for the number of planets depending on how heavily &amp;ldquo;filled&amp;rdquo; you wish the system to be:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;* Sparse: 1d4-1 planetary objects&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;* Average: 2d8 planetary objects&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;* Populous: 1d10+1d12 planetary objects&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;And the type and shapes of those planets:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;Planet Type&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;table width=&quot;444&quot; cellspacing=&quot;0&quot; cellpadding=&quot;4&quot;&gt; &lt;colgroup&gt; &lt;col width=&quot;102&quot; /&gt; &lt;col width=&quot;103&quot; /&gt; &lt;col width=&quot;103&quot; /&gt; &lt;col width=&quot;102&quot; /&gt; &lt;/colgroup&gt; &lt;tbody&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;102&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;01. temperate&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;103&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;06. molten&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;103&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;11. artificial&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;102&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;16. hollow&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;102&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;02. forest&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;103&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;07. desert&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;103&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;12. labyrinth world&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;102&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;17. cluster of worldlets&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;102&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;03. aquatic&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;103&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;08. dead&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;103&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;13. garden world&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;102&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;18. split (roll again twice)&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;102&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;04. tundra&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;103&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;09. metropolis&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;103&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;14. gaseous&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;102&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;19. cratered&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;102&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;05. ice&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;103&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;10. living&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;103&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;15. crystalline&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;102&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;20. Earthlike&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;&lt;br /&gt;Planet Shape&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;table width=&quot;444&quot; cellspacing=&quot;0&quot; cellpadding=&quot;4&quot;&gt; &lt;colgroup&gt; &lt;col width=&quot;139&quot; /&gt; &lt;col width=&quot;140&quot; /&gt; &lt;col width=&quot;139&quot; /&gt; &lt;/colgroup&gt; &lt;tbody&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;139&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;01. spherical&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;140&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;05. spiral&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;139&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;09. half-moon&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;139&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;02. ovoid&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;140&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;06. rubble belt&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;139&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;10. dodecahedron&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;139&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;03. Mobius&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;140&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;07. godcorpse&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;139&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;11. honeycomb&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;139&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;04. ribbon (like a ring around the sun)&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;140&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;08. on turtle or other beast&amp;rsquo;s back&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;139&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;12. knotwork&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;&lt;br /&gt;If looking for some moons or or exotica for your planet, try this table, rolling 1d4 times or as many as you like:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-title&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-content&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;&lt;br /&gt;Planetary Extras&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;table width=&quot;444&quot; cellspacing=&quot;0&quot; cellpadding=&quot;4&quot;&gt; &lt;colgroup&gt; &lt;col width=&quot;213&quot; /&gt; &lt;col width=&quot;213&quot; /&gt; &lt;/colgroup&gt; &lt;tbody&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;01. One moon&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;05. 1d4+1 moons&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;02. Ring (of ice, fire, crystal, rubble, greenery &amp;hellip;)&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;06. Extensive ring system&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;03. Two moons&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;07. Asteroids at Trojan points&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;04. Twin planets&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width=&quot;213&quot;&gt;&lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;08. Exotica (voidblossom field, massive orbiting dock-city, fire cometoids &amp;hellip;)&lt;/span&gt;&lt;/p&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p class=&quot;western&quot; lang=&quot;en-US&quot;&gt;&lt;span style=&quot;font-family:Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size:small;&quot;&gt;&lt;br /&gt;The  distance between each planet in sequence &amp;mdash; as well as the centre to the  first planet, and the last planet to the Shard Sea &amp;mdash; can be rolled now  to have a set number, or left to chance as time rolls by and celestial  objects move about. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=loneknight&amp;ditemid=3147&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://loneknight.dreamwidth.org/3147.html</comments>
  <category>spacehack</category>
  <category>rules ideas</category>
  <category>tables!</category>
  <lj:security>public</lj:security>
  <lj:poster>taichara</lj:poster>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://loneknight.dreamwidth.org/2624.html</guid>
  <pubDate>Tue, 30 Apr 2024 12:48:40 GMT</pubDate>
  <title>[spacehack] the Freelancer (Venturer)</title>
  <link>https://loneknight.dreamwidth.org/2624.html</link>
  <description>Posted by: &lt;span lj:user=&apos;taichara&apos; style=&apos;white-space: nowrap;&apos; class=&apos;ljuser&apos;&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/profile&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[personal profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/&apos;&gt;&lt;b&gt;taichara&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Being sick sucks.&amp;nbsp; Being sick for a month+ sucks a lot.&amp;nbsp; *sighs*&lt;/p&gt; &lt;p&gt;The following is a class I put together for my unnamed &amp;ldquo;spacehack&amp;rdquo;  for The Black Hack 1e.&amp;nbsp; There&amp;rsquo;s a few references to bits from the Blue  Lotus Hack (mainly &amp;ldquo;gifts&amp;rdquo; from the Mystic class); I wanted to leave  them in for this post.&amp;nbsp; Markers and Favours can be found here.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Freelancer (Venturer)&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Starting HP:&lt;/strong&gt; d6+4&lt;br /&gt; &lt;strong&gt;HP per Level/Resting:&lt;/strong&gt; 1d6&lt;br /&gt; &lt;strong&gt;Weapons and Armour:&lt;/strong&gt; one-handed swords, daggers, crossbows, blunt weapons; gambeson, leather, chain&lt;br /&gt; &lt;strong&gt;Attack Damage:&lt;/strong&gt; 1d6/1d4 Unarmed or Improvising&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Leveling Up:&lt;/strong&gt; Roll to see if attributes increase, roll twice for DEX or CHA.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Special Features:&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;* Roll with Advantage when testing CHA to avoid charm effects, make a  good impression, get the feel of a social scene, or find a buyer or  seller.&lt;/p&gt; &lt;p&gt;* &lt;em&gt;Wheel and Deal:&lt;/em&gt; In any given civilized (&amp;ldquo;civilized&amp;rdquo;) place, a Venturer can find a contact for making and breaking favours and promises; &lt;a href=&quot;https://hamsterhoard.home.blog/2019/11/29/markers-and-favours/&quot;&gt;pick up a marker, get a favour&lt;/a&gt;, without needing to make a CHA test. These favours can and do get traded, though, like any others!