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Friday, November 29th, 2019 09:47 am

Being sick sucks.  Being sick for a month+ sucks a lot.  *sighs*

The following is a class I put together for my unnamed “spacehack” for The Black Hack 1e.  There’s a few references to bits from the Blue Lotus Hack (mainly “gifts” from the Mystic class); I wanted to leave them in for this post.  Markers and Favours can be found here.

 

Freelancer (Venturer)

Starting HP: d6+4
HP per Level/Resting: 1d6
Weapons and Armour: one-handed swords, daggers, crossbows, blunt weapons; gambeson, leather, chain
Attack Damage: 1d6/1d4 Unarmed or Improvising

Leveling Up: Roll to see if attributes increase, roll twice for DEX or CHA.

Special Features:

* Roll with Advantage when testing CHA to avoid charm effects, make a good impression, get the feel of a social scene, or find a buyer or seller.

* Wheel and Deal: In any given civilized (“civilized”) place, a Venturer can find a contact for making and breaking favours and promises; pick up a marker, get a favour, without needing to make a CHA test. These favours can and do get traded, though, like any others!

* Uncanny: Beginning at 1st level, a Venturer gains a single spell or gift of any kind, of level equal to 1/2 class level or lower. Another spell is gained at every level thereafter. A Venturer has slots equal to their Level and uses CHA for casting tests.


Options:

Replace any starting feature with one of:

* Oathpact: The Venturer may sign a contract with another being; if the terms are violated, the violator suffers catastrophe until the breach is made good.

* Worldwise: A Venturer rolls with Advantage when researching or otherwise seeking out a detail of history, world type, cultural quirk, or hoary tradition. They may discern the basic features of a world and its primary culture upon first encountering it.

* Rally The Troops: By giving up their own action in a given Moment — aside from a suitable rallying cry, splash of consecrated rum, or what have you — the Venturer may grant Advantage to an ally’s next action once per battle.

* Flurry: As part of their action, the Venturer may make 1 attack / 2 levels.

* Oh Captain My Captain: The Venturer may acquire a loyal minion (1 HD and some useful skill or knowledge) when visiting a metropolis or other centre of relative civilization. They may have a maximum number of minions equal to half their CHA. Mistreating or not supporting one’s minions can have Consequences.

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