2021-12-01

taichara: (Desert's Jewelbox - holiday)
[personal profile] taichara2021-12-01 11:30 pm

Dicember 2021

I posted more in October of this year than I ever did before, tackling four different prompt tables of various lengths and sneaking a bit of other things in sidewise. November was, predictably, a dead zone (after a few wee game jam entries on Itch), because I burned myself out bad.

But now it’s December and — though I have other ideas and projects slowly percolating around in my brainpan — Dyson Logos has offered up such an awesome set of prompts for this month I can’t help but give it a shot.  :D

I’ve got no particular set form (critters, magic, whatever) in mind for these so, alas, I’ll probably be trying to make individual blog posts. Apologies for incoming bittyposts all over the place?

taichara: (Desert's Jewelbox - holiday)
[personal profile] taichara2021-12-01 11:32 pm

Dicember 2021 – ammo

There’s folks all over the Edge that make their livelihoods from fishing out bits and bobs, curios and curiosities, unique materiel and stranger things from the primordia that washes up through the Ribbon Sea and seeps through the lands of the Edge —

And then there’s the folks who sieve nodules of calcified chaos through silk-silver nets and think, these shimmering pearls would make wonderful things to bonk someone with.

It does take all kinds.

And some of the shifting pearly things are actually good for the purpose! Non-murderous purpose, even!


Pearl-bullets

Nodules of potential harvested from primordia, varying in size from hazelnut to walnut or thereabouts. Used as slingstones, they deliver various effects instead of injury, usually predictable from their colour (but not always — and some rarities may combine effects); some examples follow:

Grey: Paralysis for 2-20 minutes
Golden: Target struck glows like candle for one hour
Scarlet: Heals last received injury / mends last damage dealt
Rose: Disorientation for 4-16 minutes
Cobalt: Displaces target 50′ in random direction (back/forward/left/right) and unoccupied area
Emerald: Tiny plants and fungi slowly grow over target over next 24 hours
Smoke: Sluggish and half-responsive for 2-12 minutes