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October 20th, 2022

Thursday, October 20th, 2022 08:57 am
(I regret nothing of that title and you can’t stop me)

All these knightly orders are all well and good, of course, but what do you do with them? Well, you have PCs in them, and NPCs, and spin some adventure seeds out of it.

But what if you need a bit more of a starting point? Like, say, just who’s running the show or at least where this group of unusual folks came from. It’s a good question, after all, especially if a PC is a member of an order, or for that matter any of the other guilds, factions, and various organizations tossed up here on the blog, or written up elsewhere even.

So here are a few tables for inspiration; roll on them for any given order, or pick one of the results, or just use them as a jumping-off point for your own ideas. They don’t give the nitty-gritty of internal group structures or the like, but they should make a start.


Who Do They Answer To?

01. A ruler — king, empress, etc — or a member of the immediate royal family, or equivalent
02. A great lord of some variety, whether duke or daimyo
03. The hierarch of a religious organization
04. No one but their own leader; the order acts independently
05. No one but their own leader; members may have pledged themselves to various lords and masters
06. There is no true group hierarchy, only cells or networks and apprenticeships
07. A sorcerous or mystical or otherwise non-mortal entity, from dragon to ascended soul
08. The leaders of a community or communities


Of course, a group does need funds. (well, sometimes; some may be more professions of faith or shared wellsprings of knowledge than a formal organization. that’s usually not the case with a knightly order, though, unless the order is a federation of hedge-knights in common.)

How Do They Support The Order?

01. Tithes from members (a percentage of income or labour)
02. Subsidized by royalty, nobility, or other secular patron
03. Subsidized by a religious edifice (temple or shrine)
04. Quests taken on for the order itself
05. Individual members take on quests or missions
06. A mutual aid society, informal in nature
07. Donations from those the order aids
08. There is no direct support for the order as a whole

How Are Members Expected To Contribute?
(beyond upholding the order’s ideals, which kind of goes without saying)

01. Tithing an amount of funds, or in kind, or with labour
02. Teaching new recruits or apprentices
03. Encouraging the growth of the order
04. Performing quests and endeavours that bring acclaim to the order
05. Contending with the order’s rivals and/or enemies
06. Offering aid or shelter to fellows, when called upon

Under many circumstances, several of these possibilities are just taken as a matter of course anyway; but even then, there may be an especial emphasis or value placed on a specific contribution in particular.


Also vitally important — when there’s scores of orders and dozens of factions out and about, it’s highly unlikely that all these groups will somehow never cross paths with at least a few others. So how does that shake out?

What does this order think of another?

01. Kinship, in arms or in peace
02. Casual allies, at least on a day to day basis
03. The leadership/established members are considered allies
04. The leadership/established members are considered rivals or enemies
05. The other order is anathema
06. There is old bad blood, but overtures are being made
07. There is currently competition for [hearts/faith/resources]
08. The order wishes to remain unknown to the other
09. A favour of honour is owed to the other order
10. The other order owes a favour of honour
11. Neutrality, with no particular opinion
12. Curiosity, with a side of jocular rivalry

And if the basic beliefs of the two groups are intrinsically opposed (or aligned) and a contrary result comes up, well, there’s certainly some potential adventuring and politicking in the weeds there —
Thursday, October 20th, 2022 08:58 am
Another week-and-half(ish), more Knightober and another d10 table of knight orders for scattering about a campaign and tangling PCs up with ~