&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;* &lt;em&gt;Uncanny:&lt;/em&gt;  Beginning at 1st level, a Venturer gains a single spell or gift of any  kind, of level equal to 1/2 class level or lower. Another spell is  gained at every level thereafter. A Venturer has slots equal to their  Level and uses CHA for casting tests.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;strong&gt;Options:&lt;/strong&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;Replace any starting feature with one of:&lt;/p&gt; &lt;p&gt;* &lt;em&gt;Oathpact:&lt;/em&gt; The Venturer may sign a contract with another  being; if the terms are violated, the violator suffers catastrophe until  the breach is made good.&lt;/p&gt; &lt;p&gt;* &lt;em&gt;Worldwise:&lt;/em&gt; A Venturer rolls with Advantage when  researching or otherwise seeking out a detail of history, world type,  cultural quirk, or hoary tradition. They may discern the basic features  of a world and its primary culture upon first encountering it.&lt;/p&gt; &lt;p&gt;* &lt;em&gt;Rally The Troops:&lt;/em&gt; By giving up their own action in a given  Moment &amp;mdash; aside from a suitable rallying cry, splash of consecrated rum,  or what have you &amp;mdash; the Venturer may grant Advantage to an ally&amp;rsquo;s next  action once per battle.&lt;/p&gt; &lt;p&gt;* &lt;em&gt;Flurry:&lt;/em&gt; As part of their action, the Venturer may make 1 attack / 2 levels.&lt;/p&gt; &lt;p&gt;* &lt;em&gt;Oh Captain My Captain:&lt;/em&gt; The Venturer may acquire a loyal  minion (1 HD and some useful skill or knowledge) when visiting a  metropolis or other centre of relative civilization. They may have a  maximum number of minions equal to half their CHA. Mistreating or not  supporting one&amp;rsquo;s minions can have Consequences.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=loneknight&amp;ditemid=2624&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://loneknight.dreamwidth.org/2624.html</comments>
  <category>the black hack</category>
  <category>job-class-whatever</category>
  <category>spacehack</category>
  <lj:security>public</lj:security>
  <lj:poster>taichara</lj:poster>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://loneknight.dreamwidth.org/2331.html</guid>
  <pubDate>Tue, 30 Apr 2024 12:46:40 GMT</pubDate>
  <title>Markers and Favours</title>
  <link>https://loneknight.dreamwidth.org/2331.html</link>
  <description>Posted by: &lt;span lj:user=&apos;taichara&apos; style=&apos;white-space: nowrap;&apos; class=&apos;ljuser&apos;&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/profile&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[personal profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/&apos;&gt;&lt;b&gt;taichara&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;The everyday functioning of any system and its network of ships,  ports and adventurous wanderers depends on the give and take of services  as much as &amp;mdash; or more than &amp;mdash; the flow of goods and coin. After all, some  things only certain people can do, and only fewer can promise.&lt;/p&gt; &lt;p&gt;So a semi-formal system to track all this grew out of the casual  promises of yesteryear, commonly referred to as &amp;ldquo;markers&amp;rdquo; and &amp;ldquo;favours&amp;rdquo;.  In the most basic of terms, a marker is something you owe, a payment or  (far more common) a task or waiting request; a favour is exactly that, a  payment or other such intangible thing that a person owes to you. Some  are precisely defined (&amp;ldquo;for saving my child, I will grant you passage on  any of my ships when you require it&amp;rdquo;), others are left nebulous.&lt;/p&gt; &lt;p&gt;* A PC can gain a Favour with a successful CHA test. (There may be  modifiers on this test depending on the PC&amp;rsquo;s status, the status of the  person who will be granting the Favour, what is asked for or may be  offered, etc.)&lt;br /&gt; &amp;ndash; If the Favour is gained, unless the Favour itself is paying off a  Marker, the PC also gains a Marker of equivalent value, to be &amp;ldquo;cashed  in&amp;rdquo; by the other party at any time.&lt;/p&gt; &lt;p&gt;* Favours may also be offered freely (with or without a balancing  Marker, at the player character&amp;rsquo;s discretion &amp;mdash; freebies can improve  one&amp;rsquo;s reputation and make future trades smoother!).&lt;/p&gt; &lt;p&gt;* Markers may also be accepted freely, if one really wants to make an  impression (and, sometimes, find oneself being gifted a Favour  regardless).&lt;/p&gt; &lt;p&gt;! But beware! While Favours may be &amp;ldquo;banked&amp;rdquo;, as it were, so can  Markers &amp;mdash; and both can be traded around through the &amp;ldquo;economy&amp;rdquo; created by  this web of obligations. Because, well, &amp;ldquo;if you need x, well, you also  need y and so-and-so owes me y, I&amp;rsquo;ll call that marker in for you if  you&amp;rsquo;ll do z for me &amp;hellip;&amp;rdquo; and so on &amp;mdash;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=loneknight&amp;ditemid=2331&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://loneknight.dreamwidth.org/2331.html</comments>
  <category>rules ideas</category>
  <category>spacehack</category>
  <category>the black hack</category>
  <lj:security>public</lj:security>
  <lj:poster>taichara</lj:poster>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>https://loneknight.dreamwidth.org/2153.html</guid>
  <pubDate>Tue, 30 Apr 2024 12:44:29 GMT</pubDate>
  <title>On hacks past and future(?)</title>
  <link>https://loneknight.dreamwidth.org/2153.html</link>
  <description>Posted by: &lt;span lj:user=&apos;taichara&apos; style=&apos;white-space: nowrap;&apos; class=&apos;ljuser&apos;&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/profile&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[personal profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://taichara.dreamwidth.org/&apos;&gt;&lt;b&gt;taichara&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;I like The Black Hack.&amp;nbsp; I like how I can tinker with it and so much  is left to table interpretation I can do a little better at squashing my  inevitable &amp;ldquo;but I wrote that &lt;em&gt;wrong&lt;/em&gt; D8&amp;Prime; reaction, especially these days.&amp;nbsp; 1e is still my go-to for it.&lt;/p&gt; &lt;p&gt;Last year (after several years of scrabbling at the idea), I finished  what I called the &amp;ldquo;Blue Lotus Hack&amp;rdquo; and &amp;mdash; after more months of panic at  the idea &amp;mdash; released it, first as a PoD on Amazon via CreateSpace and  then the pdf on DriveThru.&amp;nbsp; I also did this under a different nick,  because it was the only way to talk myself into it, and linked a blog  inside the book; a blog I then managed maybe two useful posts on,  because I was sure that the more I posted the more obvious I&amp;rsquo;d be.&lt;/p&gt; &lt;p&gt;After that I started tinkering with a much smaller idea of a bolt-on  &amp;ldquo;not Spelljammer&amp;rdquo; / &amp;ldquo;fantasy space&amp;rdquo; setup, and got as far as the basics +  a class + some critters (I do love me some critters) but stalled at  what I thought was the writing up a few paragraphs of a sample system  but was/is more likely to be the brainweasels attacking full force  again.&amp;nbsp; Now I&amp;rsquo;m debating maybe putting the &amp;ldquo;spacehack&amp;rdquo; &amp;mdash; which needs a  name I suppose, oops &amp;mdash; up here in parts and pieces, and maybe I&amp;rsquo;ll  collect it all up in a pdf and toss it on here if I go through with it  completely &amp;hellip;&lt;/p&gt; &lt;p&gt;These were/are my theme paragraphs; they would be most of an intro,  with a bit more explanation stapled on either before or afterward:&lt;br /&gt;&amp;nbsp;&lt;/p&gt; &lt;p style=&quot;text-align:center;&quot;&gt;&lt;em&gt;&amp;ndash; the universe is shattered, but we can draw the shards together &amp;ndash;&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;&lt;/p&gt; &lt;p&gt;So, what might a hotblooded group of adventurers be doing out in the shimmering void?&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Exploration:&lt;/strong&gt; The fields of the Shard Sea change and  shift and grow new structures, worlds, suns &amp;mdash; entire systems &amp;mdash; out of  the primordial aether. Finding them, recording them, blazing trails  between them, all are possibilities, which leads naturally to&lt;/p&gt; &lt;div class=&quot;wordads-ad-wrapper&quot;&gt;&lt;div class=&quot;wordads-ad&quot;&gt;&lt;div class=&quot;wordads-ad-controls&quot;&gt;&lt;strong&gt;Communication:&lt;/strong&gt;  Because there are uncountable worlds and worldlets and systems and  stranger things, all needing to reach out and touch someone. A ship and  its crew may carry mail, messages, bulkier cargo, mercantile gambles,  and people looking for new opportunities (or to get in contact with  older ones); but it&amp;rsquo;s best to make sure to&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Fight Back The Tide:&lt;/strong&gt; Because there&amp;rsquo;s always going to  be miserable bastards who want to conquer, enslave, destroy &amp;mdash; and these  are the ones you hoist the skull and crossbones against when all else  fails, be they conquerors or cultists. Use words when you can, but you  can&amp;rsquo;t reason with the unreasonable, and there&amp;rsquo;s countless worlds that  could use defenders.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=loneknight&amp;ditemid=2153&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://loneknight.dreamwidth.org/2153.html</comments>
  <category>rambling</category>
  <category>spacehack</category>
  <lj:security>public</lj:security>
  <lj:poster>taichara</lj:poster>
  <lj:reply-count>0</lj:reply-count>
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