d10The Order Of …details
01The Velvet Glove“Triumph is never solely through force of arms.”
The battle-skills of these knights, notable as they can be, are overshadowed by their knowledge of battle tactics and strategic planning. One of the Gloves is content with hanging back from the front line, knowing that their strategies led their people to victory.
– violet and black; chequered pattern or glove
– chain hauberk or buff coat, longsword and light crossbow
– satchel of dispatches, messenger pigeon or other small critter, signal horn, battle map, military annals
02The Winding Path“If you must put down your burden; if your cause has proven too much; know that there will be a way, in the end.”
These knights have, as their unifying code, the codes — and wishes, and hopes — of others, each carrying on the work of one who was overwhelmed, who failed short of their goal, or was otherwise broadsided by fate or inability.
– green and earth-brown; stylized path
– chainmail or plate mail; any weapon, as appropriate
– collection of letters and petitions, traveler’s pack, map of main roads, pledge cup, woolen mantle
03Adamantine“The path is clear, the way is known, and so I stride toward the future with eyes wide open and mind free of illusion. I will not fail.”
There is both honour and tranquility to be found in the stillness of the mind, these knights aver, and they quest for it in actions and in silent crystalline meditations. Falsehoods and mirages of all sorts are anathema to the Adamantine, abominations to be fought at every opportunity.
– silver and pale blue; crystal
– chain hauberk; mace and dagger
– personal journal-book or scroll, meditative focus of glass or crystal, pouch of salt, iron knife, string of crystal counting-beads
04The Watchers“Long may we stand, the devoted, the unworthy, in dedication to sacred grace.”
Swearing themselves to a power higher than themselves; guardians of roadside shrines and soaring temples, travel companions of holy seers and anointed questors of the divine and those who serve them.
– grey and brass; ten-pointed star
– any armour; hammer and spear, or as directed by sacred calling
– flask of consecrated oil (or water, milk or blood), sacred token, censer or anointing bowl, small knife, warding cord
05Crimson Banners Burning“Let the fires be started, let the blazes burn; hear our voices, hear our roars!”
Knights-celebrant, equally likely to be seen flinging themselves headlong into battle or leading a shaken town in raucous, fire-lit rousing of flagging spirits — like the flame, they burn swiftly and brightly to show off exactly how it’s done.
– crimson and orange; leaping flame
– any armour, trimmed in flame colours; fire-arrows, greatswords and polearms treated with pitch
– wineskin, firestarting kit, musical instrument, weapon-repair kit, handkeg of pitch
06The Basilisk Claw“If there’s blood spilling, we’re spilling it.”
Some just want to fight. That’s the Basilisk Claws; first to take up arms, last to lower them, and legendary for never backing down from combat, no matter how brutal, no matter how insignificant.
– sable and green-gold; reptilian claw
– chain, scalemail or plate mail; bastard sword or greataxe
– collection of whetstones, record of battles, healer’s kit, extra travel rations, satchel of battle trophies
07Twinned Blades“None of us need to stand against the world alone.”
Matched up into pairs — at the very least — and, if possible, trained as such, this order emphasizes connection and support amongst its members in the face of the fact that knighthood means battle, and killing, and unpleasantness, and even if that connection is at a remove at times, it’s still a shoulder to lean on.
– bronze and azure; two swords, sometimes crossed
– chainmail or scalemail; longsword and choice of secondary
– bundle of letters, personal seal, mending kit, token of partner knight(s), ceremonial ring or gorget
08The Eighth Bulwark“Fight to preserve that which cannot fight.”
Most knightly orders take up arms for people, or for causes; the Bulwark stands between places, and objects, and all that may destroy them, whether out of a sense of history, of pride, or simply of the beauty that would otherwise be lost.
– amber and brown; shield
– plate mail or plate + shield of any type; hammer and glaive
– antiquated text, choice of crafter’s tools, armour mending kit, small chisel, adze or trowel, healer’s kit
09The Grey Wolf“Learn from us, one way or the other.”
Knights often die young. Of those who do not, many grow disillusioned and leave their order, or any association with the knighthood at all. Those who remain? Who return, even? They find a new network — a new order — and it rallies to show the youngsters, of all stripes, how to keep on keeping on.
– dark grey and black; wolfprint
– buff coat, scalemail or chain; weapons of their original order, or longsword and bow
– traveler’s satchel, lined mantle, personal journals, collection of mementos, jack-of-trades mending kit
10The Firefly Lantern“O Light, lend yourself in these travails of the night-time, for the way is long and we have far to go.”
In the rush of civilians fleeing war-torn land; in the depths of night as travelers try to reach shelter; in the face of the twisting alleyways of cities and the shuttered doors of wary villages, these knights are there — to be a guiding light to find a way for others out of their personal dark.
– green-gold and silver; lantern or firefly
– leather jack or buff coat or chain mantle; staff, shortsword, longsword
– hand-lantern of glass or horn, healer’s kit, ciphered travel maps of several locations, dropbox location for letters and small parcels, traveler’s kit to be shared